243 lines
8.7 KiB
JavaScript
Executable File
243 lines
8.7 KiB
JavaScript
Executable File
// Wichtel-Panik / Cornish Pixies Arcade Engine (Mobile First - Frenzy & Challenge Overhaul)
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(function() {
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let score = 0;
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const targetScore = 12;
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let timeLeft = 30;
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let gameRunning = false;
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let timerInterval = null;
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let spawnTimeout = null;
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// DOM Elements
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const scoreEl = document.getElementById('pixieScore');
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const timerEl = document.getElementById('pixieTimer');
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const startOverlay = document.getElementById('startOverlay');
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const startBtn = document.getElementById('startPixieBtn');
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const successPanel = document.getElementById('pixieSuccess');
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const holes = document.querySelectorAll('.pixie-hole');
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const activeTargets = new Map(); // holeIndex -> { isNeville: bool, timer: id, clicked: bool }
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window.startPixieHunt = function() {
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if (gameRunning) return;
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gameRunning = true;
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score = 0;
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timeLeft = 30;
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if (scoreEl) scoreEl.innerText = score;
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if (timerEl) timerEl.innerText = timeLeft;
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if (startOverlay) startOverlay.style.display = 'none';
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if (successPanel) successPanel.style.display = 'none';
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if (window.soundFX) window.soundFX.playWhoosh();
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if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(30);
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// Start countdown
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timerInterval = setInterval(() => {
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timeLeft--;
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if (timerEl) timerEl.innerText = timeLeft;
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if (timeLeft <= 0) {
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endGame(false);
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}
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}, 1000);
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scheduleNextSpawn();
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};
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function scheduleNextSpawn() {
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if (!gameRunning) return;
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// Dynamic spawn delay based on progress
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let minDelay = 380, maxDelay = 650;
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if (score >= 8) {
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minDelay = 220;
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maxDelay = 420;
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} else if (score >= 4) {
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minDelay = 300;
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maxDelay = 520;
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}
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const delay = Math.random() * (maxDelay - minDelay) + minDelay;
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spawnTimeout = setTimeout(() => {
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spawnTarget();
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// Chance of double spawn when frenzy begins (score >= 4)
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if (score >= 4 && Math.random() < 0.40) {
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setTimeout(spawnTarget, 80);
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}
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scheduleNextSpawn();
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}, delay);
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}
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function spawnTarget() {
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if (!gameRunning) return;
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// Find available holes
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const available = [];
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for (let i = 0; i < 9; i++) {
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if (!activeTargets.has(i)) available.push(i);
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}
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if (available.length === 0) return;
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const holeIdx = available[Math.floor(Math.random() * available.length)];
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const targetEl = document.getElementById(`target${holeIdx}`);
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if (!targetEl) return;
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// 16% chance Neville, 84% chance Pixie
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const isNeville = Math.random() < 0.16;
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targetEl.className = 'pixie-target active';
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targetEl.innerText = isNeville ? '👦' : '🧚';
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if (isNeville) targetEl.classList.add('neville');
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// Dynamic stay duration: faster as player scores higher
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let stayTime = 800;
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if (isNeville) {
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stayTime = 950; // Neville stays a bit longer as a decoy
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} else if (score >= 8) {
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stayTime = Math.random() * 220 + 420; // 420ms - 640ms (Lightning fast frenzy!)
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} else if (score >= 4) {
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stayTime = Math.random() * 250 + 520; // 520ms - 770ms
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} else {
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stayTime = Math.random() * 280 + 660; // 660ms - 940ms
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}
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const hideTimer = setTimeout(() => {
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hideTarget(holeIdx);
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}, stayTime);
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activeTargets.set(holeIdx, {
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isNeville: isNeville,
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timer: hideTimer,
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clicked: false
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});
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}
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function hideTarget(holeIdx) {
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const targetEl = document.getElementById(`target${holeIdx}`);
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if (targetEl) {
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targetEl.classList.remove('active');
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targetEl.classList.remove('frozen');
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targetEl.classList.remove('neville');
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targetEl.innerText = '';
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}
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activeTargets.delete(holeIdx);
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}
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// Pointerdown handler on holes (zero delay on touch devices!)
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holes.forEach(hole => {
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const idx = parseInt(hole.dataset.idx, 10);
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function onHoleTrigger(e) {
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if (!gameRunning) return;
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e.preventDefault();
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if (!activeTargets.has(idx)) return;
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const targetData = activeTargets.get(idx);
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if (targetData.clicked) return;
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targetData.clicked = true;
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const targetEl = document.getElementById(`target${idx}`);
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if (targetData.isNeville) {
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// Clicked Neville -> Penalty (-2 Pkt and -1s)!
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if (window.soundFX) window.soundFX.playWhoosh();
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if (window.navigator && window.navigator.vibrate) window.navigator.vibrate([60, 60]);
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score = Math.max(0, score - 2);
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timeLeft = Math.max(1, timeLeft - 1);
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if (scoreEl) scoreEl.innerText = score;
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if (timerEl) timerEl.innerText = timeLeft;
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targetEl.style.transform = 'scale(1.25) rotate(15deg)';
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if (window.showFloatingToast) {
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window.showFloatingToast("🤕 <strong>Neville:</strong> »Aua! Ich bin doch kein Wichtel!« (-2 Pkt, -1s)");
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}
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setTimeout(() => hideTarget(idx), 350);
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} else {
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// Clicked Pixie -> Immobilus!
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clearTimeout(targetData.timer);
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targetEl.classList.add('frozen');
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targetEl.innerText = '❄️';
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if (window.soundFX) {
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window.soundFX.playKeyChime();
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}
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if (window.navigator && window.navigator.vibrate) {
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window.navigator.vibrate(35);
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}
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score++;
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if (scoreEl) scoreEl.innerText = score;
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if (score >= targetScore) {
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endGame(true);
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} else {
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setTimeout(() => hideTarget(idx), 280);
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}
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}
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}
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// Use pointerdown for instant touch & mouse response without delay
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hole.addEventListener('pointerdown', onHoleTrigger);
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});
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async function endGame(won) {
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gameRunning = false;
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clearInterval(timerInterval);
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clearTimeout(spawnTimeout);
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// Hide all active
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activeTargets.forEach((val, idx) => hideTarget(idx));
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activeTargets.clear();
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if (won) {
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let newItem = null;
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try {
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const res = await fetch('/api/pixies/complete', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ caught: score })
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});
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const data = await res.json();
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if (data.new_item) newItem = data.new_item;
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} catch (e) {
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console.error("Pixies complete error:", e);
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}
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if (!newItem) {
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newItem = {
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id: "pixie_jar",
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name: "Wichtelglas",
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icon: "🧚",
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desc: "Ein dickbauchiges Glas mit einem gebannten Wichtel."
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};
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}
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if (successPanel) successPanel.style.display = 'block';
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if (window.showChamberVictory) {
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window.showChamberVictory({
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chamberBadge: "Kammer V: Wichtel-Panik",
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title: "🧚 Wichtel Gebannt!",
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statsHtml: `<span>❄️ Gebannt: <strong>${score}/${targetScore} Wichtel</strong></span><span>👦 Neville: <strong>Gerettet</strong></span><span>⏱️ Restzeit: <strong>${timeLeft}s</strong></span>`,
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item: newItem,
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storyText: "Mit blitzschnellen <em>Immobilus!</em>-Zaubern hast du alle 12 frechen Wichtel eingefroren! Ein zappelnder Wichtel landet sicher im <strong>Wichtelglas</strong>. Neville bedankt sich erleichtert. Der Weg zur berüchtigten <strong>Flammenkammer von Severus Snape</strong> liegt nun offen!",
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nextUrl: "/bottles",
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nextBtnText: "➔ Weiter zu Kammer VI: Snapes Flaschen 🧪"
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});
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}
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} else {
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if (window.soundFX) window.soundFX.playWhoosh();
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if (startOverlay) {
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startOverlay.style.display = 'flex';
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if (startBtn) startBtn.innerText = "Erneut versuchen 🔄";
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}
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if (window.showFloatingToast) {
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window.showFloatingToast("⏰ Die Zeit ist abgelaufen! Die Wichtel entwischten. Versuch es noch einmal!");
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}
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}
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}
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})();
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