Files
bootle/app/static/js/brew.js
T

197 lines
7.6 KiB
JavaScript
Executable File

// Zaubertrank-Brauküche (Felix Felicis Potion Brewing Engine - Mobile First)
(function() {
let currentStep = 1; // 1: Ingredients, 2: Stirring, 3: Heat, 4: Done
const ingredients = {
dragon: 0,
mandrake: 0,
star: 0
};
const targetIngredients = {
dragon: 2,
mandrake: 1,
star: 1
};
// DOM Elements
const stepBadge = document.getElementById('stepBadge');
const stepInstruction = document.getElementById('stepInstruction');
const stepSubtext = document.getElementById('stepSubtext');
const ingredientsShelf = document.getElementById('ingredientsShelf');
const potionSurface = document.getElementById('potionSurface');
const stirCircle = document.getElementById('stirCircle');
const stirPanel = document.getElementById('stirPanel');
const stirCountSpan = document.getElementById('stirCount');
const stirBtn = document.getElementById('stirBtn');
const heatPanel = document.getElementById('heatPanel');
const tempIndicator = document.getElementById('tempIndicator');
const heatTimerSpan = document.getElementById('heatTimer');
const successPanel = document.getElementById('successPanel');
const cauldronZone = document.getElementById('cauldronZone');
// Step 1: Add Ingredient
window.addIngredient = function(type) {
if (currentStep !== 1) return;
if (ingredients[type] >= targetIngredients[type]) return;
ingredients[type]++;
if (window.soundFX) window.soundFX.playBottleClink();
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(25);
// Update UI Badge
if (type === 'dragon') {
document.getElementById('countDragon').innerText = `${ingredients.dragon} / ${targetIngredients.dragon}`;
if (ingredients.dragon >= targetIngredients.dragon) document.getElementById('ingDragon').classList.add('done');
} else if (type === 'mandrake') {
document.getElementById('countMandrake').innerText = `${ingredients.mandrake} / ${targetIngredients.mandrake}`;
if (ingredients.mandrake >= targetIngredients.mandrake) document.getElementById('ingMandrake').classList.add('done');
} else if (type === 'star') {
document.getElementById('countStar').innerText = `${ingredients.star} / ${targetIngredients.star}`;
if (ingredients.star >= targetIngredients.star) document.getElementById('ingStar').classList.add('done');
}
// Ripple effect on surface
potionSurface.style.transform = 'scale(1.12)';
setTimeout(() => potionSurface.style.transform = 'scale(1)', 200);
// Check if all ingredients added
const total = ingredients.dragon + ingredients.mandrake + ingredients.star;
if (total === 4) {
setTimeout(startStep2, 500);
}
};
// Step 2: Stirring
let completedStirs = 0;
function startStep2() {
currentStep = 2;
stepBadge.innerText = "Schritt 2: Gleichmäßig rühren";
stepInstruction.innerText = "Rühre den Kessel 3-mal um!";
stepSubtext.innerText = "Tippe auf den großen Rühr-Button oder wische über den Kessel.";
ingredientsShelf.style.display = 'none';
stirPanel.style.display = 'flex';
stirCircle.classList.add('active');
potionSurface.className = 'potion-surface state-stir';
if (window.soundFX) window.soundFX.playStoneSlide();
}
window.doStir = function() {
if (currentStep !== 2) return;
completedStirs++;
stirCountSpan.innerText = completedStirs;
if (stirBtn) stirBtn.innerHTML = `🥄 Kessel umrühren! (<span>${completedStirs}</span> / 3)`;
if (window.soundFX) window.soundFX.playBottleClink();
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(35);
// Spin animation on surface
potionSurface.style.transform = 'rotate(' + (completedStirs * 180) + 'deg) scale(1.1)';
setTimeout(() => potionSurface.style.transform = 'rotate(' + (completedStirs * 180) + 'deg) scale(1)', 250);
if (completedStirs >= 3) {
stirCircle.classList.remove('active');
stirPanel.style.display = 'none';
setTimeout(startStep3, 500);
}
};
// Cauldron tap / swipe to stir as well
let touchStartX = 0;
cauldronZone.addEventListener('pointerdown', (e) => {
if (currentStep === 2) {
touchStartX = e.clientX;
}
});
cauldronZone.addEventListener('pointerup', (e) => {
if (currentStep === 2) {
window.doStir();
}
});
// Step 3: Heat Control
let currentTemp = 35; // percent (0-100)
let heatTimer = 0.0;
let heatInterval = null;
function startStep3() {
currentStep = 3;
stepBadge.innerText = "Schritt 3: Hitze balancieren";
stepInstruction.innerText = "Pumpe mit dem Blasebalg, um die Hitze im grünen Bereich zu halten!";
stepSubtext.innerText = "Halte die Anzeige für 3 Sekunden im grünen Idealbereich (50% - 85%).";
potionSurface.className = 'potion-surface state-heat';
heatPanel.classList.add('active');
if (window.soundFX) window.soundFX.playWhoosh();
heatInterval = setInterval(updateHeatLoop, 50);
}
window.pumpHeat = function() {
if (currentStep !== 3) return;
currentTemp = Math.min(100, currentTemp + 18);
if (window.soundFX) window.soundFX.playWhoosh();
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(20);
const bellows = document.getElementById('bellowsBtn');
if (bellows) {
bellows.style.transform = 'scale(0.92)';
setTimeout(() => bellows.style.transform = 'scale(1)', 100);
}
};
function updateHeatLoop() {
if (currentStep !== 3) return;
// Slow cooling down
currentTemp = Math.max(0, currentTemp - 0.45);
tempIndicator.style.width = currentTemp + '%';
// Check ideal zone (50% to 85%) - forgiving on mobile!
if (currentTemp >= 50 && currentTemp <= 85) {
heatTimer += 0.05;
heatTimerSpan.innerText = heatTimer.toFixed(1);
tempIndicator.style.background = '#2ecc71';
} else {
tempIndicator.style.background = 'linear-gradient(90deg, #3498db, #f39c12, #e74c3c)';
}
if (heatTimer >= 3.0) {
clearInterval(heatInterval);
finishPotionBrew();
}
}
// Step 4: Victory
async function finishPotionBrew() {
currentStep = 4;
stepBadge.innerText = "✅ Trank vollendet!";
stepBadge.style.background = "rgba(46, 204, 113, 0.3)";
stepBadge.style.borderColor = "#2ecc71";
stepBadge.style.color = "#2ecc71";
stepInstruction.innerText = "Felix Felicis strahlt in reinem Gold!";
stepSubtext.innerText = "Dein Zaubertrank ist perfekt gelungen.";
heatPanel.classList.remove('active');
potionSurface.className = 'potion-surface state-gold';
if (window.soundFX) window.soundFX.playMagicSuccess();
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate([50, 100, 150]);
// API Completion Call
try {
const res = await fetch('/api/brew/complete', { method: 'POST' });
const data = await res.json();
if (data.new_item && window.notifyNewItem) {
window.notifyNewItem(data.new_item);
}
} catch (e) {
console.error("Brew complete error:", e);
}
successPanel.style.display = 'block';
}
})();