Polish: Fix pixie visibility bug, add flight ready countdown, SVG cauldron redesign, and upgrade riddles
This commit is contained in:
+86
-52
@@ -1,4 +1,4 @@
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// Zaubertrank-Brauküche (Felix Felicis Potion Brewing Engine - Mobile First)
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// Zaubertrank-Brauküche (Felix Felicis Potion Brewing Engine - SVG Overhaul)
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(function() {
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let currentStep = 1; // 1: Ingredients, 2: Stirring, 3: Heat, 4: Done
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const ingredients = {
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@@ -16,9 +16,18 @@
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const stepBadge = document.getElementById('stepBadge');
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const stepInstruction = document.getElementById('stepInstruction');
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const stepSubtext = document.getElementById('stepSubtext');
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const ingredientsShelf = document.getElementById('ingredientsShelf');
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const potionSurface = document.getElementById('potionSurface');
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const stirCircle = document.getElementById('stirCircle');
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const step1Wrapper = document.getElementById('step1Wrapper');
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const totalIngredientsCount = document.getElementById('totalIngredientsCount');
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// SVG Elements
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const gradStop1 = document.getElementById('gradStop1');
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const gradStop2 = document.getElementById('gradStop2');
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const gradStop3 = document.getElementById('gradStop3');
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const liquidSurface = document.getElementById('liquidSurface');
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const stirSpoon = document.getElementById('stirSpoon');
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const dropItemAnim = document.getElementById('dropItemAnim');
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// Controls
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const stirPanel = document.getElementById('stirPanel');
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const stirCountSpan = document.getElementById('stirCount');
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const stirBtn = document.getElementById('stirBtn');
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@@ -26,7 +35,6 @@
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const tempIndicator = document.getElementById('tempIndicator');
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const heatTimerSpan = document.getElementById('heatTimer');
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const successPanel = document.getElementById('successPanel');
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const cauldronZone = document.getElementById('cauldronZone');
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// Step 1: Add Ingredient
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window.addIngredient = function(type) {
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@@ -35,7 +43,7 @@
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ingredients[type]++;
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if (window.soundFX) window.soundFX.playBottleClink();
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if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(25);
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if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(30);
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// Update UI Badge
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if (type === 'dragon') {
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@@ -49,14 +57,29 @@
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if (ingredients.star >= targetIngredients.star) document.getElementById('ingStar').classList.add('done');
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}
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// Ripple effect on surface
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potionSurface.style.transform = 'scale(1.12)';
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setTimeout(() => potionSurface.style.transform = 'scale(1)', 200);
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const total = ingredients.dragon + ingredients.mandrake + ingredients.star;
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if (totalIngredientsCount) totalIngredientsCount.innerText = total;
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// Visual drop animation in SVG
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if (dropItemAnim) {
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const icons = { dragon: '🐉', mandrake: '🌿', star: '✨' };
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dropItemAnim.textContent = icons[type];
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dropItemAnim.style.display = 'block';
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dropItemAnim.style.animation = 'ingredientDropAnim 0.5s ease-out forwards';
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setTimeout(() => {
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dropItemAnim.style.display = 'none';
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}, 550);
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}
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// Ripple pulse on liquid
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if (liquidSurface) {
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liquidSurface.style.transform = 'scale(1.06)';
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setTimeout(() => liquidSurface.style.transform = 'scale(1)', 200);
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}
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// Check if all ingredients added
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const total = ingredients.dragon + ingredients.mandrake + ingredients.star;
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if (total === 4) {
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setTimeout(startStep2, 500);
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setTimeout(startStep2, 600);
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}
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};
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@@ -67,11 +90,19 @@
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currentStep = 2;
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stepBadge.innerText = "Schritt 2: Gleichmäßig rühren";
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stepInstruction.innerText = "Rühre den Kessel 3-mal um!";
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stepSubtext.innerText = "Tippe auf den großen Rühr-Button oder wische über den Kessel.";
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ingredientsShelf.style.display = 'none';
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stirPanel.style.display = 'flex';
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stirCircle.classList.add('active');
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potionSurface.className = 'potion-surface state-stir';
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stepSubtext.innerText = "Tippe auf den großen Rühr-Button, um die Essenzen zu vermengen.";
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if (step1Wrapper) step1Wrapper.style.display = 'none';
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if (stirPanel) stirPanel.style.display = 'flex';
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// Show wooden spoon in cauldron
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if (stirSpoon) stirSpoon.style.display = 'block';
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// Shift liquid color to mystical purple
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if (gradStop1 && gradStop2 && gradStop3) {
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gradStop1.setAttribute('stop-color', '#9b59b6');
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gradStop2.setAttribute('stop-color', '#8e44ad');
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gradStop3.setAttribute('stop-color', '#341f47');
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}
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if (window.soundFX) window.soundFX.playStoneSlide();
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}
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@@ -79,37 +110,28 @@
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window.doStir = function() {
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if (currentStep !== 2) return;
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completedStirs++;
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stirCountSpan.innerText = completedStirs;
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if (stirCountSpan) stirCountSpan.innerText = completedStirs;
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if (stirBtn) stirBtn.innerHTML = `🥄 Kessel umrühren! (<span>${completedStirs}</span> / 3)`;
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if (window.soundFX) window.soundFX.playBottleClink();
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if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(35);
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// Spin animation on surface
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potionSurface.style.transform = 'rotate(' + (completedStirs * 180) + 'deg) scale(1.1)';
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setTimeout(() => potionSurface.style.transform = 'rotate(' + (completedStirs * 180) + 'deg) scale(1)', 250);
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// Animate stirring spoon
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if (stirSpoon) {
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stirSpoon.classList.remove('stirring-active');
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void stirSpoon.offsetWidth; // re-flow
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stirSpoon.classList.add('stirring-active');
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}
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if (completedStirs >= 3) {
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stirCircle.classList.remove('active');
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stirPanel.style.display = 'none';
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setTimeout(startStep3, 500);
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setTimeout(() => {
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if (stirSpoon) stirSpoon.style.display = 'none';
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if (stirPanel) stirPanel.style.display = 'none';
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startStep3();
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}, 600);
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}
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};
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// Cauldron tap / swipe to stir as well
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let touchStartX = 0;
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cauldronZone.addEventListener('pointerdown', (e) => {
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if (currentStep === 2) {
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touchStartX = e.clientX;
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}
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});
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cauldronZone.addEventListener('pointerup', (e) => {
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if (currentStep === 2) {
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window.doStir();
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}
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});
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// Step 3: Heat Control
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let currentTemp = 35; // percent (0-100)
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let heatTimer = 0.0;
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@@ -118,10 +140,16 @@
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function startStep3() {
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currentStep = 3;
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stepBadge.innerText = "Schritt 3: Hitze balancieren";
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stepInstruction.innerText = "Pumpe mit dem Blasebalg, um die Hitze im grünen Bereich zu halten!";
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stepSubtext.innerText = "Halte die Anzeige für 3 Sekunden im grünen Idealbereich (50% - 85%).";
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potionSurface.className = 'potion-surface state-heat';
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heatPanel.classList.add('active');
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stepInstruction.innerText = "Pumpe mit dem Blasebalg, um die Flammen zu nähren!";
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stepSubtext.innerText = "Halte die Anzeige für 3 Sekunden im grünen Idealbereich (45% - 85%).";
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if (heatPanel) heatPanel.classList.add('active');
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// Shift liquid color to fiery orange
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if (gradStop1 && gradStop2 && gradStop3) {
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gradStop1.setAttribute('stop-color', '#e67e22');
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gradStop2.setAttribute('stop-color', '#d35400');
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gradStop3.setAttribute('stop-color', '#561d00');
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}
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if (window.soundFX) window.soundFX.playWhoosh();
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@@ -144,17 +172,17 @@
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function updateHeatLoop() {
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if (currentStep !== 3) return;
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// Slow cooling down
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// Gentle cooling down
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currentTemp = Math.max(0, currentTemp - 0.45);
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tempIndicator.style.width = currentTemp + '%';
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if (tempIndicator) tempIndicator.style.width = currentTemp + '%';
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// Check ideal zone (50% to 85%) - forgiving on mobile!
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if (currentTemp >= 50 && currentTemp <= 85) {
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// Check ideal zone (45% to 85%) - forgiving on mobile!
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if (currentTemp >= 45 && currentTemp <= 85) {
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heatTimer += 0.05;
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heatTimerSpan.innerText = heatTimer.toFixed(1);
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tempIndicator.style.background = '#2ecc71';
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if (heatTimerSpan) heatTimerSpan.innerText = heatTimer.toFixed(1);
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if (tempIndicator) tempIndicator.style.background = '#2ecc71';
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} else {
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tempIndicator.style.background = 'linear-gradient(90deg, #3498db, #f39c12, #e74c3c)';
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if (tempIndicator) tempIndicator.style.background = 'linear-gradient(90deg, #3498db, #f39c12, #e74c3c)';
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}
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if (heatTimer >= 3.0) {
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@@ -172,10 +200,16 @@
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stepBadge.style.color = "#2ecc71";
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stepInstruction.innerText = "Felix Felicis strahlt in reinem Gold!";
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stepSubtext.innerText = "Dein Zaubertrank ist perfekt gelungen.";
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stepSubtext.innerText = "Dein Zaubertrank ist meisterhaft gelungen.";
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heatPanel.classList.remove('active');
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potionSurface.className = 'potion-surface state-gold';
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if (heatPanel) heatPanel.classList.remove('active');
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// Turn liquid into sparkling golden elixir
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if (gradStop1 && gradStop2 && gradStop3) {
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gradStop1.setAttribute('stop-color', '#fff6a5');
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gradStop2.setAttribute('stop-color', '#ffd700');
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gradStop3.setAttribute('stop-color', '#b7950b');
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}
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if (window.soundFX) window.soundFX.playMagicSuccess();
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if (window.navigator && window.navigator.vibrate) window.navigator.vibrate([50, 100, 150]);
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@@ -191,6 +225,6 @@
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console.error("Brew complete error:", e);
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}
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successPanel.style.display = 'block';
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if (successPanel) successPanel.style.display = 'block';
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}
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})();
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