diff --git a/.gitignore b/.gitignore
index d0ee3b1..9b5f630 100755
--- a/.gitignore
+++ b/.gitignore
@@ -1,3 +1,3 @@
-venv/
__pycache__/
*.pyc
+venv/
diff --git a/app/__pycache__/main.cpython-313.pyc b/app/__pycache__/main.cpython-313.pyc
index 715350d..f6fc3f0 100644
Binary files a/app/__pycache__/main.cpython-313.pyc and b/app/__pycache__/main.cpython-313.pyc differ
diff --git a/app/main.py b/app/main.py
index ba3bbeb..e7f3ba4 100755
--- a/app/main.py
+++ b/app/main.py
@@ -11,7 +11,7 @@ from dotenv import load_dotenv
load_dotenv()
-app = FastAPI(title="Hogwarts Escape Adventure - Die Kammern des Steins der Weisen")
+app = FastAPI(title="Hogwarts Escape Adventure - Die Prüfungen der Zauberei")
SECRET_KEY = os.getenv("SECRET_KEY", "alohomora_bootle_potion_secret_2026")
app.add_middleware(SessionMiddleware, secret_key=SECRET_KEY, session_cookie="escape_session")
@@ -36,7 +36,7 @@ ALL_ITEMS = {
"id": "wand",
"name": "Zauberstab",
"icon": "🪄",
- "desc": "Stechpalme und Phönixfeder, 11 Zoll. Liegt warm in deiner Hand.",
+ "desc": "Stechpalme und Phönixfeder, 11 Zoll. Liegt warm und vibrationsbereit in deiner Hand.",
"action": "lumos",
"action_label": "Lumos / Licht 💡"
},
@@ -44,10 +44,18 @@ ALL_ITEMS = {
"id": "broom",
"name": "Nimbus 2000",
"icon": "🧹",
- "desc": "Ein pfeilschneller Rennbesen. Perfekt balanciert für Wendemanöver im Schlüsselraum.",
+ "desc": "Ein pfeilschneller Rennbesen. Perfekt für den rasanten Flug durch schwebende Ringe!",
"action": "broom_polish",
"action_label": "Besen polieren ✨"
},
+ "duel_badge": {
+ "id": "duel_badge",
+ "name": "Duellanten-Abzeichen",
+ "icon": "⚡",
+ "desc": "Ein goldenes Abzeichen für meisterhafte Zauberstab-Gesten im Duellier-Club von Hogwarts.",
+ "action": "spark_wand",
+ "action_label": "Funkenregen sprühen ⚡"
+ },
"snape_scroll": {
"id": "snape_scroll",
"name": "Snapes Logik-Rolle",
@@ -56,22 +64,6 @@ ALL_ITEMS = {
"action": "read_scroll",
"action_label": "Rätsel-Verse lesen 📖"
},
- "silver_key": {
- "id": "silver_key",
- "name": "Geknickter Silberschlüssel",
- "icon": "🗝️",
- "desc": "Der schwere antike Schlüssel aus der Schlüsselkammer. Sein geknickter Flügel verrät ihn.",
- "action": "examine_key",
- "action_label": "Schloss prüfen 🔍"
- },
- "chess_knight": {
- "id": "chess_knight",
- "name": "Schwarzer Springer",
- "icon": "♟️",
- "desc": "Ein massiver schwarzer Springer aus McGonagalls verzaubertem Riesenschach. Hat das weiße Heer geschlagen!",
- "action": "chess_piece",
- "action_label": "Stein berühren ⚡"
- },
"philosophers_stone": {
"id": "philosophers_stone",
"name": "Stein der Weisen",
@@ -98,7 +90,7 @@ def get_session_state(request: Request) -> dict:
"broom_solved": False,
"broom_score": 0,
"broom_time": 0,
- "chess_solved": False,
+ "duel_solved": False,
"bottles_solved": False,
"sliding_solved": False,
"started_at": datetime.datetime.utcnow().isoformat(),
@@ -109,16 +101,14 @@ def get_session_state(request: Request) -> dict:
state = request.session["escape"]
if "inventory" not in state:
state["inventory"] = ["wand", "broom", "snape_scroll"]
- if state.get("broom_solved"):
- state["inventory"].append("silver_key")
- if state.get("chess_solved"):
- state["inventory"].append("chess_knight")
+ if state.get("duel_solved"):
+ state["inventory"].append("duel_badge")
if state.get("bottles_solved"):
state["inventory"].append("philosophers_stone")
if "house" not in state:
state["house"] = "gryffindor"
- if "chess_solved" not in state:
- state["chess_solved"] = False
+ if "duel_solved" not in state:
+ state["duel_solved"] = False
request.session["escape"] = state
return request.session["escape"]
@@ -159,18 +149,23 @@ async def page_broom(request: Request):
context=get_template_context(request, state, lang)
)
-@app.get("/chess", response_class=HTMLResponse)
-async def page_chess(request: Request):
+@app.get("/duel", response_class=HTMLResponse)
+async def page_duel(request: Request):
state = get_session_state(request)
lang = request.query_params.get("lang", state.get("lang", "de"))
state["lang"] = lang
request.session["escape"] = state
return templates.TemplateResponse(
request=request,
- name="chess.html",
+ name="duel.html",
context=get_template_context(request, state, lang)
)
+@app.get("/chess")
+async def redirect_chess():
+ # Graceful redirect for old links
+ return RedirectResponse(url="/duel", status_code=302)
+
@app.get("/bottles", response_class=HTMLResponse)
async def page_bottles(request: Request):
state = get_session_state(request)
@@ -223,7 +218,7 @@ async def api_get_inventory(request: Request):
"house": house_info,
"score": state.get("broom_score", 0),
"broom_solved": state.get("broom_solved", False),
- "chess_solved": state.get("chess_solved", False),
+ "duel_solved": state.get("duel_solved", False),
"bottles_solved": state.get("bottles_solved", False),
"sliding_solved": state.get("sliding_solved", False)
})
@@ -251,7 +246,7 @@ async def api_reset_state(request: Request):
"broom_solved": False,
"broom_score": 0,
"broom_time": 0,
- "chess_solved": False,
+ "duel_solved": False,
"bottles_solved": False,
"sliding_solved": False,
"started_at": datetime.datetime.utcnow().isoformat(),
@@ -270,32 +265,26 @@ async def api_broom_complete(request: Request):
state["broom_solved"] = True
state["broom_score"] = int(data.get("score", 100))
state["broom_time"] = int(data.get("time_taken", 30))
- # Add Silver Key to Inventory
- if "inventory" not in state:
- state["inventory"] = ["wand", "broom", "snape_scroll"]
- if "silver_key" not in state["inventory"]:
- state["inventory"].append("silver_key")
request.session["escape"] = state
return JSONResponse({
"success": True,
- "message": "Der Schlüssel passt ins Schloss! Die Tür zu McGonagalls Zauberschach steht offen!",
- "new_item": ALL_ITEMS["silver_key"],
+ "message": "Parcours gemeistert! Die Tür zum Zauberspruch-Duell steht offen!",
"state": state
})
-@app.post("/api/chess/complete")
-async def api_chess_complete(request: Request):
+@app.post("/api/duel/complete")
+async def api_duel_complete(request: Request):
state = get_session_state(request)
- state["chess_solved"] = True
+ state["duel_solved"] = True
if "inventory" not in state:
state["inventory"] = ["wand", "broom", "snape_scroll"]
- if "chess_knight" not in state["inventory"]:
- state["inventory"].append("chess_knight")
+ if "duel_badge" not in state["inventory"]:
+ state["inventory"].append("duel_badge")
request.session["escape"] = state
return JSONResponse({
"success": True,
- "message": "Schachmatt! Die weiße Königin senkt ihr Schwert. Der Weg zur Flammenkammer ist frei!",
- "new_item": ALL_ITEMS["chess_knight"],
+ "message": "Zauberspruch-Duell gewonnen! Die Pforte zur Flammenkammer steht weit offen!",
+ "new_item": ALL_ITEMS["duel_badge"],
"state": state
})
@@ -318,7 +307,7 @@ async def api_bottles_drink(request: Request):
if content == "ahead":
if target_gate == "ahead":
state["bottles_solved"] = True
- if state.get("broom_solved"):
+ if state.get("broom_solved") or state.get("duel_solved"):
state["completed_at"] = datetime.datetime.utcnow().isoformat()
if "inventory" not in state:
state["inventory"] = ["wand", "broom", "snape_scroll"]
@@ -349,7 +338,7 @@ async def api_bottles_drink(request: Request):
"result": "success_back",
"content": content,
"message": msg_de if lang == "de" else msg_en,
- "next_url": "/chess"
+ "next_url": "/duel"
})
else:
msg_de = "Dieser Trank schützt vor den violetten Flammen, führt dich aber nicht vorwärts durch das schwarze Feuer!"
diff --git a/app/static/js/broom.js b/app/static/js/broom.js
index ee1d37f..a9bedee 100755
--- a/app/static/js/broom.js
+++ b/app/static/js/broom.js
@@ -1,4 +1,4 @@
-// Broom flight mini-game: Winged Keys Chamber (Flitwick's Challenge) - Mobile & Touch Optimized
+// Broomstick Flight: Golden Ring Course (Quidditch-Flugtraining) - Mobile & Touch Optimized
(function() {
const canvas = document.getElementById('broomCanvas');
if (!canvas) return;
@@ -7,88 +7,90 @@
// UI elements
const scoreVal = document.getElementById('scoreVal');
const timerVal = document.getElementById('timerVal');
+ const ringsVal = document.getElementById('ringsVal');
+ const comboVal = document.getElementById('comboVal');
const statusMsg = document.getElementById('statusMsg');
const modalBackdrop = document.getElementById('modalBackdrop');
const modalTitle = document.getElementById('modalTitle');
const modalText = document.getElementById('modalText');
const modalBtn = document.getElementById('modalBtn');
- let width = 800, height = 480;
+ let width = 800, height = 460;
function resize() {
const rect = canvas.getBoundingClientRect();
width = Math.round(rect.width || canvas.parentElement.clientWidth || 800);
- height = Math.round(Math.min(520, Math.max(300, width * 0.58)));
+ height = Math.round(Math.min(500, Math.max(280, width * 0.56)));
canvas.width = width;
canvas.height = height;
canvas.style.height = height + 'px';
-
- if (door) {
- door.x = width - 55;
- door.y = height / 2 - 45;
- }
}
- // Target Door
- const door = {
- x: width - 55,
- y: height / 2 - 45,
- w: 42,
- h: 90
- };
-
- // Game State
+ // Game Configuration
+ const TOTAL_RINGS_NEEDED = 12;
let gameRunning = true;
let startTime = Date.now();
let score = 0;
- let keyCaught = false;
- let doorUnlocked = false;
+ let ringsCollected = 0;
+ let combo = 0;
// Player (Broomstick)
const player = {
- x: 80,
- y: 200,
+ x: 90,
+ y: 220,
+ targetY: 220,
+ targetX: 90,
vx: 0,
vy: 0,
- speed: 6.0,
+ speed: 6.5,
boost: 1.0,
angle: 0,
trail: []
};
- // Keys Swarm
- const keys = [];
- const NUM_KEYS = 22;
+ // Flying Golden Rings
+ const rings = [];
+ let lastRingSpawn = Date.now();
- // Master Key (Damaged wing silver key)
- const masterKey = {
- x: 600,
- y: 200,
- vx: -2.5,
- vy: 1.5,
- wingPhase: 0,
- caught: false,
- size: 17
- };
-
- // Initialize Canvas Size
- window.addEventListener('resize', resize);
- resize();
-
- // Spawn decoy keys
- for (let i = 0; i < NUM_KEYS; i++) {
- keys.push({
- x: Math.random() * (width - 150) + 100,
- y: Math.random() * (height - 60) + 30,
- vx: (Math.random() - 0.5) * 4,
- vy: (Math.random() - 0.5) * 3,
- size: Math.random() * 6 + 8,
- wingPhase: Math.random() * Math.PI * 2,
- wingSpeed: Math.random() * 0.3 + 0.2,
- gold: Math.random() > 0.4
+ function spawnRing() {
+ // Rings glide from right to left
+ const ringY = Math.random() * (height - 120) + 60;
+ const isGoldenBonus = Math.random() > 0.75;
+ rings.push({
+ x: width + 40,
+ y: ringY,
+ radius: isGoldenBonus ? 28 : 24,
+ speed: (Math.random() * 1.5 + 3.2),
+ golden: isGoldenBonus,
+ collected: false,
+ scale: 1.0,
+ alpha: 1.0,
+ pulse: 0
});
}
- // Keyboard Controls
+ // Sparkles & Confetti particles
+ const particles = [];
+ function spawnSparkles(x, y, color) {
+ for (let i = 0; i < 18; i++) {
+ const angle = Math.random() * Math.PI * 2;
+ const spd = Math.random() * 5 + 2;
+ particles.push({
+ x: x,
+ y: y,
+ vx: Math.cos(angle) * spd,
+ vy: Math.sin(angle) * spd,
+ color: color || '#ffd700',
+ size: Math.random() * 4 + 2,
+ alpha: 1.0
+ });
+ }
+ }
+
+ // Initialize Canvas
+ window.addEventListener('resize', resize);
+ resize();
+
+ // Controls: Keyboard
const keysDown = {};
window.addEventListener('keydown', e => {
keysDown[e.key.toLowerCase()] = true;
@@ -102,8 +104,8 @@
if (e.key === ' ' || e.key === 'Shift') player.boost = 1.0;
});
- // Touch & Pointer Steering
- let pointerTarget = null;
+ // Touch & Pointer Direct Steering (Smooth Follow-Touch)
+ let touchSteering = false;
function getCanvasCoords(clientX, clientY) {
const rect = canvas.getBoundingClientRect();
@@ -113,11 +115,13 @@
};
}
- // Direct Touch Listeners to prevent browser scrolling
canvas.addEventListener('touchstart', e => {
e.preventDefault();
+ touchSteering = true;
if (e.touches.length > 0) {
- pointerTarget = getCanvasCoords(e.touches[0].clientX, e.touches[0].clientY);
+ const coords = getCanvasCoords(e.touches[0].clientX, e.touches[0].clientY);
+ player.targetX = coords.x;
+ player.targetY = coords.y;
player.boost = 1.4;
if (window.soundFX) window.soundFX.playWhoosh();
}
@@ -126,31 +130,38 @@
canvas.addEventListener('touchmove', e => {
e.preventDefault();
if (e.touches.length > 0) {
- pointerTarget = getCanvasCoords(e.touches[0].clientX, e.touches[0].clientY);
+ const coords = getCanvasCoords(e.touches[0].clientX, e.touches[0].clientY);
+ player.targetX = coords.x;
+ player.targetY = coords.y;
}
}, { passive: false });
canvas.addEventListener('touchend', e => {
e.preventDefault();
- pointerTarget = null;
+ touchSteering = false;
player.boost = 1.0;
}, { passive: false });
- // Pointer events for mouse
+ // Pointer events for Desktop Mouse
canvas.addEventListener('pointerdown', e => {
if (e.pointerType === 'mouse') {
- pointerTarget = getCanvasCoords(e.clientX, e.clientY);
+ touchSteering = true;
+ const coords = getCanvasCoords(e.clientX, e.clientY);
+ player.targetX = coords.x;
+ player.targetY = coords.y;
player.boost = 1.5;
if (window.soundFX) window.soundFX.playWhoosh();
}
});
canvas.addEventListener('pointermove', e => {
- if (e.pointerType === 'mouse' && (e.buttons > 0 || pointerTarget)) {
- pointerTarget = getCanvasCoords(e.clientX, e.clientY);
+ if (touchSteering) {
+ const coords = getCanvasCoords(e.clientX, e.clientY);
+ player.targetX = coords.x;
+ player.targetY = coords.y;
}
});
canvas.addEventListener('pointerup', () => {
- pointerTarget = null;
+ touchSteering = false;
player.boost = 1.0;
});
@@ -190,103 +201,115 @@
btnBoost.addEventListener('pointerleave', endBoost);
}
+ // Pre-spawn 3 rings
+ rings.push({ x: width + 50, y: height * 0.4, radius: 25, speed: 3.5, golden: false, collected: false, scale: 1, alpha: 1, pulse: 0 });
+ rings.push({ x: width + 280, y: height * 0.65, radius: 25, speed: 3.6, golden: true, collected: false, scale: 1, alpha: 1, pulse: 0 });
+ rings.push({ x: width + 520, y: height * 0.3, radius: 25, speed: 3.7, golden: false, collected: false, scale: 1, alpha: 1, pulse: 0 });
+
function update() {
if (!gameRunning) return;
const elapsedSec = Math.floor((Date.now() - startTime) / 1000);
if (timerVal) timerVal.innerText = elapsedSec + 's';
- // Keyboard & D-Pad Movement
+ // Spawn new rings continuously
+ if (Date.now() - lastRingSpawn > 1400) {
+ spawnRing();
+ lastRingSpawn = Date.now();
+ }
+
+ // Steer player
let ax = 0, ay = 0;
if (keysDown['arrowup'] || keysDown['w']) ay -= 1;
if (keysDown['arrowdown'] || keysDown['s']) ay += 1;
if (keysDown['arrowleft'] || keysDown['a']) ax -= 1;
if (keysDown['arrowright'] || keysDown['d']) ax += 1;
- // Pointer steer (Touch / Mouse direct following)
- if (pointerTarget) {
- const dx = pointerTarget.x - player.x;
- const dy = pointerTarget.y - player.y;
+ if (touchSteering) {
+ const dx = player.targetX - player.x;
+ const dy = player.targetY - player.y;
const dist = Math.hypot(dx, dy);
- if (dist > 12) {
+ if (dist > 8) {
ax = dx / dist;
ay = dy / dist;
}
}
const curSpeed = player.speed * player.boost;
- player.vx = player.vx * 0.82 + ax * curSpeed * 0.22;
- player.vy = player.vy * 0.82 + ay * curSpeed * 0.22;
+ player.vx = player.vx * 0.82 + ax * curSpeed * 0.24;
+ player.vy = player.vy * 0.82 + ay * curSpeed * 0.24;
player.x += player.vx;
player.y += player.vy;
- // Bounds
- player.x = Math.max(30, Math.min(width - 65, player.x));
- player.y = Math.max(30, Math.min(height - 30, player.y));
+ // Keep inside bounds
+ player.x = Math.max(35, Math.min(width - 55, player.x));
+ player.y = Math.max(30, Math.min(height - 35, player.y));
- player.angle = Math.atan2(player.vy, player.vx + 2) * 0.55;
+ player.angle = Math.atan2(player.vy, player.vx + 3) * 0.5;
- // Particles trail
- player.trail.push({ x: player.x - 22, y: player.y, alpha: 1, size: Math.random() * 4 + 2 });
- if (player.trail.length > 22) player.trail.shift();
+ // Particle trail from broom tail
+ player.trail.push({ x: player.x - 24, y: player.y, alpha: 1, size: Math.random() * 4 + 2 });
+ if (player.trail.length > 20) player.trail.shift();
player.trail.forEach(p => { p.alpha *= 0.88; p.x -= 2; });
- // Update decoy keys
- keys.forEach(k => {
- k.wingPhase += k.wingSpeed;
- k.x += k.vx;
- k.y += k.vy;
- if (k.x < 40 || k.x > width - 90) k.vx *= -1;
- if (k.y < 30 || k.y > height - 30) k.vy *= -1;
- });
+ // Update rings
+ for (let i = rings.length - 1; i >= 0; i--) {
+ const r = rings[i];
+ r.x -= r.speed * (player.boost > 1.2 ? 1.4 : 1.0);
+ r.pulse += 0.08;
- // Update Master Key
- if (!masterKey.caught) {
- masterKey.wingPhase += 0.35;
- const dToPlayer = Math.hypot(player.x - masterKey.x, player.y - masterKey.y);
- if (dToPlayer < 150) {
- masterKey.vx += (masterKey.x - player.x) * 0.045;
- masterKey.vy += (masterKey.y - player.y) * 0.045;
+ if (!r.collected) {
+ // Check if player flew through ring
+ const dist = Math.hypot(player.x - r.x, player.y - r.y);
+ if (dist < r.radius + 18) {
+ r.collected = true;
+ ringsCollected++;
+ combo++;
+ const ringPts = (r.golden ? 300 : 150) * Math.min(4, combo);
+ score += ringPts;
+
+ if (scoreVal) scoreVal.innerText = score;
+ if (ringsVal) ringsVal.innerText = `${ringsCollected}/${TOTAL_RINGS_NEEDED}`;
+ if (comboVal) comboVal.innerText = combo > 1 ? `x${combo} Combo!` : '';
+
+ if (window.soundFX) window.soundFX.playKeyChime();
+ spawnSparkles(r.x, r.y, r.golden ? '#ffd700' : '#00ffff');
+
+ // Check Course Win
+ if (ringsCollected >= TOTAL_RINGS_NEEDED) {
+ gameRunning = false;
+ onCourseWin(elapsedSec);
+ }
+ }
} else {
- masterKey.vx += (Math.random() - 0.5) * 0.9;
- masterKey.vy += (Math.random() - 0.5) * 0.9;
- }
- masterKey.vx = Math.max(-5.5, Math.min(5.5, masterKey.vx * 0.95));
- masterKey.vy = Math.max(-4.5, Math.min(4.5, masterKey.vy * 0.95));
-
- masterKey.x += masterKey.vx;
- masterKey.y += masterKey.vy;
-
- masterKey.x = Math.max(90, Math.min(width - 100, masterKey.x));
- masterKey.y = Math.max(40, Math.min(height - 40, masterKey.y));
-
- // Catch check (generous hit box for mobile thumbs: 42px)
- if (dToPlayer < 42) {
- masterKey.caught = true;
- keyCaught = true;
- score += 500;
- if (scoreVal) scoreVal.innerText = score;
- if (window.soundFX) window.soundFX.playKeyChime();
- if (window.notifyNewItem) {
- window.notifyNewItem({ icon: "🗝️", name: "Geknickter Silberschlüssel" });
- }
- if (statusMsg) {
- statusMsg.innerHTML = "✨ Schlüssel gefangen & im Beutel! Fliege jetzt zur schweren Holztür rechts!";
- statusMsg.style.color = "#2ecc71";
+ // Animation after collection
+ r.scale += 0.08;
+ r.alpha -= 0.08;
+ if (r.alpha <= 0) {
+ rings.splice(i, 1);
+ continue;
}
}
- } else {
- // Master key follows player
- masterKey.x = player.x + 10;
- masterKey.y = player.y - 15;
- // Check if player reached the door
- const dToDoor = Math.hypot(player.x - (door.x + door.w / 2), player.y - (door.y + door.h / 2));
- if (dToDoor < 60 && !doorUnlocked) {
- doorUnlocked = true;
- gameRunning = false;
- onGameWin(elapsedSec);
+ // Remove rings that flew past screen
+ if (r.x < -60) {
+ if (!r.collected) {
+ combo = 0; // Combo reset on miss
+ if (comboVal) comboVal.innerText = '';
+ }
+ rings.splice(i, 1);
+ }
+ }
+
+ // Update sparkles
+ for (let i = particles.length - 1; i >= 0; i--) {
+ const p = particles[i];
+ p.x += p.vx;
+ p.y += p.vy;
+ p.alpha *= 0.92;
+ if (p.alpha <= 0.02) {
+ particles.splice(i, 1);
}
}
}
@@ -294,121 +317,100 @@
function render() {
ctx.clearRect(0, 0, width, height);
- // Dungeon stone background & arches
- ctx.fillStyle = '#0f0e17';
+ // Night sky gradient with Hogwarts towers silhouettes
+ const skyGrad = ctx.createLinearGradient(0, 0, 0, height);
+ skyGrad.addColorStop(0, '#0c0b17');
+ skyGrad.addColorStop(1, '#1b142e');
+ ctx.fillStyle = skyGrad;
ctx.fillRect(0, 0, width, height);
- // Stone pillars
- ctx.fillStyle = 'rgba(25, 22, 36, 0.7)';
- for (let x = 110; x < width - 90; x += 160) {
- ctx.fillRect(x, 0, 30, height);
- ctx.strokeStyle = '#352e47';
- ctx.lineWidth = 2;
- ctx.strokeRect(x, 0, 30, height);
+ // Stars
+ ctx.fillStyle = 'rgba(255, 255, 255, 0.6)';
+ for (let i = 0; i < 25; i++) {
+ const sx = (i * 37 + (Date.now() * 0.02)) % width;
+ const sy = (i * 53) % (height * 0.65);
+ ctx.fillRect(sx, sy, 1.5, 1.5);
}
- // Vaulted arches at top
- ctx.strokeStyle = '#2d273d';
- ctx.lineWidth = 3;
+ // Hogwarts distant castle spires in background
+ ctx.fillStyle = 'rgba(15, 12, 25, 0.85)';
ctx.beginPath();
- for (let x = 0; x < width; x += 80) {
- ctx.moveTo(x, 0);
- ctx.quadraticCurveTo(x + 40, 50, x + 80, 0);
- }
- ctx.stroke();
-
- // The Door
- ctx.fillStyle = doorUnlocked ? '#1f6f3e' : '#4a2f16';
- ctx.fillRect(door.x, door.y, door.w, door.h);
- ctx.strokeStyle = '#e5b948';
- ctx.lineWidth = 3;
- ctx.strokeRect(door.x, door.y, door.w, door.h);
-
- // Keyhole
- ctx.fillStyle = keyCaught ? '#ffd700' : '#111';
- ctx.beginPath();
- ctx.arc(door.x + door.w / 2, door.y + door.h / 2 - 6, 6, 0, Math.PI * 2);
+ ctx.moveTo(0, height);
+ ctx.lineTo(80, height - 90);
+ ctx.lineTo(120, height - 160);
+ ctx.lineTo(160, height - 90);
+ ctx.lineTo(240, height - 120);
+ ctx.lineTo(310, height - 190);
+ ctx.lineTo(380, height - 100);
+ ctx.lineTo(460, height - 140);
+ ctx.lineTo(550, height - 80);
+ ctx.lineTo(650, height - 180);
+ ctx.lineTo(750, height - 110);
+ ctx.lineTo(width, height - 90);
+ ctx.lineTo(width, height);
+ ctx.closePath();
ctx.fill();
- ctx.fillRect(door.x + door.w / 2 - 3, door.y + door.h / 2 - 6, 6, 14);
- if (keyCaught) {
- ctx.shadowColor = '#ffd700';
- ctx.shadowBlur = 15;
- }
-
- // Sparkle trail
+ // Sparkle trail behind broom
player.trail.forEach(p => {
ctx.fillStyle = `rgba(229, 185, 72, ${p.alpha})`;
ctx.beginPath();
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
ctx.fill();
});
- ctx.shadowBlur = 0;
- // Touch target indicator
- if (pointerTarget && gameRunning) {
- ctx.strokeStyle = 'rgba(229, 185, 72, 0.5)';
+ // Touch steer indicator
+ if (touchSteering && gameRunning) {
+ ctx.strokeStyle = 'rgba(229, 185, 72, 0.45)';
ctx.lineWidth = 2;
ctx.beginPath();
- ctx.arc(pointerTarget.x, pointerTarget.y, 20 + Math.sin(Date.now() * 0.01) * 4, 0, Math.PI * 2);
+ ctx.arc(player.targetX, player.targetY, 22 + Math.sin(Date.now() * 0.01) * 3, 0, Math.PI * 2);
ctx.stroke();
}
- // Decoy keys
- keys.forEach(k => {
+ // Render Golden Rings
+ rings.forEach(r => {
ctx.save();
- ctx.translate(k.x, k.y);
- const wingY = Math.sin(k.wingPhase) * (k.size * 0.7);
- ctx.fillStyle = k.gold ? 'rgba(255, 215, 0, 0.7)' : 'rgba(200, 220, 255, 0.65)';
- ctx.beginPath();
- ctx.ellipse(-k.size * 0.6, wingY, k.size * 0.8, k.size * 0.35, 0.3, 0, Math.PI * 2);
- ctx.ellipse(k.size * 0.6, wingY, k.size * 0.8, k.size * 0.35, -0.3, 0, Math.PI * 2);
- ctx.fill();
+ ctx.translate(r.x, r.y);
+ ctx.scale(r.scale, r.scale);
+ ctx.globalAlpha = r.alpha;
- // Key body
- ctx.fillStyle = k.gold ? '#e5b948' : '#c0c5cc';
+ // Outer golden glow
+ ctx.shadowColor = r.golden ? '#ffd700' : '#4cc9f0';
+ ctx.shadowBlur = r.golden ? 18 : 12;
+
+ // Ring Outer Circle
+ ctx.strokeStyle = r.golden ? '#ffd700' : '#7209b7';
+ ctx.lineWidth = r.golden ? 5 : 4;
ctx.beginPath();
- ctx.arc(0, 0, k.size * 0.35, 0, Math.PI * 2);
- ctx.fill();
- ctx.fillRect(-1.5, 0, 3, k.size * 1.1);
- ctx.fillRect(0, k.size * 0.7, k.size * 0.4, 2.5);
+ ctx.arc(0, 0, r.radius, 0, Math.PI * 2);
+ ctx.stroke();
+
+ // Inner Ring Highlights
+ ctx.strokeStyle = r.golden ? '#fff275' : '#4895ef';
+ ctx.lineWidth = 2;
+ ctx.beginPath();
+ ctx.arc(0, 0, r.radius - 3, 0, Math.PI * 2);
+ ctx.stroke();
+
+ // Ring Mount / Pole at bottom
+ ctx.fillStyle = '#6b5338';
+ ctx.fillRect(-2, r.radius, 4, 30);
+
ctx.restore();
});
-
- // Master Key (Damaged Wing)
- ctx.save();
- ctx.translate(masterKey.x, masterKey.y);
- const mWingY = Math.sin(masterKey.wingPhase) * (masterKey.size * 0.8);
- ctx.shadowColor = '#00ffff';
- ctx.shadowBlur = masterKey.caught ? 6 : 14;
-
- // Right intact wing
- ctx.fillStyle = 'rgba(180, 225, 255, 0.85)';
- ctx.beginPath();
- ctx.ellipse(masterKey.size * 0.7, mWingY, masterKey.size * 0.9, masterKey.size * 0.4, -0.3, 0, Math.PI * 2);
- ctx.fill();
-
- // Left BENT wing
- ctx.fillStyle = 'rgba(140, 190, 230, 0.75)';
- ctx.beginPath();
- ctx.moveTo(0, 0);
- ctx.lineTo(-masterKey.size * 0.5, mWingY * 0.6);
- ctx.lineTo(-masterKey.size * 0.9, mWingY * 0.3);
- ctx.lineTo(-masterKey.size * 0.4, mWingY * 0.2);
- ctx.closePath();
- ctx.fill();
-
- // Heavy antique key body
- ctx.fillStyle = '#e0e8f0';
- ctx.beginPath();
- ctx.arc(0, 0, masterKey.size * 0.4, 0, Math.PI * 2);
- ctx.fill();
- ctx.fillRect(-2, 0, 4, masterKey.size * 1.3);
- ctx.fillRect(0, masterKey.size * 0.8, masterKey.size * 0.5, 3);
- ctx.fillRect(0, masterKey.size * 1.05, masterKey.size * 0.4, 3);
- ctx.restore();
ctx.shadowBlur = 0;
+ // Render Sparkles
+ particles.forEach(p => {
+ ctx.fillStyle = p.color;
+ ctx.globalAlpha = p.alpha;
+ ctx.beginPath();
+ ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
+ ctx.fill();
+ });
+ ctx.globalAlpha = 1.0;
+
// Player (Broom & Wizard)
ctx.save();
ctx.translate(player.x, player.y);
@@ -444,11 +446,11 @@
ctx.lineTo(2, -26);
ctx.closePath();
ctx.fill();
- // Cloak fluttering
- ctx.fillStyle = '#7a1f28';
+ // Gryffindor / House cloak fluttering
+ ctx.fillStyle = '#800e13';
ctx.beginPath();
ctx.moveTo(0, -6);
- ctx.lineTo(-20, -10 + Math.sin(Date.now() * 0.01) * 3);
+ ctx.lineTo(-20, -10 + Math.sin(Date.now() * 0.012) * 3);
ctx.lineTo(-24, 6);
ctx.lineTo(10, 0);
ctx.closePath();
@@ -457,9 +459,9 @@
// Wand tip spark
ctx.fillStyle = '#ffff99';
ctx.shadowColor = '#ffff00';
- ctx.shadowBlur = 10;
+ ctx.shadowBlur = 12;
ctx.beginPath();
- ctx.arc(24, -8, 3, 0, Math.PI * 2);
+ ctx.arc(24, -8, 3.5, 0, Math.PI * 2);
ctx.fill();
ctx.shadowBlur = 0;
@@ -473,25 +475,32 @@
}
requestAnimationFrame(loop);
- async function onGameWin(timeTaken) {
+ async function onCourseWin(elapsedSec) {
if (window.soundFX) window.soundFX.playMagicSuccess();
try {
- await fetch('/api/broom/complete', {
+ const res = await fetch('/api/broom/complete', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
- body: JSON.stringify({ score: score, time_taken: timeTaken })
+ body: JSON.stringify({ score: score, time_taken: elapsedSec })
});
+ const data = await res.json();
+ if (data.new_item && window.notifyNewItem) {
+ window.notifyNewItem(data.new_item);
+ }
} catch (e) {
console.error(e);
}
- modalTitle.innerText = "🏆 Raum 1 gemeistert!";
- modalText.innerHTML = `Mit waghalsigem Flug hast du den großen Silberschlüssel mit dem geknickten Flügel erwischt und das schwere Schloss entriegelt!
- Flugzeit: ${timeTaken} Sekunden
- Punkte: ${score}
- Die Tür schwingt knarrend auf... Vor dir liegt McGonagalls gigantisches Zauberschach!`;
- modalBtn.innerText = "Weiter zu McGonagalls Zauberschach ♟️";
- modalBtn.onclick = () => { window.location.href = '/chess'; };
+ modalTitle.innerText = "🏆 Ring-Parcours Gemeistert!";
+ modalText.innerHTML = `
+ Mit atemberaubenden Manövern hast du alle ${TOTAL_RINGS_NEEDED} goldenen Ringe durchflogen!
+ Flugzeit: ${elapsedSec} Sekunden
+ Punkte: ${score}
+ Madam Hooch nickt anerkennend und überreicht dir die Flug-Auszeichnung!
+ Das Tor zur nächsten Kammer steht offen!
+ `;
+ modalBtn.innerText = "Weiter zum Zauberspruch-Duell 🪄";
+ modalBtn.onclick = () => { window.location.href = '/duel'; };
modalBackdrop.classList.add('show');
}
})();
diff --git a/app/static/js/duel.js b/app/static/js/duel.js
new file mode 100755
index 0000000..0c6ccec
--- /dev/null
+++ b/app/static/js/duel.js
@@ -0,0 +1,454 @@
+// Wand Spell Tracing & Dueling Mini-Game (Das Zauberspruch-Duell)
+(function() {
+ const canvas = document.getElementById('spellCanvas');
+ if (!canvas) return;
+ const ctx = canvas.getContext('2d');
+
+ const spellNameEl = document.getElementById('spellName');
+ const spellDescEl = document.getElementById('spellDesc');
+ const spellProgressEl = document.getElementById('spellProgress');
+ const dummyHpEl = document.getElementById('dummyHp');
+ const modalBackdrop = document.getElementById('modalBackdrop');
+ const modalTitle = document.getElementById('modalTitle');
+ const modalText = document.getElementById('modalText');
+ const modalBtn = document.getElementById('modalBtn');
+
+ let width = 700, height = 440;
+ function resize() {
+ const rect = canvas.getBoundingClientRect();
+ width = Math.round(rect.width || canvas.parentElement.clientWidth || 700);
+ height = Math.round(Math.min(480, Math.max(280, width * 0.62)));
+ canvas.width = width;
+ canvas.height = height;
+ canvas.style.height = height + 'px';
+ setupSpellNodes();
+ }
+
+ // 3 Sequential Spells with distinct gestures
+ const SPELLS = [
+ {
+ id: 'flipendo',
+ name: 'Flipendo ⚡',
+ incantation: '"Flipendo!" (Ruck-Schockzauber)',
+ desc: 'Verbinde die 4 Runensterne im Zickzack-Muster, um den Schockzauber zu entfesseln!',
+ color: '#00f2fe',
+ beamColor: '#4facfe',
+ // Relative coordinates (0 to 1) for responsive scaling
+ points: [
+ { x: 0.22, y: 0.28 },
+ { x: 0.52, y: 0.28 },
+ { x: 0.25, y: 0.72 },
+ { x: 0.55, y: 0.72 }
+ ]
+ },
+ {
+ id: 'incendio',
+ name: 'Incendio 🔥',
+ incantation: '"Incendio!" (Feuer-Zauber)',
+ desc: 'Zeichne das lodernde Flammendreieck, um die Zielattrappe in Brand zu setzen!',
+ color: '#ff4500',
+ beamColor: '#ff8c00',
+ points: [
+ { x: 0.38, y: 0.22 },
+ { x: 0.55, y: 0.74 },
+ { x: 0.22, y: 0.74 },
+ { x: 0.38, y: 0.22 }
+ ]
+ },
+ {
+ id: 'alohomora',
+ name: 'Alohomora 🗝️',
+ incantation: '"Alohomora!" (Entriegelungszauber)',
+ desc: 'Zeichne die magische Schlüsselloch-Kurve, um das verzauberte Siegel zu sprengen!',
+ color: '#ffd700',
+ beamColor: '#fff275',
+ points: [
+ { x: 0.38, y: 0.25 },
+ { x: 0.48, y: 0.38 },
+ { x: 0.42, y: 0.52 },
+ { x: 0.42, y: 0.78 }
+ ]
+ }
+ ];
+
+ let currentSpellIdx = 0;
+ let spellNodes = [];
+ let nextNodeIdx = 0;
+ let isDrawing = false;
+ let userPath = [];
+ let wandParticles = [];
+ let blastParticles = [];
+ let dummyShake = 0;
+ let spellCastAnim = 0;
+ let gameWon = false;
+
+ function setupSpellNodes() {
+ const spell = SPELLS[currentSpellIdx];
+ if (!spell) return;
+ spellNodes = spell.points.map((pt, idx) => ({
+ x: Math.round(pt.x * width),
+ y: Math.round(pt.y * height),
+ radius: 20,
+ hit: idx < nextNodeIdx
+ }));
+ }
+
+ window.addEventListener('resize', resize);
+ resize();
+
+ function updateSpellUI() {
+ const spell = SPELLS[currentSpellIdx];
+ if (!spell) return;
+ if (spellNameEl) spellNameEl.innerText = spell.name;
+ if (spellDescEl) spellDescEl.innerText = spell.desc;
+ if (spellProgressEl) spellProgressEl.innerText = `Zauberspruch ${currentSpellIdx + 1} von ${SPELLS.length}`;
+ if (dummyHpEl) dummyHpEl.innerText = `${SPELLS.length - currentSpellIdx} Zauber übrig`;
+ setupSpellNodes();
+ }
+ updateSpellUI();
+
+ // Touch & Pointer Coordinates
+ function getCanvasCoords(clientX, clientY) {
+ const rect = canvas.getBoundingClientRect();
+ return {
+ x: (clientX - rect.left) * (canvas.width / rect.width),
+ y: (clientY - rect.top) * (canvas.height / rect.height)
+ };
+ }
+
+ function addWandSpark(x, y, color) {
+ for (let i = 0; i < 4; i++) {
+ wandParticles.push({
+ x: x,
+ y: y,
+ vx: (Math.random() - 0.5) * 3,
+ vy: (Math.random() - 0.5) * 3,
+ color: color || '#fff',
+ size: Math.random() * 4 + 2,
+ alpha: 1.0
+ });
+ }
+ }
+
+ function handleInputStart(x, y) {
+ if (gameWon) return;
+ isDrawing = true;
+ userPath = [{ x, y }];
+ checkNodeHit(x, y);
+ }
+
+ function handleInputMove(x, y) {
+ if (!isDrawing || gameWon) return;
+ userPath.push({ x, y });
+ addWandSpark(x, y, SPELLS[currentSpellIdx].color);
+ checkNodeHit(x, y);
+ }
+
+ function handleInputEnd() {
+ isDrawing = false;
+ // If not all nodes hit, reset progress for this spell
+ if (nextNodeIdx < spellNodes.length) {
+ nextNodeIdx = 0;
+ userPath = [];
+ setupSpellNodes();
+ }
+ }
+
+ function checkNodeHit(x, y) {
+ if (nextNodeIdx >= spellNodes.length) return;
+ const targetNode = spellNodes[nextNodeIdx];
+ const dist = Math.hypot(x - targetNode.x, y - targetNode.y);
+
+ // Tolerant hit radius for easy finger play: 36px
+ if (dist < 36) {
+ targetNode.hit = true;
+ nextNodeIdx++;
+ if (window.soundFX) window.soundFX.playKeyChime();
+ addWandSpark(targetNode.x, targetNode.y, '#ffd700');
+
+ // All nodes connected for this spell!
+ if (nextNodeIdx >= spellNodes.length) {
+ castSpellSuccess();
+ }
+ }
+ }
+
+ // Touch events with touch-action none
+ canvas.addEventListener('touchstart', e => {
+ e.preventDefault();
+ if (e.touches.length > 0) {
+ const p = getCanvasCoords(e.touches[0].clientX, e.touches[0].clientY);
+ handleInputStart(p.x, p.y);
+ }
+ }, { passive: false });
+
+ canvas.addEventListener('touchmove', e => {
+ e.preventDefault();
+ if (e.touches.length > 0) {
+ const p = getCanvasCoords(e.touches[0].clientX, e.touches[0].clientY);
+ handleInputMove(p.x, p.y);
+ }
+ }, { passive: false });
+
+ canvas.addEventListener('touchend', e => {
+ e.preventDefault();
+ handleInputEnd();
+ }, { passive: false });
+
+ // Pointer events for desktop
+ canvas.addEventListener('pointerdown', e => {
+ if (e.pointerType === 'mouse') {
+ const p = getCanvasCoords(e.clientX, e.clientY);
+ handleInputStart(p.x, p.y);
+ }
+ });
+
+ canvas.addEventListener('pointermove', e => {
+ if (e.pointerType === 'mouse' && isDrawing) {
+ const p = getCanvasCoords(e.clientX, e.clientY);
+ handleInputMove(p.x, p.y);
+ }
+ });
+
+ canvas.addEventListener('pointerup', () => {
+ handleInputEnd();
+ });
+
+ function castSpellSuccess() {
+ const spell = SPELLS[currentSpellIdx];
+ spellCastAnim = 1.0;
+ dummyShake = 18;
+ if (window.soundFX) window.soundFX.playMagicSuccess();
+
+ // Explosion on target dummy
+ const dummyX = width * 0.78;
+ const dummyY = height * 0.5;
+ for (let i = 0; i < 40; i++) {
+ const angle = Math.random() * Math.PI * 2;
+ const spd = Math.random() * 8 + 3;
+ blastParticles.push({
+ x: dummyX,
+ y: dummyY,
+ vx: Math.cos(angle) * spd,
+ vy: Math.sin(angle) * spd,
+ color: spell.color,
+ size: Math.random() * 5 + 3,
+ alpha: 1.0
+ });
+ }
+
+ setTimeout(() => {
+ currentSpellIdx++;
+ nextNodeIdx = 0;
+ userPath = [];
+
+ if (currentSpellIdx >= SPELLS.length) {
+ gameWon = true;
+ onDuelWon();
+ } else {
+ updateSpellUI();
+ }
+ }, 800);
+ }
+
+ async function onDuelWon() {
+ if (window.soundFX) window.soundFX.playMagicSuccess();
+ try {
+ const res = await fetch('/api/duel/complete', { method: 'POST' });
+ const data = await res.json();
+ if (data.new_item && window.notifyNewItem) {
+ window.notifyNewItem(data.new_item);
+ }
+ } catch (e) {
+ console.error(e);
+ }
+
+ modalTitle.innerText = "⚡ Duell Gemeistert!";
+ modalText.innerHTML = `
+ Mit meisterhafter Zauberstabführung hast du alle 3 Zaubersprüche entfesselt und die verzauberte Rüstung bezwungen!
+ Gelehrte Sprüche: Flipendo ⚡, Incendio 🔥 & Alohomora 🗝️
+ Professor Flitwick applaudiert begeistert. Das uralte Schlosstor schwingt auf...
+ Dahinter flackern die unheimlichen Flammen von Snapes Flammenkammer!
+ 🎒 Das goldene Duellanten-Abzeichen wurde deinem Zauberbeutel hinzugefügt!
+ `;
+ modalBtn.innerText = "Weiter zu Snapes Flaschenrätsel 🧪";
+ modalBtn.onclick = () => { window.location.href = '/bottles'; };
+ modalBackdrop.classList.add('show');
+ }
+
+ function render() {
+ ctx.clearRect(0, 0, width, height);
+
+ // Dungeon stone chamber background
+ const bgGrad = ctx.createRadialGradient(width * 0.5, height * 0.5, 30, width * 0.5, height * 0.5, width * 0.6);
+ bgGrad.addColorStop(0, '#1c172e');
+ bgGrad.addColorStop(1, '#0c0a14');
+ ctx.fillStyle = bgGrad;
+ ctx.fillRect(0, 0, width, height);
+
+ // Stone floor tiles
+ ctx.strokeStyle = '#2d253d';
+ ctx.lineWidth = 1;
+ for (let y = height * 0.75; y < height; y += 25) {
+ ctx.beginPath();
+ ctx.moveTo(0, y);
+ ctx.lineTo(width, y);
+ ctx.stroke();
+ }
+
+ const spell = SPELLS[currentSpellIdx] || SPELLS[SPELLS.length - 1];
+
+ // Draw Spell Beam if casting
+ if (spellCastAnim > 0) {
+ ctx.save();
+ ctx.strokeStyle = spell.beamColor;
+ ctx.lineWidth = 14 * spellCastAnim;
+ ctx.shadowColor = spell.color;
+ ctx.shadowBlur = 30;
+ ctx.beginPath();
+ ctx.moveTo(width * 0.45, height * 0.5);
+ ctx.lineTo(width * 0.78, height * 0.5);
+ ctx.stroke();
+ ctx.restore();
+ spellCastAnim -= 0.05;
+ }
+
+ // Draw Enchanted Target Dummy (Right side)
+ ctx.save();
+ const dummyBaseX = width * 0.78 + (dummyShake > 0 ? (Math.random() - 0.5) * dummyShake : 0);
+ const dummyBaseY = height * 0.5;
+ if (dummyShake > 0) dummyShake *= 0.85;
+
+ // Dummy wooden post & shield
+ ctx.fillStyle = '#4a3319';
+ ctx.fillRect(dummyBaseX - 8, dummyBaseY - 60, 16, 120);
+
+ // Armor Breastplate
+ ctx.fillStyle = '#6c757d';
+ ctx.strokeStyle = '#e5b948';
+ ctx.lineWidth = 3;
+ ctx.beginPath();
+ ctx.arc(dummyBaseX, dummyBaseY - 10, 32, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.stroke();
+
+ // Armor Helmet
+ ctx.fillStyle = '#495057';
+ ctx.beginPath();
+ ctx.arc(dummyBaseX, dummyBaseY - 50, 20, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.stroke();
+
+ // Glowing Rune Shield Aura on Dummy
+ ctx.strokeStyle = spell.color;
+ ctx.shadowColor = spell.color;
+ ctx.shadowBlur = 15;
+ ctx.lineWidth = 2;
+ ctx.beginPath();
+ ctx.arc(dummyBaseX, dummyBaseY - 10, 42 + Math.sin(Date.now() * 0.008) * 4, 0, Math.PI * 2);
+ ctx.stroke();
+ ctx.restore();
+
+ // Draw Spell Tracing Guide Lines (Left / Center side)
+ if (spellNodes.length > 1 && !gameWon) {
+ ctx.save();
+ ctx.strokeStyle = 'rgba(255, 255, 255, 0.15)';
+ ctx.setLineDash([8, 8]);
+ ctx.lineWidth = 3;
+ ctx.beginPath();
+ ctx.moveTo(spellNodes[0].x, spellNodes[0].y);
+ for (let i = 1; i < spellNodes.length; i++) {
+ ctx.lineTo(spellNodes[i].x, spellNodes[i].y);
+ }
+ ctx.stroke();
+ ctx.restore();
+ }
+
+ // Draw Player's Drawn Line
+ if (userPath.length > 1) {
+ ctx.save();
+ ctx.strokeStyle = spell.color;
+ ctx.lineWidth = 6;
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'round';
+ ctx.shadowColor = spell.color;
+ ctx.shadowBlur = 18;
+ ctx.beginPath();
+ ctx.moveTo(userPath[0].x, userPath[0].y);
+ for (let i = 1; i < userPath.length; i++) {
+ ctx.lineTo(userPath[i].x, userPath[i].y);
+ }
+ ctx.stroke();
+ ctx.restore();
+ }
+
+ // Draw Spell Nodes (Rune Stars to connect)
+ if (!gameWon) {
+ spellNodes.forEach((node, idx) => {
+ ctx.save();
+ const isNext = (idx === nextNodeIdx);
+ const isHit = node.hit;
+
+ ctx.shadowColor = isHit ? '#2ecc71' : (isNext ? spell.color : '#888');
+ ctx.shadowBlur = isNext ? 20 : 8;
+
+ ctx.fillStyle = isHit ? '#2ecc71' : (isNext ? '#ffffff' : '#332a42');
+ ctx.strokeStyle = isNext ? spell.color : '#e5b948';
+ ctx.lineWidth = isNext ? 4 : 2;
+
+ const r = node.radius + (isNext ? Math.sin(Date.now() * 0.01) * 3 : 0);
+ ctx.beginPath();
+ ctx.arc(node.x, node.y, r, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.stroke();
+
+ // Number label
+ ctx.fillStyle = isHit ? '#000' : (isNext ? '#000' : '#e5b948');
+ ctx.font = 'bold 14px sans-serif';
+ ctx.textAlign = 'center';
+ ctx.textBaseline = 'middle';
+ ctx.fillText(idx + 1, node.x, node.y);
+
+ ctx.restore();
+ });
+ }
+
+ // Update & Render Wand Sparks
+ for (let i = wandParticles.length - 1; i >= 0; i--) {
+ const p = wandParticles[i];
+ p.x += p.vx;
+ p.y += p.vy;
+ p.alpha *= 0.90;
+ if (p.alpha <= 0.02) {
+ wandParticles.splice(i, 1);
+ continue;
+ }
+ ctx.fillStyle = p.color;
+ ctx.globalAlpha = p.alpha;
+ ctx.beginPath();
+ ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
+ ctx.fill();
+ }
+
+ // Update & Render Blast Particles
+ for (let i = blastParticles.length - 1; i >= 0; i--) {
+ const p = blastParticles[i];
+ p.x += p.vx;
+ p.y += p.vy;
+ p.alpha *= 0.92;
+ if (p.alpha <= 0.02) {
+ blastParticles.splice(i, 1);
+ continue;
+ }
+ ctx.fillStyle = p.color;
+ ctx.globalAlpha = p.alpha;
+ ctx.beginPath();
+ ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
+ ctx.fill();
+ }
+ ctx.globalAlpha = 1.0;
+
+ requestAnimationFrame(render);
+ }
+ requestAnimationFrame(render);
+})();
diff --git a/app/templates/base.html b/app/templates/base.html
index a298c57..b9de723 100755
--- a/app/templates/base.html
+++ b/app/templates/base.html
@@ -119,12 +119,12 @@
{{ state.broom_score }} Pkt
- "Hunderte metallischer Flügel schwirren wie Vögel unter der Decke des Gewölbes.
- Die schwere Kerkertür am anderen Ende ist fest verschlossen.
- Nur ein einziger Schlüssel passt: Ein alter, großer Silberschlüssel mit geknicktem blauem Flügel!"
+ "Schwinge dich auf deinen Rennbesen über den Dächern von Hogwarts!
+ Durchfliege die magisch schwebenden goldenen Ringe, halte die Combo aufrecht
+ und meistere den Parcours von Madam Hooch, um die nächste Pforte zu öffnen!"
- 🎮 Steuerung: Pfeiltasten / WASD / Touch-Wischen zum Fliegen · Leertaste / Turbo für Besen-Beschleunigung! + 🎮 Steuerung: Wische mit dem Finger über das Spielfeld oder nutze Pfeiltasten / D-Pad zum Fliegen · Turbo für rasanten Schub!
- Fange den großen Silberschlüssel mit dem geknickten Flügel und fliege zur schweren Holztür ganz rechts! + Sammle 12 Ringe, um den Parcours abzuschließen. Schnelligkeit und Combos bringen Zusatzpunkte!
+ "Eine uralte verzauberte Rüstung bewacht die Pforte zur Flammenkammer.
+ Zücke deinen Zauberstab! Verbinde die leuchtenden Runensterne mit dem Finger oder der Maus,
+ um mächtige Hogwarts-Zaubersprüche zu entfesseln und die Rüstung zu bezwingen!"
+
+ Verbinde die leuchtenden Runensterne von 1 bis 4, um den Zauber zu wirken! +
++ 💡 Tipp: Ziehe deinen Finger oder die Maus flüssig durch die nummerierten Sterne auf dem Bildschirm. +
+- Professor Flitwicks verzauberte Kammer. Schwärme geflügelter Schlüssel surren unter der hohen Gewölbedecke. - Finde den großen, alten Silberschlüssel mit dem geknickten Flügel und schließe die Tür auf! + Madam Hoochs Quidditch-Parcours! Schwinge dich auf deinen Rennbesen, steuere geschmeidig durch + die schwebenden goldenen Ringe und sammle Punkte und Speed-Combos!
- Auf den Besen schwingen 🧹 + Parcours fliegen 🧹- Das gigantische, lebendige Zauberschach. Übernimm Rons Rolle als schwarzer Springer, - überliste die weiße Königin und setze den feindlichen König schachmatt! + Zücke deinen Zauberstab! Zeichne die magischen Runen-Gesten (Flipendo, Incendio & Alohomora) + flüssig mit dem Finger nach und zerschmettere die verzauberte Trainingsrüstung!
- Schachbrett betreten ♟️ + Duell beginnen 🪄