Files
bootle/app/static/js/broom.js
T

566 lines
19 KiB
JavaScript
Executable File

// Broomstick Flight: Golden Ring Course (Quidditch-Flugtraining) - Mobile & Touch Optimized
(function() {
const canvas = document.getElementById('broomCanvas');
if (!canvas) return;
const ctx = canvas.getContext('2d');
// UI elements
const scoreVal = document.getElementById('scoreVal');
const timerVal = document.getElementById('timerVal');
const ringsVal = document.getElementById('ringsVal');
const comboVal = document.getElementById('comboVal');
const statusMsg = document.getElementById('statusMsg');
const modalBackdrop = document.getElementById('modalBackdrop');
const modalTitle = document.getElementById('modalTitle');
const modalText = document.getElementById('modalText');
const modalBtn = document.getElementById('modalBtn');
let width = 800, height = 460;
function resize() {
const rect = canvas.getBoundingClientRect();
width = Math.round(rect.width || canvas.parentElement.clientWidth || 800);
height = Math.round(Math.min(500, Math.max(280, width * 0.56)));
canvas.width = width;
canvas.height = height;
canvas.style.height = height + 'px';
}
// Game Configuration
const TOTAL_RINGS_NEEDED = 12;
let gameRunning = false; // Does not start automatically!
let startTime = Date.now();
let score = 0;
let ringsCollected = 0;
let combo = 0;
window.startFlight = function() {
const overlay = document.getElementById('broomStartOverlay');
if (overlay) {
overlay.classList.add('hidden');
overlay.style.display = 'none';
}
rings.length = 0;
rings.push({ x: width + 60, y: height * 0.4, radius: 25, speed: 3.5, golden: false, collected: false, scale: 1, alpha: 1, pulse: 0 });
rings.push({ x: width + 290, y: height * 0.65, radius: 25, speed: 3.6, golden: true, collected: false, scale: 1, alpha: 1, pulse: 0 });
rings.push({ x: width + 530, y: height * 0.3, radius: 25, speed: 3.7, golden: false, collected: false, scale: 1, alpha: 1, pulse: 0 });
score = 0;
ringsCollected = 0;
combo = 0;
if (scoreVal) scoreVal.innerText = score;
if (ringsVal) ringsVal.innerText = `0/${TOTAL_RINGS_NEEDED}`;
if (comboVal) comboVal.innerText = '';
startTime = Date.now();
lastRingSpawn = Date.now();
gameRunning = true;
if (window.soundFX) window.soundFX.playWhoosh();
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(40);
};
// Explicitly bind click and pointerdown to start button for instant mobile activation
const startFlightBtn = document.getElementById('startFlightBtn');
if (startFlightBtn) {
const onStartTrigger = (e) => {
if (e) {
e.preventDefault();
e.stopPropagation();
}
window.startFlight();
};
startFlightBtn.addEventListener('click', onStartTrigger);
startFlightBtn.addEventListener('pointerdown', onStartTrigger);
}
// Player (Broomstick)
const player = {
x: 90,
y: 220,
targetY: 220,
targetX: 90,
vx: 0,
vy: 0,
speed: 6.5,
boost: 1.0,
angle: 0,
trail: []
};
// Flying Golden Rings
const rings = [];
let lastRingSpawn = Date.now();
function spawnRing() {
// Rings glide from right to left
const ringY = Math.random() * (height - 120) + 60;
const isGoldenBonus = Math.random() > 0.75;
rings.push({
x: width + 40,
y: ringY,
radius: isGoldenBonus ? 28 : 24,
speed: (Math.random() * 1.5 + 3.2),
golden: isGoldenBonus,
collected: false,
scale: 1.0,
alpha: 1.0,
pulse: 0
});
}
// Sparkles & Confetti particles
const particles = [];
function spawnSparkles(x, y, color) {
for (let i = 0; i < 18; i++) {
const angle = Math.random() * Math.PI * 2;
const spd = Math.random() * 5 + 2;
particles.push({
x: x,
y: y,
vx: Math.cos(angle) * spd,
vy: Math.sin(angle) * spd,
color: color || '#ffd700',
size: Math.random() * 4 + 2,
alpha: 1.0
});
}
}
// Initialize Canvas
window.addEventListener('resize', resize);
resize();
// Controls: Keyboard
const keysDown = {};
window.addEventListener('keydown', e => {
keysDown[e.key.toLowerCase()] = true;
if (e.key === ' ' || e.key === 'Shift') {
player.boost = 1.7;
if (window.soundFX) window.soundFX.playWhoosh();
}
});
window.addEventListener('keyup', e => {
keysDown[e.key.toLowerCase()] = false;
if (e.key === ' ' || e.key === 'Shift') player.boost = 1.0;
});
// Touch & Pointer Direct Steering (Smooth Follow-Touch)
let touchSteering = false;
function getCanvasCoords(clientX, clientY) {
const rect = canvas.getBoundingClientRect();
return {
x: (clientX - rect.left) * (canvas.width / rect.width),
y: (clientY - rect.top) * (canvas.height / rect.height)
};
}
canvas.addEventListener('touchstart', e => {
e.preventDefault();
touchSteering = true;
if (e.touches.length > 0) {
const coords = getCanvasCoords(e.touches[0].clientX, e.touches[0].clientY);
player.targetX = coords.x;
player.targetY = coords.y;
player.boost = 1.4;
if (window.soundFX) window.soundFX.playWhoosh();
}
}, { passive: false });
canvas.addEventListener('touchmove', e => {
e.preventDefault();
if (e.touches.length > 0) {
const coords = getCanvasCoords(e.touches[0].clientX, e.touches[0].clientY);
player.targetX = coords.x;
player.targetY = coords.y;
}
}, { passive: false });
canvas.addEventListener('touchend', e => {
e.preventDefault();
touchSteering = false;
player.boost = 1.0;
}, { passive: false });
canvas.addEventListener('touchcancel', () => {
touchSteering = false;
player.boost = 1.0;
});
// Pointer events for Desktop Mouse
canvas.addEventListener('pointerdown', e => {
if (e.pointerType === 'mouse') {
touchSteering = true;
const coords = getCanvasCoords(e.clientX, e.clientY);
player.targetX = coords.x;
player.targetY = coords.y;
player.boost = 1.5;
if (window.soundFX) window.soundFX.playWhoosh();
}
});
canvas.addEventListener('pointermove', e => {
if (touchSteering) {
const coords = getCanvasCoords(e.clientX, e.clientY);
player.targetX = coords.x;
player.targetY = coords.y;
}
});
canvas.addEventListener('pointerup', () => {
touchSteering = false;
player.boost = 1.0;
});
// Mobile D-Pad Buttons
function bindDpad(btnId, keyName) {
const btn = document.getElementById(btnId);
if (!btn) return;
const start = (e) => { e.preventDefault(); keysDown[keyName] = true; };
const end = (e) => { e.preventDefault(); keysDown[keyName] = false; };
btn.addEventListener('touchstart', start, { passive: false });
btn.addEventListener('touchend', end, { passive: false });
btn.addEventListener('pointerdown', start);
btn.addEventListener('pointerup', end);
btn.addEventListener('pointerleave', end);
}
bindDpad('mBtnUp', 'arrowup');
bindDpad('mBtnDown', 'arrowdown');
bindDpad('mBtnLeft', 'arrowleft');
bindDpad('mBtnRight', 'arrowright');
const btnBoost = document.getElementById('mBtnBoost');
if (btnBoost) {
const startBoost = (e) => {
e.preventDefault();
player.boost = 1.8;
if (window.soundFX) window.soundFX.playWhoosh();
};
const endBoost = (e) => {
e.preventDefault();
player.boost = 1.0;
};
btnBoost.addEventListener('touchstart', startBoost, { passive: false });
btnBoost.addEventListener('touchend', endBoost, { passive: false });
btnBoost.addEventListener('pointerdown', startBoost);
btnBoost.addEventListener('pointerup', endBoost);
btnBoost.addEventListener('pointerleave', endBoost);
}
function update() {
if (!gameRunning) {
// Idle gentle float before start
player.y = (height * 0.5) + Math.sin(Date.now() * 0.003) * 8;
player.angle = Math.sin(Date.now() * 0.003) * 0.04;
return;
}
const elapsedSec = Math.floor((Date.now() - startTime) / 1000);
if (timerVal) timerVal.innerText = elapsedSec + 's';
// Spawn new rings continuously
if (Date.now() - lastRingSpawn > 1400) {
spawnRing();
lastRingSpawn = Date.now();
}
// Steer player
let ax = 0, ay = 0;
if (keysDown['arrowup'] || keysDown['w']) ay -= 1;
if (keysDown['arrowdown'] || keysDown['s']) ay += 1;
if (keysDown['arrowleft'] || keysDown['a']) ax -= 1;
if (keysDown['arrowright'] || keysDown['d']) ax += 1;
if (touchSteering) {
const dx = player.targetX - player.x;
const dy = player.targetY - player.y;
const dist = Math.hypot(dx, dy);
if (dist > 8) {
ax = dx / dist;
ay = dy / dist;
}
}
const curSpeed = player.speed * player.boost;
player.vx = player.vx * 0.82 + ax * curSpeed * 0.24;
player.vy = player.vy * 0.82 + ay * curSpeed * 0.24;
player.x += player.vx;
player.y += player.vy;
// Keep inside bounds
player.x = Math.max(35, Math.min(width - 55, player.x));
player.y = Math.max(30, Math.min(height - 35, player.y));
player.angle = Math.atan2(player.vy, player.vx + 3) * 0.5;
// Particle trail from broom tail
player.trail.push({ x: player.x - 24, y: player.y, alpha: 1, size: Math.random() * 4 + 2 });
if (player.trail.length > 20) player.trail.shift();
player.trail.forEach(p => { p.alpha *= 0.88; p.x -= 2; });
// Update rings
for (let i = rings.length - 1; i >= 0; i--) {
const r = rings[i];
r.x -= r.speed * (player.boost > 1.2 ? 1.4 : 1.0);
r.pulse += 0.08;
if (!r.collected) {
// Check if player flew through ring
const dist = Math.hypot(player.x - r.x, player.y - r.y);
if (dist < r.radius + 18) {
r.collected = true;
ringsCollected++;
combo++;
const ringPts = (r.golden ? 300 : 150) * Math.min(4, combo);
score += ringPts;
if (scoreVal) scoreVal.innerText = score;
if (ringsVal) ringsVal.innerText = `${ringsCollected}/${TOTAL_RINGS_NEEDED}`;
if (comboVal) comboVal.innerText = combo > 1 ? `x${combo} Combo!` : '';
if (window.soundFX) window.soundFX.playKeyChime();
spawnSparkles(r.x, r.y, r.golden ? '#ffd700' : '#00ffff');
// Check Course Win
if (ringsCollected >= TOTAL_RINGS_NEEDED) {
gameRunning = false;
onCourseWin(elapsedSec);
}
}
} else {
// Animation after collection
r.scale += 0.08;
r.alpha -= 0.08;
if (r.alpha <= 0) {
rings.splice(i, 1);
continue;
}
}
// Remove rings that flew past screen
if (r.x < -60) {
if (!r.collected) {
combo = 0; // Combo reset on miss
if (comboVal) comboVal.innerText = '';
}
rings.splice(i, 1);
}
}
// Update sparkles
for (let i = particles.length - 1; i >= 0; i--) {
const p = particles[i];
p.x += p.vx;
p.y += p.vy;
p.alpha *= 0.92;
if (p.alpha <= 0.02) {
particles.splice(i, 1);
}
}
}
function render() {
ctx.clearRect(0, 0, width, height);
// Night sky gradient with Hogwarts towers silhouettes
const skyGrad = ctx.createLinearGradient(0, 0, 0, height);
skyGrad.addColorStop(0, '#0c0b17');
skyGrad.addColorStop(1, '#1b142e');
ctx.fillStyle = skyGrad;
ctx.fillRect(0, 0, width, height);
// Stars
ctx.fillStyle = 'rgba(255, 255, 255, 0.6)';
for (let i = 0; i < 25; i++) {
const sx = (i * 37 + (Date.now() * 0.02)) % width;
const sy = (i * 53) % (height * 0.65);
ctx.fillRect(sx, sy, 1.5, 1.5);
}
// Hogwarts distant castle spires in background
ctx.fillStyle = 'rgba(15, 12, 25, 0.85)';
ctx.beginPath();
ctx.moveTo(0, height);
ctx.lineTo(80, height - 90);
ctx.lineTo(120, height - 160);
ctx.lineTo(160, height - 90);
ctx.lineTo(240, height - 120);
ctx.lineTo(310, height - 190);
ctx.lineTo(380, height - 100);
ctx.lineTo(460, height - 140);
ctx.lineTo(550, height - 80);
ctx.lineTo(650, height - 180);
ctx.lineTo(750, height - 110);
ctx.lineTo(width, height - 90);
ctx.lineTo(width, height);
ctx.closePath();
ctx.fill();
// Sparkle trail behind broom
player.trail.forEach(p => {
ctx.fillStyle = `rgba(229, 185, 72, ${p.alpha})`;
ctx.beginPath();
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
ctx.fill();
});
// Touch steer indicator
if (touchSteering && gameRunning) {
ctx.strokeStyle = 'rgba(229, 185, 72, 0.45)';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.arc(player.targetX, player.targetY, 22 + Math.sin(Date.now() * 0.01) * 3, 0, Math.PI * 2);
ctx.stroke();
}
// Render Golden Rings
rings.forEach(r => {
ctx.save();
ctx.translate(r.x, r.y);
ctx.scale(r.scale, r.scale);
ctx.globalAlpha = r.alpha;
// Outer golden glow
ctx.shadowColor = r.golden ? '#ffd700' : '#4cc9f0';
ctx.shadowBlur = r.golden ? 18 : 12;
// Ring Outer Circle
ctx.strokeStyle = r.golden ? '#ffd700' : '#7209b7';
ctx.lineWidth = r.golden ? 5 : 4;
ctx.beginPath();
ctx.arc(0, 0, r.radius, 0, Math.PI * 2);
ctx.stroke();
// Inner Ring Highlights
ctx.strokeStyle = r.golden ? '#fff275' : '#4895ef';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.arc(0, 0, r.radius - 3, 0, Math.PI * 2);
ctx.stroke();
// Ring Mount / Pole at bottom
ctx.fillStyle = '#6b5338';
ctx.fillRect(-2, r.radius, 4, 30);
ctx.restore();
});
ctx.shadowBlur = 0;
// Render Sparkles
particles.forEach(p => {
ctx.fillStyle = p.color;
ctx.globalAlpha = p.alpha;
ctx.beginPath();
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
ctx.fill();
});
ctx.globalAlpha = 1.0;
// Player (Broom & Wizard)
ctx.save();
ctx.translate(player.x, player.y);
ctx.rotate(player.angle);
// Broomstick handle
ctx.strokeStyle = '#5a3d1b';
ctx.lineWidth = 5;
ctx.beginPath();
ctx.moveTo(-35, 2);
ctx.lineTo(30, -2);
ctx.stroke();
// Broom twigs
ctx.fillStyle = '#8a6229';
ctx.beginPath();
ctx.moveTo(-35, 2);
ctx.lineTo(-55, -8);
ctx.lineTo(-58, 12);
ctx.closePath();
ctx.fill();
// Wizard silhouette (Cloak & Hat)
ctx.fillStyle = '#1c172a';
ctx.beginPath();
ctx.arc(5, -12, 7, 0, Math.PI * 2);
ctx.fill();
// Hat
ctx.fillStyle = '#120e1e';
ctx.beginPath();
ctx.moveTo(-4, -13);
ctx.lineTo(14, -13);
ctx.lineTo(2, -26);
ctx.closePath();
ctx.fill();
// Gryffindor / House cloak fluttering
ctx.fillStyle = '#800e13';
ctx.beginPath();
ctx.moveTo(0, -6);
ctx.lineTo(-20, -10 + Math.sin(Date.now() * 0.012) * 3);
ctx.lineTo(-24, 6);
ctx.lineTo(10, 0);
ctx.closePath();
ctx.fill();
// Wand tip spark
ctx.fillStyle = '#ffff99';
ctx.shadowColor = '#ffff00';
ctx.shadowBlur = 12;
ctx.beginPath();
ctx.arc(24, -8, 3.5, 0, Math.PI * 2);
ctx.fill();
ctx.shadowBlur = 0;
ctx.restore();
}
function loop() {
update();
render();
requestAnimationFrame(loop);
}
requestAnimationFrame(loop);
async function onCourseWin(elapsedSec) {
let newItem = null;
try {
const res = await fetch('/api/broom/complete', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ score: score, time_taken: elapsedSec })
});
const data = await res.json();
if (data.new_item) newItem = data.new_item;
} catch (e) {
console.error(e);
}
if (!newItem) {
newItem = {
id: "winged_key",
name: "Geflügelter Schlüssel",
icon: "🗝️",
desc: "Ein surrender Schlüssel mit Libellenflügeln. Er öffnet die Tür zur Duellier-Kammer!"
};
}
if (window.showChamberVictory) {
window.showChamberVictory({
chamberBadge: "Kammer I: Ring-Flug",
title: "🏆 Ring-Parcours Gemeistert!",
statsHtml: `<span>⏱️ Flugzeit: <strong>${elapsedSec}s</strong></span><span>✨ Punkte: <strong>${score} Pkt</strong></span><span>⭕ Ringe: <strong>${TOTAL_RINGS_NEEDED}/${TOTAL_RINGS_NEEDED}</strong></span>`,
item: newItem,
storyText: "Mit einem meisterhaften Sturzflug fängst du den surrenden <strong>geflügelten Schlüssel</strong>! Madam Hoochs Silberpfeife ertönt anerkennend über dem Schloss. Die massive Eichentür zur verzauberten <strong>Duellier-Kammer</strong> öffnet sich!",
nextUrl: "/duel",
nextBtnText: "➔ Weiter zu Kammer II: Spruch-Duell 🪄"
});
} else {
modalTitle.innerText = "🏆 Ring-Parcours Gemeistert!";
modalText.innerHTML = `Mit atemberaubenden Manövern hast du alle <strong>${TOTAL_RINGS_NEEDED} goldenen Ringe</strong> durchflogen!<br>Flugzeit: ${elapsedSec}s · Punkte: ${score}`;
modalBtn.innerText = "Weiter zum Zauberspruch-Duell 🪄";
modalBtn.onclick = () => { window.location.href = '/duel'; };
modalBackdrop.classList.add('show');
}
}
})();