566 lines
19 KiB
JavaScript
Executable File
566 lines
19 KiB
JavaScript
Executable File
// Broomstick Flight: Golden Ring Course (Quidditch-Flugtraining) - Mobile & Touch Optimized
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(function() {
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const canvas = document.getElementById('broomCanvas');
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if (!canvas) return;
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const ctx = canvas.getContext('2d');
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// UI elements
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const scoreVal = document.getElementById('scoreVal');
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const timerVal = document.getElementById('timerVal');
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const ringsVal = document.getElementById('ringsVal');
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const comboVal = document.getElementById('comboVal');
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const statusMsg = document.getElementById('statusMsg');
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const modalBackdrop = document.getElementById('modalBackdrop');
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const modalTitle = document.getElementById('modalTitle');
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const modalText = document.getElementById('modalText');
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const modalBtn = document.getElementById('modalBtn');
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let width = 800, height = 460;
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function resize() {
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const rect = canvas.getBoundingClientRect();
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width = Math.round(rect.width || canvas.parentElement.clientWidth || 800);
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height = Math.round(Math.min(500, Math.max(280, width * 0.56)));
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canvas.width = width;
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canvas.height = height;
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canvas.style.height = height + 'px';
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}
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// Game Configuration
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const TOTAL_RINGS_NEEDED = 12;
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let gameRunning = false; // Does not start automatically!
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let startTime = Date.now();
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let score = 0;
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let ringsCollected = 0;
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let combo = 0;
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window.startFlight = function() {
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const overlay = document.getElementById('broomStartOverlay');
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if (overlay) {
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overlay.classList.add('hidden');
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overlay.style.display = 'none';
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}
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rings.length = 0;
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rings.push({ x: width + 60, y: height * 0.4, radius: 25, speed: 3.5, golden: false, collected: false, scale: 1, alpha: 1, pulse: 0 });
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rings.push({ x: width + 290, y: height * 0.65, radius: 25, speed: 3.6, golden: true, collected: false, scale: 1, alpha: 1, pulse: 0 });
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rings.push({ x: width + 530, y: height * 0.3, radius: 25, speed: 3.7, golden: false, collected: false, scale: 1, alpha: 1, pulse: 0 });
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score = 0;
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ringsCollected = 0;
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combo = 0;
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if (scoreVal) scoreVal.innerText = score;
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if (ringsVal) ringsVal.innerText = `0/${TOTAL_RINGS_NEEDED}`;
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if (comboVal) comboVal.innerText = '';
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startTime = Date.now();
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lastRingSpawn = Date.now();
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gameRunning = true;
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if (window.soundFX) window.soundFX.playWhoosh();
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if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(40);
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};
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// Explicitly bind click and pointerdown to start button for instant mobile activation
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const startFlightBtn = document.getElementById('startFlightBtn');
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if (startFlightBtn) {
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const onStartTrigger = (e) => {
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if (e) {
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e.preventDefault();
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e.stopPropagation();
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}
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window.startFlight();
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};
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startFlightBtn.addEventListener('click', onStartTrigger);
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startFlightBtn.addEventListener('pointerdown', onStartTrigger);
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}
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// Player (Broomstick)
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const player = {
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x: 90,
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y: 220,
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targetY: 220,
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targetX: 90,
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vx: 0,
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vy: 0,
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speed: 6.5,
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boost: 1.0,
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angle: 0,
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trail: []
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};
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// Flying Golden Rings
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const rings = [];
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let lastRingSpawn = Date.now();
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function spawnRing() {
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// Rings glide from right to left
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const ringY = Math.random() * (height - 120) + 60;
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const isGoldenBonus = Math.random() > 0.75;
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rings.push({
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x: width + 40,
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y: ringY,
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radius: isGoldenBonus ? 28 : 24,
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speed: (Math.random() * 1.5 + 3.2),
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golden: isGoldenBonus,
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collected: false,
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scale: 1.0,
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alpha: 1.0,
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pulse: 0
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});
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}
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// Sparkles & Confetti particles
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const particles = [];
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function spawnSparkles(x, y, color) {
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for (let i = 0; i < 18; i++) {
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const angle = Math.random() * Math.PI * 2;
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const spd = Math.random() * 5 + 2;
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particles.push({
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x: x,
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y: y,
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vx: Math.cos(angle) * spd,
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vy: Math.sin(angle) * spd,
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color: color || '#ffd700',
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size: Math.random() * 4 + 2,
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alpha: 1.0
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});
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}
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}
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// Initialize Canvas
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window.addEventListener('resize', resize);
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resize();
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// Controls: Keyboard
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const keysDown = {};
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window.addEventListener('keydown', e => {
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keysDown[e.key.toLowerCase()] = true;
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if (e.key === ' ' || e.key === 'Shift') {
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player.boost = 1.7;
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if (window.soundFX) window.soundFX.playWhoosh();
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}
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});
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window.addEventListener('keyup', e => {
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keysDown[e.key.toLowerCase()] = false;
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if (e.key === ' ' || e.key === 'Shift') player.boost = 1.0;
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});
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// Touch & Pointer Direct Steering (Smooth Follow-Touch)
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let touchSteering = false;
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function getCanvasCoords(clientX, clientY) {
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const rect = canvas.getBoundingClientRect();
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return {
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x: (clientX - rect.left) * (canvas.width / rect.width),
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y: (clientY - rect.top) * (canvas.height / rect.height)
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};
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}
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canvas.addEventListener('touchstart', e => {
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e.preventDefault();
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touchSteering = true;
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if (e.touches.length > 0) {
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const coords = getCanvasCoords(e.touches[0].clientX, e.touches[0].clientY);
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player.targetX = coords.x;
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player.targetY = coords.y;
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player.boost = 1.4;
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if (window.soundFX) window.soundFX.playWhoosh();
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}
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}, { passive: false });
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canvas.addEventListener('touchmove', e => {
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e.preventDefault();
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if (e.touches.length > 0) {
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const coords = getCanvasCoords(e.touches[0].clientX, e.touches[0].clientY);
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player.targetX = coords.x;
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player.targetY = coords.y;
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}
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}, { passive: false });
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canvas.addEventListener('touchend', e => {
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e.preventDefault();
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touchSteering = false;
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player.boost = 1.0;
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}, { passive: false });
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canvas.addEventListener('touchcancel', () => {
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touchSteering = false;
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player.boost = 1.0;
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});
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// Pointer events for Desktop Mouse
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canvas.addEventListener('pointerdown', e => {
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if (e.pointerType === 'mouse') {
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touchSteering = true;
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const coords = getCanvasCoords(e.clientX, e.clientY);
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player.targetX = coords.x;
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player.targetY = coords.y;
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player.boost = 1.5;
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if (window.soundFX) window.soundFX.playWhoosh();
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}
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});
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canvas.addEventListener('pointermove', e => {
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if (touchSteering) {
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const coords = getCanvasCoords(e.clientX, e.clientY);
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player.targetX = coords.x;
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player.targetY = coords.y;
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}
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});
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canvas.addEventListener('pointerup', () => {
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touchSteering = false;
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player.boost = 1.0;
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});
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// Mobile D-Pad Buttons
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function bindDpad(btnId, keyName) {
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const btn = document.getElementById(btnId);
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if (!btn) return;
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const start = (e) => { e.preventDefault(); keysDown[keyName] = true; };
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const end = (e) => { e.preventDefault(); keysDown[keyName] = false; };
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btn.addEventListener('touchstart', start, { passive: false });
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btn.addEventListener('touchend', end, { passive: false });
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btn.addEventListener('pointerdown', start);
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btn.addEventListener('pointerup', end);
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btn.addEventListener('pointerleave', end);
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}
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bindDpad('mBtnUp', 'arrowup');
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bindDpad('mBtnDown', 'arrowdown');
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bindDpad('mBtnLeft', 'arrowleft');
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bindDpad('mBtnRight', 'arrowright');
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const btnBoost = document.getElementById('mBtnBoost');
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if (btnBoost) {
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const startBoost = (e) => {
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e.preventDefault();
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player.boost = 1.8;
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if (window.soundFX) window.soundFX.playWhoosh();
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};
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const endBoost = (e) => {
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e.preventDefault();
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player.boost = 1.0;
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};
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btnBoost.addEventListener('touchstart', startBoost, { passive: false });
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btnBoost.addEventListener('touchend', endBoost, { passive: false });
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btnBoost.addEventListener('pointerdown', startBoost);
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btnBoost.addEventListener('pointerup', endBoost);
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btnBoost.addEventListener('pointerleave', endBoost);
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}
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function update() {
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if (!gameRunning) {
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// Idle gentle float before start
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player.y = (height * 0.5) + Math.sin(Date.now() * 0.003) * 8;
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player.angle = Math.sin(Date.now() * 0.003) * 0.04;
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return;
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}
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const elapsedSec = Math.floor((Date.now() - startTime) / 1000);
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if (timerVal) timerVal.innerText = elapsedSec + 's';
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// Spawn new rings continuously
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if (Date.now() - lastRingSpawn > 1400) {
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spawnRing();
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lastRingSpawn = Date.now();
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}
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// Steer player
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let ax = 0, ay = 0;
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if (keysDown['arrowup'] || keysDown['w']) ay -= 1;
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if (keysDown['arrowdown'] || keysDown['s']) ay += 1;
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if (keysDown['arrowleft'] || keysDown['a']) ax -= 1;
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if (keysDown['arrowright'] || keysDown['d']) ax += 1;
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if (touchSteering) {
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const dx = player.targetX - player.x;
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const dy = player.targetY - player.y;
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const dist = Math.hypot(dx, dy);
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if (dist > 8) {
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ax = dx / dist;
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ay = dy / dist;
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}
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}
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const curSpeed = player.speed * player.boost;
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player.vx = player.vx * 0.82 + ax * curSpeed * 0.24;
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player.vy = player.vy * 0.82 + ay * curSpeed * 0.24;
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player.x += player.vx;
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player.y += player.vy;
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// Keep inside bounds
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player.x = Math.max(35, Math.min(width - 55, player.x));
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player.y = Math.max(30, Math.min(height - 35, player.y));
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player.angle = Math.atan2(player.vy, player.vx + 3) * 0.5;
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// Particle trail from broom tail
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player.trail.push({ x: player.x - 24, y: player.y, alpha: 1, size: Math.random() * 4 + 2 });
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if (player.trail.length > 20) player.trail.shift();
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player.trail.forEach(p => { p.alpha *= 0.88; p.x -= 2; });
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// Update rings
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for (let i = rings.length - 1; i >= 0; i--) {
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const r = rings[i];
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r.x -= r.speed * (player.boost > 1.2 ? 1.4 : 1.0);
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r.pulse += 0.08;
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if (!r.collected) {
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// Check if player flew through ring
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const dist = Math.hypot(player.x - r.x, player.y - r.y);
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if (dist < r.radius + 18) {
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r.collected = true;
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ringsCollected++;
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combo++;
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const ringPts = (r.golden ? 300 : 150) * Math.min(4, combo);
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score += ringPts;
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if (scoreVal) scoreVal.innerText = score;
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if (ringsVal) ringsVal.innerText = `${ringsCollected}/${TOTAL_RINGS_NEEDED}`;
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if (comboVal) comboVal.innerText = combo > 1 ? `x${combo} Combo!` : '';
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if (window.soundFX) window.soundFX.playKeyChime();
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spawnSparkles(r.x, r.y, r.golden ? '#ffd700' : '#00ffff');
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// Check Course Win
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if (ringsCollected >= TOTAL_RINGS_NEEDED) {
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gameRunning = false;
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onCourseWin(elapsedSec);
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}
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}
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} else {
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// Animation after collection
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r.scale += 0.08;
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r.alpha -= 0.08;
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if (r.alpha <= 0) {
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rings.splice(i, 1);
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continue;
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}
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}
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// Remove rings that flew past screen
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if (r.x < -60) {
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if (!r.collected) {
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combo = 0; // Combo reset on miss
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if (comboVal) comboVal.innerText = '';
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}
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rings.splice(i, 1);
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}
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}
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// Update sparkles
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for (let i = particles.length - 1; i >= 0; i--) {
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const p = particles[i];
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p.x += p.vx;
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p.y += p.vy;
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p.alpha *= 0.92;
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if (p.alpha <= 0.02) {
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particles.splice(i, 1);
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}
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}
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}
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function render() {
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ctx.clearRect(0, 0, width, height);
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// Night sky gradient with Hogwarts towers silhouettes
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const skyGrad = ctx.createLinearGradient(0, 0, 0, height);
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skyGrad.addColorStop(0, '#0c0b17');
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skyGrad.addColorStop(1, '#1b142e');
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ctx.fillStyle = skyGrad;
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ctx.fillRect(0, 0, width, height);
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// Stars
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ctx.fillStyle = 'rgba(255, 255, 255, 0.6)';
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for (let i = 0; i < 25; i++) {
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const sx = (i * 37 + (Date.now() * 0.02)) % width;
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const sy = (i * 53) % (height * 0.65);
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ctx.fillRect(sx, sy, 1.5, 1.5);
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}
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// Hogwarts distant castle spires in background
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ctx.fillStyle = 'rgba(15, 12, 25, 0.85)';
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ctx.beginPath();
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ctx.moveTo(0, height);
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ctx.lineTo(80, height - 90);
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ctx.lineTo(120, height - 160);
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ctx.lineTo(160, height - 90);
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ctx.lineTo(240, height - 120);
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ctx.lineTo(310, height - 190);
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ctx.lineTo(380, height - 100);
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ctx.lineTo(460, height - 140);
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ctx.lineTo(550, height - 80);
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ctx.lineTo(650, height - 180);
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ctx.lineTo(750, height - 110);
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ctx.lineTo(width, height - 90);
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ctx.lineTo(width, height);
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ctx.closePath();
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ctx.fill();
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// Sparkle trail behind broom
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player.trail.forEach(p => {
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ctx.fillStyle = `rgba(229, 185, 72, ${p.alpha})`;
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ctx.beginPath();
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ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
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ctx.fill();
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});
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// Touch steer indicator
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if (touchSteering && gameRunning) {
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ctx.strokeStyle = 'rgba(229, 185, 72, 0.45)';
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ctx.lineWidth = 2;
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ctx.beginPath();
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ctx.arc(player.targetX, player.targetY, 22 + Math.sin(Date.now() * 0.01) * 3, 0, Math.PI * 2);
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ctx.stroke();
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}
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// Render Golden Rings
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rings.forEach(r => {
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ctx.save();
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ctx.translate(r.x, r.y);
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ctx.scale(r.scale, r.scale);
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ctx.globalAlpha = r.alpha;
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// Outer golden glow
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ctx.shadowColor = r.golden ? '#ffd700' : '#4cc9f0';
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ctx.shadowBlur = r.golden ? 18 : 12;
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// Ring Outer Circle
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ctx.strokeStyle = r.golden ? '#ffd700' : '#7209b7';
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ctx.lineWidth = r.golden ? 5 : 4;
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ctx.beginPath();
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ctx.arc(0, 0, r.radius, 0, Math.PI * 2);
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ctx.stroke();
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// Inner Ring Highlights
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ctx.strokeStyle = r.golden ? '#fff275' : '#4895ef';
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ctx.lineWidth = 2;
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ctx.beginPath();
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ctx.arc(0, 0, r.radius - 3, 0, Math.PI * 2);
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ctx.stroke();
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// Ring Mount / Pole at bottom
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ctx.fillStyle = '#6b5338';
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ctx.fillRect(-2, r.radius, 4, 30);
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ctx.restore();
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});
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ctx.shadowBlur = 0;
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// Render Sparkles
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particles.forEach(p => {
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ctx.fillStyle = p.color;
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ctx.globalAlpha = p.alpha;
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ctx.beginPath();
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ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
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ctx.fill();
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});
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ctx.globalAlpha = 1.0;
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// Player (Broom & Wizard)
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ctx.save();
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ctx.translate(player.x, player.y);
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ctx.rotate(player.angle);
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// Broomstick handle
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ctx.strokeStyle = '#5a3d1b';
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ctx.lineWidth = 5;
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ctx.beginPath();
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ctx.moveTo(-35, 2);
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ctx.lineTo(30, -2);
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ctx.stroke();
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// Broom twigs
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ctx.fillStyle = '#8a6229';
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ctx.beginPath();
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ctx.moveTo(-35, 2);
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ctx.lineTo(-55, -8);
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ctx.lineTo(-58, 12);
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ctx.closePath();
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ctx.fill();
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// Wizard silhouette (Cloak & Hat)
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ctx.fillStyle = '#1c172a';
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ctx.beginPath();
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ctx.arc(5, -12, 7, 0, Math.PI * 2);
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ctx.fill();
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// Hat
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ctx.fillStyle = '#120e1e';
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ctx.beginPath();
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ctx.moveTo(-4, -13);
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ctx.lineTo(14, -13);
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ctx.lineTo(2, -26);
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ctx.closePath();
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ctx.fill();
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// Gryffindor / House cloak fluttering
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ctx.fillStyle = '#800e13';
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ctx.beginPath();
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ctx.moveTo(0, -6);
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ctx.lineTo(-20, -10 + Math.sin(Date.now() * 0.012) * 3);
|
|
ctx.lineTo(-24, 6);
|
|
ctx.lineTo(10, 0);
|
|
ctx.closePath();
|
|
ctx.fill();
|
|
|
|
// Wand tip spark
|
|
ctx.fillStyle = '#ffff99';
|
|
ctx.shadowColor = '#ffff00';
|
|
ctx.shadowBlur = 12;
|
|
ctx.beginPath();
|
|
ctx.arc(24, -8, 3.5, 0, Math.PI * 2);
|
|
ctx.fill();
|
|
ctx.shadowBlur = 0;
|
|
|
|
ctx.restore();
|
|
}
|
|
|
|
function loop() {
|
|
update();
|
|
render();
|
|
requestAnimationFrame(loop);
|
|
}
|
|
requestAnimationFrame(loop);
|
|
|
|
async function onCourseWin(elapsedSec) {
|
|
let newItem = null;
|
|
try {
|
|
const res = await fetch('/api/broom/complete', {
|
|
method: 'POST',
|
|
headers: { 'Content-Type': 'application/json' },
|
|
body: JSON.stringify({ score: score, time_taken: elapsedSec })
|
|
});
|
|
const data = await res.json();
|
|
if (data.new_item) newItem = data.new_item;
|
|
} catch (e) {
|
|
console.error(e);
|
|
}
|
|
|
|
if (!newItem) {
|
|
newItem = {
|
|
id: "winged_key",
|
|
name: "Geflügelter Schlüssel",
|
|
icon: "🗝️",
|
|
desc: "Ein surrender Schlüssel mit Libellenflügeln. Er öffnet die Tür zur Duellier-Kammer!"
|
|
};
|
|
}
|
|
|
|
if (window.showChamberVictory) {
|
|
window.showChamberVictory({
|
|
chamberBadge: "Kammer I: Ring-Flug",
|
|
title: "🏆 Ring-Parcours Gemeistert!",
|
|
statsHtml: `<span>⏱️ Flugzeit: <strong>${elapsedSec}s</strong></span><span>✨ Punkte: <strong>${score} Pkt</strong></span><span>⭕ Ringe: <strong>${TOTAL_RINGS_NEEDED}/${TOTAL_RINGS_NEEDED}</strong></span>`,
|
|
item: newItem,
|
|
storyText: "Mit einem meisterhaften Sturzflug fängst du den surrenden <strong>geflügelten Schlüssel</strong>! Madam Hoochs Silberpfeife ertönt anerkennend über dem Schloss. Die massive Eichentür zur verzauberten <strong>Duellier-Kammer</strong> öffnet sich!",
|
|
nextUrl: "/duel",
|
|
nextBtnText: "➔ Weiter zu Kammer II: Spruch-Duell 🪄"
|
|
});
|
|
} else {
|
|
modalTitle.innerText = "🏆 Ring-Parcours Gemeistert!";
|
|
modalText.innerHTML = `Mit atemberaubenden Manövern hast du alle <strong>${TOTAL_RINGS_NEEDED} goldenen Ringe</strong> durchflogen!<br>Flugzeit: ${elapsedSec}s · Punkte: ${score}`;
|
|
modalBtn.innerText = "Weiter zum Zauberspruch-Duell 🪄";
|
|
modalBtn.onclick = () => { window.location.href = '/duel'; };
|
|
modalBackdrop.classList.add('show');
|
|
}
|
|
}
|
|
})();
|