Initial commit: Harry Potter Escape Adventure on bootle.dev.waiswuaschd.de
This commit is contained in:
Executable
+162
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// Web Audio API Synthesizer for magical escape sounds
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class SoundFX {
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constructor() {
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this.ctx = null;
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this.muted = localStorage.getItem('escape_sound_muted') === 'true';
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}
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init() {
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if (!this.ctx) {
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const AudioContext = window.AudioContext || window.webkitAudioContext;
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this.ctx = new AudioContext();
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}
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if (this.ctx && this.ctx.state === 'suspended') {
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this.ctx.resume();
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}
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}
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toggleMute() {
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this.muted = !this.muted;
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localStorage.setItem('escape_sound_muted', this.muted);
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return !this.muted;
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}
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isMuted() {
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return this.muted;
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}
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// Whoosh of flying broomstick
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playWhoosh() {
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if (this.muted) return;
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this.init();
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const osc = this.ctx.createOscillator();
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const gain = this.ctx.createGain();
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const filter = this.ctx.createBiquadFilter();
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osc.type = 'sawtooth';
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filter.type = 'lowpass';
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filter.frequency.setValueAtTime(300, this.ctx.currentTime);
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filter.frequency.exponentialRampToValueAtTime(800, this.ctx.currentTime + 0.15);
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filter.frequency.exponentialRampToValueAtTime(200, this.ctx.currentTime + 0.35);
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gain.gain.setValueAtTime(0.15, this.ctx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.001, this.ctx.currentTime + 0.35);
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osc.connect(filter);
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filter.connect(gain);
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gain.connect(this.ctx.destination);
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osc.start();
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osc.stop(this.ctx.currentTime + 0.36);
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}
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// Key caught / fluttering chime
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playKeyChime() {
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if (this.muted) return;
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this.init();
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const freqs = [523.25, 659.25, 783.99, 1046.50]; // C5, E5, G5, C6
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freqs.forEach((freq, idx) => {
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const osc = this.ctx.createOscillator();
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const gain = this.ctx.createGain();
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osc.type = 'sine';
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osc.frequency.value = freq;
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const startTime = this.ctx.currentTime + idx * 0.05;
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gain.gain.setValueAtTime(0.1, startTime);
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gain.gain.exponentialRampToValueAtTime(0.001, startTime + 0.4);
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osc.connect(gain);
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gain.connect(this.ctx.destination);
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osc.start(startTime);
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osc.stop(startTime + 0.41);
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});
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}
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// Clink of glass bottle
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playBottleClink() {
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if (this.muted) return;
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this.init();
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const osc = this.ctx.createOscillator();
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const gain = this.ctx.createGain();
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osc.type = 'triangle';
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osc.frequency.setValueAtTime(1200, this.ctx.currentTime);
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osc.frequency.exponentialRampToValueAtTime(800, this.ctx.currentTime + 0.12);
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gain.gain.setValueAtTime(0.2, this.ctx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.001, this.ctx.currentTime + 0.15);
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osc.connect(gain);
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gain.connect(this.ctx.destination);
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osc.start();
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osc.stop(this.ctx.currentTime + 0.16);
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}
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// Success magical harmony
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playMagicSuccess() {
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if (this.muted) return;
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this.init();
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const chords = [440, 554.37, 659.25, 880, 1108.73]; // A Major triumph
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chords.forEach((freq, i) => {
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const osc = this.ctx.createOscillator();
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const gain = this.ctx.createGain();
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osc.type = 'sine';
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osc.frequency.setValueAtTime(freq, this.ctx.currentTime + i * 0.06);
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gain.gain.setValueAtTime(0.12, this.ctx.currentTime + i * 0.06);
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gain.gain.exponentialRampToValueAtTime(0.0001, this.ctx.currentTime + i * 0.06 + 1.2);
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osc.connect(gain);
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gain.connect(this.ctx.destination);
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osc.start(this.ctx.currentTime + i * 0.06);
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osc.stop(this.ctx.currentTime + i * 0.06 + 1.25);
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});
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}
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// Poison fizzle
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playPoisonSizzle() {
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if (this.muted) return;
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this.init();
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const osc = this.ctx.createOscillator();
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const gain = this.ctx.createGain();
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osc.type = 'sawtooth';
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osc.frequency.setValueAtTime(180, this.ctx.currentTime);
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osc.frequency.linearRampToValueAtTime(90, this.ctx.currentTime + 0.5);
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gain.gain.setValueAtTime(0.25, this.ctx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.001, this.ctx.currentTime + 0.5);
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osc.connect(gain);
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gain.connect(this.ctx.destination);
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osc.start();
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osc.stop(this.ctx.currentTime + 0.51);
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}
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// Stone slide
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playStoneSlide() {
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if (this.muted) return;
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this.init();
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const osc = this.ctx.createOscillator();
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const gain = this.ctx.createGain();
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osc.type = 'square';
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osc.frequency.setValueAtTime(80, this.ctx.currentTime);
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gain.gain.setValueAtTime(0.08, this.ctx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.001, this.ctx.currentTime + 0.2);
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osc.connect(gain);
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gain.connect(this.ctx.destination);
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osc.start();
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osc.stop(this.ctx.currentTime + 0.21);
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}
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}
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window.soundFX = new SoundFX();
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function updateAudioButtonUI() {
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const btn = document.getElementById('audioToggleBtn');
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if (!btn) return;
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const isMuted = window.soundFX.isMuted();
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btn.innerHTML = isMuted ? '🔇 <span class="audio-lbl">Ton: Aus</span>' : '🔊 <span class="audio-lbl">Ton: An</span>';
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}
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function toggleSound() {
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window.soundFX.toggleMute();
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updateAudioButtonUI();
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}
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document.addEventListener('DOMContentLoaded', () => {
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updateAudioButtonUI();
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document.body.addEventListener('click', () => {
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window.soundFX.init();
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}, { once: true });
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});
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Executable
+181
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// Snape's 7 Potions Riddle & Interactive Bottle Board
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(function() {
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let selectedBottle = null;
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const slots = document.querySelectorAll('.bottle-slot');
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const selectedInfo = document.getElementById('selectedBottleInfo');
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const btnDrinkAhead = document.getElementById('btnDrinkAhead');
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const btnDrinkBack = document.getElementById('btnDrinkBack');
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const modalBackdrop = document.getElementById('modalBackdrop');
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const modalTitle = document.getElementById('modalTitle');
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const modalText = document.getElementById('modalText');
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const modalBtn = document.getElementById('modalBtn');
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const modalIcon = document.getElementById('modalIcon');
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// Bottle Descriptions based on Book Clues
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const bottleDescriptions = {
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1: "Eine dunkelbraune Phiole mittlerer Größe. Auf der linken Seite von Flasche 2.",
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2: "Eine schlanke, grüne Glasflasche. Schmeckt laut Hinweis 4 exakt wie Flasche 6!",
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3: "🔍 Die kleinste Flasche von allen (der 'Zwerg')! Sie enthält kaum mehr als einen einzigen Schluck.",
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4: "Ein eigenartiger, kantiger Glaskolben mit trüber, unruhiger Flüssigkeit.",
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5: "Eine bauchige Flasche aus Rauchglas. Steht direkt links von Flasche 6.",
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6: "Eine elegante Flasche, die Zwillingsschwester von Flasche 2, auch wenn sie äußerlich verschieden wirken.",
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7: "🏺 Die größte Flasche in der Reihe (der 'Riese')! Ein schwerer, bauchiger Dekanter."
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};
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slots.forEach(slot => {
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slot.addEventListener('click', (e) => {
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if (e.target.tagName === 'SELECT') return; // Don't trigger on tag dropdown
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selectSlot(slot);
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});
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// Drag & Drop / Reordering support
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slot.setAttribute('draggable', 'true');
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slot.addEventListener('dragstart', (e) => {
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e.dataTransfer.setData('text/plain', slot.dataset.index);
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if (window.soundFX) window.soundFX.playStoneSlide();
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});
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slot.addEventListener('dragover', (e) => {
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e.preventDefault();
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slot.classList.add('drag-over');
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});
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slot.addEventListener('dragleave', () => {
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slot.classList.remove('drag-over');
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});
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slot.addEventListener('drop', (e) => {
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e.preventDefault();
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slot.classList.remove('drag-over');
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const sourceIndex = e.dataTransfer.getData('text/plain');
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const sourceSlot = document.querySelector(`.bottle-slot[data-index="${sourceIndex}"]`);
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if (sourceSlot && sourceSlot !== slot) {
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swapSlots(sourceSlot, slot);
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}
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});
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});
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function swapSlots(slotA, slotB) {
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if (window.soundFX) {
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window.soundFX.playStoneSlide();
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window.soundFX.playBottleClink();
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}
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// Swap inner contents except the pedestal number
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const tempHTML = slotA.innerHTML;
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slotA.innerHTML = slotB.innerHTML;
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slotB.innerHTML = tempHTML;
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// Restore event listeners on newly swapped selects
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attachTagListeners();
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selectSlot(slotB);
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}
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function selectSlot(slot) {
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slots.forEach(s => s.classList.remove('selected'));
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slot.classList.add('selected');
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selectedBottle = parseInt(slot.dataset.index, 10);
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if (window.soundFX) window.soundFX.playBottleClink();
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if (btnDrinkAhead) btnDrinkAhead.disabled = false;
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if (btnDrinkBack) btnDrinkBack.disabled = false;
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if (selectedInfo) {
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const desc = bottleDescriptions[selectedBottle] || "Eine geheimnisvolle Flasche.";
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selectedInfo.innerHTML = `Gewählt: <strong>Flasche ${selectedBottle}</strong> — <em>${desc}</em>`;
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}
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}
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function attachTagListeners() {
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document.querySelectorAll('.bottle-tag-select').forEach(sel => {
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sel.addEventListener('change', () => {
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if (window.soundFX) window.soundFX.playStoneSlide();
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});
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});
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}
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attachTagListeners();
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// Drink to pass Ahead (Black Fire)
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if (btnDrinkAhead) {
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btnDrinkAhead.addEventListener('click', () => {
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if (!selectedBottle) return;
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drinkBottle(selectedBottle, 'ahead');
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});
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}
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// Drink to pass Back (Purple Fire)
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if (btnDrinkBack) {
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btnDrinkBack.addEventListener('click', () => {
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if (!selectedBottle) return;
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drinkBottle(selectedBottle, 'back');
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});
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}
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async function drinkBottle(bottleIdx, gate) {
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if (window.soundFX) window.soundFX.playBottleClink();
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try {
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const res = await fetch('/api/bottles/drink', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ bottle: bottleIdx, gate: gate, lang: 'de' })
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});
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const data = await res.json();
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if (data.result === 'success_ahead') {
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if (window.soundFX) window.soundFX.playMagicSuccess();
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modalIcon.innerText = "❄️⚡";
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modalTitle.innerText = "Hervorragend kombiniert!";
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modalTitle.style.color = "#ffd700";
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modalText.innerHTML = `Du hast die <strong>kleinste Flasche (Flasche 3, den 'Zwerg')</strong> getrunken!<br><br>
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${data.message}<br><br>
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Das schwarze Feuer teilt sich mit einem frostigen Zischen. Der Weg zum Stein der Weisen liegt frei vor dir!`;
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modalBtn.innerText = "Zum Finale & Escape-Triumph 🏆";
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modalBtn.onclick = () => { window.location.href = data.next_url; };
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modalBackdrop.classList.add('show');
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} else if (data.result === 'success_back') {
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if (window.soundFX) window.soundFX.playMagicSuccess();
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modalIcon.innerText = "🟣";
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modalTitle.innerText = "Rückzug gesichert!";
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modalText.innerHTML = `Du hast die <strong>größte Flasche (Flasche 7, den 'Riesen')</strong> getrunken.<br><br>
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${data.message}<br><br>
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Du kannst sicher durch die violetten Flammen zurückweichen, um deinen Gefährten zu helfen oder den Besenflug nochmals zu betreten.`;
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modalBtn.innerText = "Zurück zum Besenflug 🧹";
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modalBtn.onclick = () => { window.location.href = data.next_url; };
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modalBackdrop.classList.add('show');
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} else if (data.result === 'poison') {
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if (window.soundFX) window.soundFX.playPoisonSizzle();
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modalIcon.innerText = "💀";
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modalTitle.innerText = "Tödliches Gift!";
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modalTitle.style.color = "#e74c3c";
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modalText.innerHTML = `${data.message}<br><br>
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<strong>Snapes Rätsel-Hinweis:</strong><br>
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<em>"So schlau sich das Gift auch zu tarnen mag,<br>
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stets steht es zur Linken vom Wein im Gelag."</em>`;
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modalBtn.innerText = "Erneut analysieren 📜";
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modalBtn.onclick = () => { modalBackdrop.classList.remove('show'); };
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modalBackdrop.classList.add('show');
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} else if (data.result === 'wine') {
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if (window.soundFX) window.soundFX.playPoisonSizzle();
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modalIcon.innerText = "🍷";
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modalTitle.innerText = "Harmloser Brennnesselwein";
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modalTitle.style.color = "#e67e22";
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modalText.innerHTML = `${data.message}<br><br>
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Du spürst keinerlei Schutz vor der Hitze der Flammen. Wenn du jetzt hineintrittst, verbrennst du! Lies die Verse auf dem Pergament noch einmal gründlich.`;
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modalBtn.innerText = "Verstanden 📜";
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modalBtn.onclick = () => { modalBackdrop.classList.remove('show'); };
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modalBackdrop.classList.add('show');
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} else {
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if (window.soundFX) window.soundFX.playPoisonSizzle();
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modalIcon.innerText = "⚠️";
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modalTitle.innerText = "Falsche Flamme!";
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modalText.innerText = data.message;
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modalBtn.innerText = "Zurück";
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modalBtn.onclick = () => { modalBackdrop.classList.remove('show'); };
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modalBackdrop.classList.add('show');
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}
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} catch (e) {
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console.error(e);
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}
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}
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})();
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Executable
+425
@@ -0,0 +1,425 @@
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// Broom flight mini-game: Winged Keys Chamber (Flitwick's Challenge)
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(function() {
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const canvas = document.getElementById('broomCanvas');
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if (!canvas) return;
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const ctx = canvas.getContext('2d');
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// UI elements
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const scoreVal = document.getElementById('scoreVal');
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const timerVal = document.getElementById('timerVal');
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const statusMsg = document.getElementById('statusMsg');
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const modalBackdrop = document.getElementById('modalBackdrop');
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const modalTitle = document.getElementById('modalTitle');
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const modalText = document.getElementById('modalText');
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const modalBtn = document.getElementById('modalBtn');
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let width, height;
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function resize() {
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width = canvas.parentElement.clientWidth;
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height = Math.min(520, window.innerHeight * 0.65);
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canvas.width = width;
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canvas.height = height;
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}
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window.addEventListener('resize', resize);
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resize();
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// Game State
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let gameRunning = true;
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let startTime = Date.now();
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let score = 0;
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let keyCaught = false;
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let doorUnlocked = false;
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// Player (Broomstick)
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const player = {
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x: 80,
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y: height / 2,
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vx: 0,
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vy: 0,
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speed: 5.5,
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boost: 1.0,
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angle: 0,
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trail: []
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};
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// Keys Swarm
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const keys = [];
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const NUM_KEYS = 24;
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// Master Key (Damaged wing silver key)
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const masterKey = {
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x: width - 150,
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y: height / 2,
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vx: -2,
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vy: 1.5,
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wingPhase: 0,
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caught: false,
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size: 16
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};
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// Target Door
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const door = {
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x: width - 60,
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y: height / 2 - 45,
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w: 45,
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h: 90
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};
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// Spawn decoy keys
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for (let i = 0; i < NUM_KEYS; i++) {
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keys.push({
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x: Math.random() * (width - 150) + 100,
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y: Math.random() * (height - 60) + 30,
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vx: (Math.random() - 0.5) * 4,
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vy: (Math.random() - 0.5) * 3,
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size: Math.random() * 6 + 8,
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wingPhase: Math.random() * Math.PI * 2,
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wingSpeed: Math.random() * 0.3 + 0.2,
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gold: Math.random() > 0.4
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});
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}
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||||
// Controls
|
||||
const keysDown = {};
|
||||
window.addEventListener('keydown', e => {
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||||
keysDown[e.key.toLowerCase()] = true;
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||||
if (e.key === ' ' || e.key === 'Shift') player.boost = 1.6;
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});
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window.addEventListener('keyup', e => {
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keysDown[e.key.toLowerCase()] = false;
|
||||
if (e.key === ' ' || e.key === 'Shift') player.boost = 1.0;
|
||||
});
|
||||
|
||||
// Pointer / Touch control
|
||||
let pointerTarget = null;
|
||||
canvas.addEventListener('pointermove', e => {
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
pointerTarget = {
|
||||
x: e.clientX - rect.left,
|
||||
y: e.clientY - rect.top
|
||||
};
|
||||
});
|
||||
canvas.addEventListener('pointerdown', e => {
|
||||
player.boost = 1.6;
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
});
|
||||
canvas.addEventListener('pointerup', () => {
|
||||
player.boost = 1.0;
|
||||
});
|
||||
canvas.addEventListener('pointerleave', () => {
|
||||
pointerTarget = null;
|
||||
player.boost = 1.0;
|
||||
});
|
||||
|
||||
// Mobile buttons
|
||||
const btnUp = document.getElementById('mBtnUp');
|
||||
const btnDown = document.getElementById('mBtnDown');
|
||||
const btnBoost = document.getElementById('mBtnBoost');
|
||||
if (btnUp) {
|
||||
btnUp.addEventListener('pointerdown', () => { keysDown['arrowup'] = true; });
|
||||
btnUp.addEventListener('pointerup', () => { keysDown['arrowup'] = false; });
|
||||
}
|
||||
if (btnDown) {
|
||||
btnDown.addEventListener('pointerdown', () => { keysDown['arrowdown'] = true; });
|
||||
btnDown.addEventListener('pointerup', () => { keysDown['arrowdown'] = false; });
|
||||
}
|
||||
if (btnBoost) {
|
||||
btnBoost.addEventListener('pointerdown', () => { player.boost = 1.8; if (window.soundFX) window.soundFX.playWhoosh(); });
|
||||
btnBoost.addEventListener('pointerup', () => { player.boost = 1.0; });
|
||||
}
|
||||
|
||||
function update() {
|
||||
if (!gameRunning) return;
|
||||
|
||||
const elapsedSec = Math.floor((Date.now() - startTime) / 1000);
|
||||
if (timerVal) timerVal.innerText = elapsedSec + 's';
|
||||
|
||||
// Keyboard Movement
|
||||
let ax = 0, ay = 0;
|
||||
if (keysDown['arrowup'] || keysDown['w']) ay -= 1;
|
||||
if (keysDown['arrowdown'] || keysDown['s']) ay += 1;
|
||||
if (keysDown['arrowleft'] || keysDown['a']) ax -= 1;
|
||||
if (keysDown['arrowright'] || keysDown['d']) ax += 1;
|
||||
|
||||
// Pointer steer
|
||||
if (pointerTarget) {
|
||||
const dx = pointerTarget.x - player.x;
|
||||
const dy = pointerTarget.y - player.y;
|
||||
const dist = Math.hypot(dx, dy);
|
||||
if (dist > 15) {
|
||||
ax = dx / dist;
|
||||
ay = dy / dist;
|
||||
}
|
||||
}
|
||||
|
||||
const curSpeed = player.speed * player.boost;
|
||||
player.vx = player.vx * 0.85 + ax * curSpeed * 0.2;
|
||||
player.vy = player.vy * 0.85 + ay * curSpeed * 0.2;
|
||||
|
||||
player.x += player.vx;
|
||||
player.y += player.vy;
|
||||
|
||||
// Bounds
|
||||
player.x = Math.max(30, Math.min(width - 70, player.x));
|
||||
player.y = Math.max(30, Math.min(height - 30, player.y));
|
||||
|
||||
player.angle = Math.atan2(player.vy, player.vx + 2) * 0.5;
|
||||
|
||||
// Particles trail
|
||||
player.trail.push({ x: player.x - 20, y: player.y, alpha: 1, size: Math.random() * 4 + 2 });
|
||||
if (player.trail.length > 20) player.trail.shift();
|
||||
player.trail.forEach(p => { p.alpha *= 0.9; p.x -= 2; });
|
||||
|
||||
// Update decoy keys
|
||||
keys.forEach(k => {
|
||||
k.wingPhase += k.wingSpeed;
|
||||
k.x += k.vx;
|
||||
k.y += k.vy;
|
||||
if (k.x < 50 || k.x > width - 100) k.vx *= -1;
|
||||
if (k.y < 30 || k.y > height - 30) k.vy *= -1;
|
||||
});
|
||||
|
||||
// Update Master Key
|
||||
if (!masterKey.caught) {
|
||||
masterKey.wingPhase += 0.35;
|
||||
// Evasive maneuver if player is close
|
||||
const dToPlayer = Math.hypot(player.x - masterKey.x, player.y - masterKey.y);
|
||||
if (dToPlayer < 140) {
|
||||
masterKey.vx += (masterKey.x - player.x) * 0.04;
|
||||
masterKey.vy += (masterKey.y - player.y) * 0.04;
|
||||
} else {
|
||||
masterKey.vx += (Math.random() - 0.5) * 0.8;
|
||||
masterKey.vy += (Math.random() - 0.5) * 0.8;
|
||||
}
|
||||
masterKey.vx = Math.max(-5, Math.min(5, masterKey.vx * 0.95));
|
||||
masterKey.vy = Math.max(-4, Math.min(4, masterKey.vy * 0.95));
|
||||
|
||||
masterKey.x += masterKey.vx;
|
||||
masterKey.y += masterKey.vy;
|
||||
|
||||
masterKey.x = Math.max(120, Math.min(width - 120, masterKey.x));
|
||||
masterKey.y = Math.max(40, Math.min(height - 40, masterKey.y));
|
||||
|
||||
// Catch check
|
||||
if (dToPlayer < 35) {
|
||||
masterKey.caught = true;
|
||||
keyCaught = true;
|
||||
score += 500;
|
||||
if (scoreVal) scoreVal.innerText = score;
|
||||
if (window.soundFX) window.soundFX.playKeyChime();
|
||||
if (statusMsg) {
|
||||
statusMsg.innerHTML = "✨ <strong>Schlüssel gefangen!</strong> Fliege jetzt zur schweren Holztür rechts und öffne das Schloss!";
|
||||
statusMsg.style.color = "#2ecc71";
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Master key follows player
|
||||
masterKey.x = player.x + 10;
|
||||
masterKey.y = player.y - 15;
|
||||
|
||||
// Check if player reached the door
|
||||
const dToDoor = Math.hypot(player.x - (door.x + door.w / 2), player.y - (door.y + door.h / 2));
|
||||
if (dToDoor < 55 && !doorUnlocked) {
|
||||
doorUnlocked = true;
|
||||
gameRunning = false;
|
||||
onGameWin(elapsedSec);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function render() {
|
||||
ctx.clearRect(0, 0, width, height);
|
||||
|
||||
// Dungeon stone background & arches
|
||||
ctx.fillStyle = '#0f0e17';
|
||||
ctx.fillRect(0, 0, width, height);
|
||||
|
||||
// Stone pillars
|
||||
ctx.fillStyle = 'rgba(25, 22, 36, 0.7)';
|
||||
for (let x = 120; x < width - 100; x += 180) {
|
||||
ctx.fillRect(x, 0, 35, height);
|
||||
ctx.strokeStyle = '#352e47';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeRect(x, 0, 35, height);
|
||||
}
|
||||
|
||||
// Vaulted arches at top
|
||||
ctx.strokeStyle = '#2d273d';
|
||||
ctx.lineWidth = 4;
|
||||
ctx.beginPath();
|
||||
for (let x = 0; x < width; x += 90) {
|
||||
ctx.moveTo(x, 0);
|
||||
ctx.quadraticCurveTo(x + 45, 60, x + 90, 0);
|
||||
}
|
||||
ctx.stroke();
|
||||
|
||||
// The Door
|
||||
ctx.fillStyle = doorUnlocked ? '#1f6f3e' : '#4a2f16';
|
||||
ctx.fillRect(door.x, door.y, door.w, door.h);
|
||||
ctx.strokeStyle = '#e5b948';
|
||||
ctx.lineWidth = 3;
|
||||
ctx.strokeRect(door.x, door.y, door.w, door.h);
|
||||
|
||||
// Keyhole
|
||||
ctx.fillStyle = keyCaught ? '#ffd700' : '#111';
|
||||
ctx.beginPath();
|
||||
ctx.arc(door.x + door.w / 2, door.y + door.h / 2 - 6, 6, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.fillRect(door.x + door.w / 2 - 3, door.y + door.h / 2 - 6, 6, 14);
|
||||
|
||||
if (keyCaught) {
|
||||
ctx.shadowColor = '#ffd700';
|
||||
ctx.shadowBlur = 15;
|
||||
}
|
||||
|
||||
// Sparkle trail
|
||||
player.trail.forEach(p => {
|
||||
ctx.fillStyle = `rgba(229, 185, 72, ${p.alpha})`;
|
||||
ctx.beginPath();
|
||||
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
});
|
||||
ctx.shadowBlur = 0;
|
||||
|
||||
// Decoy keys
|
||||
keys.forEach(k => {
|
||||
ctx.save();
|
||||
ctx.translate(k.x, k.y);
|
||||
// wings
|
||||
const wingY = Math.sin(k.wingPhase) * (k.size * 0.7);
|
||||
ctx.fillStyle = k.gold ? 'rgba(255, 215, 0, 0.7)' : 'rgba(200, 220, 255, 0.65)';
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(-k.size * 0.6, wingY, k.size * 0.8, k.size * 0.35, 0.3, 0, Math.PI * 2);
|
||||
ctx.ellipse(k.size * 0.6, wingY, k.size * 0.8, k.size * 0.35, -0.3, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
|
||||
// Key body
|
||||
ctx.fillStyle = k.gold ? '#e5b948' : '#c0c5cc';
|
||||
ctx.beginPath();
|
||||
ctx.arc(0, 0, k.size * 0.35, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.fillRect(-1.5, 0, 3, k.size * 1.1);
|
||||
ctx.fillRect(0, k.size * 0.7, k.size * 0.4, 2.5);
|
||||
ctx.restore();
|
||||
});
|
||||
|
||||
// Master Key (Damaged Wing)
|
||||
ctx.save();
|
||||
ctx.translate(masterKey.x, masterKey.y);
|
||||
const mWingY = Math.sin(masterKey.wingPhase) * (masterKey.size * 0.8);
|
||||
ctx.shadowColor = '#00ffff';
|
||||
ctx.shadowBlur = masterKey.caught ? 5 : 12;
|
||||
|
||||
// Right intact wing
|
||||
ctx.fillStyle = 'rgba(180, 225, 255, 0.85)';
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(masterKey.size * 0.7, mWingY, masterKey.size * 0.9, masterKey.size * 0.4, -0.3, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
|
||||
// Left BENT wing (as in the book!)
|
||||
ctx.fillStyle = 'rgba(140, 190, 230, 0.75)';
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, 0);
|
||||
ctx.lineTo(-masterKey.size * 0.5, mWingY * 0.6);
|
||||
ctx.lineTo(-masterKey.size * 0.9, mWingY * 0.3); // bent angle!
|
||||
ctx.lineTo(-masterKey.size * 0.4, mWingY * 0.2);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
|
||||
// Heavy antique key body
|
||||
ctx.fillStyle = '#e0e8f0';
|
||||
ctx.beginPath();
|
||||
ctx.arc(0, 0, masterKey.size * 0.4, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.fillRect(-2, 0, 4, masterKey.size * 1.3);
|
||||
ctx.fillRect(0, masterKey.size * 0.8, masterKey.size * 0.5, 3);
|
||||
ctx.fillRect(0, masterKey.size * 1.05, masterKey.size * 0.4, 3);
|
||||
ctx.restore();
|
||||
ctx.shadowBlur = 0;
|
||||
|
||||
// Player (Broom & Wizard)
|
||||
ctx.save();
|
||||
ctx.translate(player.x, player.y);
|
||||
ctx.rotate(player.angle);
|
||||
|
||||
// Broomstick handle
|
||||
ctx.strokeStyle = '#5a3d1b';
|
||||
ctx.lineWidth = 5;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(-35, 2);
|
||||
ctx.lineTo(30, -2);
|
||||
ctx.stroke();
|
||||
|
||||
// Broom twigs
|
||||
ctx.fillStyle = '#8a6229';
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(-35, 2);
|
||||
ctx.lineTo(-55, -8);
|
||||
ctx.lineTo(-58, 12);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
|
||||
// Wizard silhouette (Cloak & Hat)
|
||||
ctx.fillStyle = '#1c172a';
|
||||
ctx.beginPath();
|
||||
ctx.arc(5, -12, 7, 0, Math.PI * 2); // head
|
||||
ctx.fill();
|
||||
// Hat
|
||||
ctx.fillStyle = '#120e1e';
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(-4, -13);
|
||||
ctx.lineTo(14, -13);
|
||||
ctx.lineTo(2, -26);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
// Cloak fluttering
|
||||
ctx.fillStyle = '#7a1f28'; // Gryffindor red cloak
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, -6);
|
||||
ctx.lineTo(-20, -10 + Math.sin(Date.now() * 0.01) * 3);
|
||||
ctx.lineTo(-24, 6);
|
||||
ctx.lineTo(10, 0);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
|
||||
// Wand tip spark
|
||||
ctx.fillStyle = '#ffff99';
|
||||
ctx.shadowColor = '#ffff00';
|
||||
ctx.shadowBlur = 10;
|
||||
ctx.beginPath();
|
||||
ctx.arc(24, -8, 3, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.shadowBlur = 0;
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
function loop() {
|
||||
update();
|
||||
render();
|
||||
requestAnimationFrame(loop);
|
||||
}
|
||||
requestAnimationFrame(loop);
|
||||
|
||||
async function onGameWin(timeTaken) {
|
||||
if (window.soundFX) window.soundFX.playMagicSuccess();
|
||||
try {
|
||||
await fetch('/api/broom/complete', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ score: score, time_taken: timeTaken })
|
||||
});
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
|
||||
modalTitle.innerText = "🏆 Raum 1 gemeistert!";
|
||||
modalText.innerHTML = `Mit waghalsigem Flug hast du den großen Silberschlüssel mit dem geknickten Flügel erwischt und das schwere Schloss entriegelt!<br><br>
|
||||
<strong>Flugzeit:</strong> ${timeTaken} Sekunden<br>
|
||||
<strong>Punkte:</strong> ${score}<br><br>
|
||||
Die Tür schwingt knarrend auf... Vor dir lodern violette und schwarze Flammen in Snapes Prüfung!`;
|
||||
modalBtn.innerText = "Weiter zur Flammenkammer 🧪";
|
||||
modalBtn.onclick = () => { window.location.href = '/bottles'; };
|
||||
modalBackdrop.classList.add('show');
|
||||
}
|
||||
})();
|
||||
Executable
+147
@@ -0,0 +1,147 @@
|
||||
// Alchemy Potion Sliding Block Puzzle (Schieberätsel)
|
||||
(function() {
|
||||
const gridEl = document.getElementById('slidingGrid');
|
||||
if (!gridEl) return;
|
||||
|
||||
const movesVal = document.getElementById('slidingMoves');
|
||||
const timerVal = document.getElementById('slidingTimer');
|
||||
const modalBackdrop = document.getElementById('modalBackdrop');
|
||||
const modalTitle = document.getElementById('modalTitle');
|
||||
const modalText = document.getElementById('modalText');
|
||||
const modalBtn = document.getElementById('modalBtn');
|
||||
const btnScramble = document.getElementById('btnScramble');
|
||||
|
||||
const SIZE = 3; // 3x3 sliding puzzle (8 tiles + 1 blank)
|
||||
let tiles = [];
|
||||
let blankIndex = 8;
|
||||
let moves = 0;
|
||||
let timerInterval = null;
|
||||
let secondsElapsed = 0;
|
||||
let isSolved = false;
|
||||
|
||||
// Tile images / potion runes
|
||||
const tileSymbols = [
|
||||
{ id: 1, icon: "🧪", name: "Alraune", color: "#2ecc71" },
|
||||
{ id: 2, icon: "🍷", name: "Brennnesselwein", color: "#e74c3c" },
|
||||
{ id: 3, icon: "⚡", name: "Blitzphiole", color: "#f1c40f" },
|
||||
{ id: 4, icon: "🔮", name: "Phönix-Träne", color: "#9b59b6" },
|
||||
{ id: 5, icon: "🐉", name: "Drachenblut", color: "#e67e22" },
|
||||
{ id: 6, icon: "💀", name: "Tobsuchtsgift", color: "#1abc9c" },
|
||||
{ id: 7, icon: "💎", name: "Elixier des Lebens", color: "#3498db" },
|
||||
{ id: 8, icon: "🕯️", name: "Ewige Flamme", color: "#d35400" },
|
||||
{ id: 0, icon: "", name: "Leerer Runen-Sockel", color: "transparent" } // Blank
|
||||
];
|
||||
|
||||
function init() {
|
||||
tiles = [1, 2, 3, 4, 5, 6, 7, 8, 0];
|
||||
blankIndex = 8;
|
||||
moves = 0;
|
||||
secondsElapsed = 0;
|
||||
isSolved = false;
|
||||
if (movesVal) movesVal.innerText = moves;
|
||||
if (timerVal) timerVal.innerText = '0s';
|
||||
if (timerInterval) clearInterval(timerInterval);
|
||||
timerInterval = setInterval(() => {
|
||||
if (!isSolved) {
|
||||
secondsElapsed++;
|
||||
if (timerVal) timerVal.innerText = secondsElapsed + 's';
|
||||
}
|
||||
}, 1000);
|
||||
|
||||
scramble();
|
||||
render();
|
||||
}
|
||||
|
||||
function scramble() {
|
||||
// Perform 60 random valid moves from blank to ensure solvability
|
||||
for (let i = 0; i < 60; i++) {
|
||||
const neighbors = getNeighbors(blankIndex);
|
||||
const randomNeighbor = neighbors[Math.floor(Math.random() * neighbors.length)];
|
||||
tiles[blankIndex] = tiles[randomNeighbor];
|
||||
tiles[randomNeighbor] = 0;
|
||||
blankIndex = randomNeighbor;
|
||||
}
|
||||
moves = 0;
|
||||
if (movesVal) movesVal.innerText = moves;
|
||||
}
|
||||
|
||||
function getNeighbors(idx) {
|
||||
const row = Math.floor(idx / SIZE);
|
||||
const col = idx % SIZE;
|
||||
const res = [];
|
||||
if (row > 0) res.push(idx - SIZE); // Up
|
||||
if (row < SIZE - 1) res.push(idx + SIZE); // Down
|
||||
if (col > 0) res.push(idx - 1); // Left
|
||||
if (col < SIZE - 1) res.push(idx + 1); // Right
|
||||
return res;
|
||||
}
|
||||
|
||||
function render() {
|
||||
gridEl.innerHTML = '';
|
||||
tiles.forEach((val, idx) => {
|
||||
const tile = document.createElement('div');
|
||||
tile.className = 'sliding-tile' + (val === 0 ? ' blank' : '');
|
||||
tile.dataset.index = idx;
|
||||
|
||||
if (val !== 0) {
|
||||
const info = tileSymbols.find(s => s.id === val);
|
||||
tile.innerHTML = `
|
||||
<span class="tile-icon">${info.icon}</span>
|
||||
<span class="tile-num">${val}</span>
|
||||
<span class="tile-name">${info.name}</span>
|
||||
`;
|
||||
tile.style.borderColor = info.color;
|
||||
}
|
||||
|
||||
tile.addEventListener('click', () => onTileClick(idx));
|
||||
gridEl.appendChild(tile);
|
||||
});
|
||||
}
|
||||
|
||||
function onTileClick(idx) {
|
||||
if (isSolved) return;
|
||||
const neighbors = getNeighbors(idx);
|
||||
if (neighbors.includes(blankIndex)) {
|
||||
// Swap with blank
|
||||
tiles[blankIndex] = tiles[idx];
|
||||
tiles[idx] = 0;
|
||||
blankIndex = idx;
|
||||
moves++;
|
||||
if (movesVal) movesVal.innerText = moves;
|
||||
|
||||
if (window.soundFX) window.soundFX.playStoneSlide();
|
||||
render();
|
||||
checkWin();
|
||||
}
|
||||
}
|
||||
|
||||
function checkWin() {
|
||||
const winning = [1, 2, 3, 4, 5, 6, 7, 8, 0];
|
||||
const match = tiles.every((v, i) => v === winning[i]);
|
||||
if (match) {
|
||||
isSolved = true;
|
||||
clearInterval(timerInterval);
|
||||
if (window.soundFX) window.soundFX.playMagicSuccess();
|
||||
|
||||
fetch('/api/sliding/complete', { method: 'POST' }).catch(console.error);
|
||||
|
||||
modalTitle.innerText = "✨ Schieberätsel gelöst!";
|
||||
modalText.innerHTML = `Mit geschicktem Schieben hast du alle 8 alchemistischen Phiolen in die perfekte harmonische Ordnung gebracht!<br><br>
|
||||
<strong>Züge:</strong> ${moves}<br>
|
||||
<strong>Zeit:</strong> ${secondsElapsed} Sekunden<br><br>
|
||||
Die Runenplatte leuchtet golden auf und der Weg zur Flammenkammer öffnet sich!`;
|
||||
modalBtn.innerText = "Zur Flammenkammer 🧪";
|
||||
modalBtn.onclick = () => { window.location.href = '/bottles'; };
|
||||
modalBackdrop.classList.add('show');
|
||||
}
|
||||
}
|
||||
|
||||
if (btnScramble) {
|
||||
btnScramble.addEventListener('click', () => {
|
||||
if (window.soundFX) window.soundFX.playStoneSlide();
|
||||
init();
|
||||
});
|
||||
}
|
||||
|
||||
init();
|
||||
})();
|
||||
Reference in New Issue
Block a user