Feature: Integrate all four Hogwarts mini-games (Duel, Potion Brewing, Cryptex Lock, Cornish Pixies)

This commit is contained in:
Maxi
2026-09-22 19:43:12 +02:00
parent 0e20549a44
commit 2ce944d1cd
13 changed files with 1662 additions and 13 deletions
Binary file not shown.
+165 -3
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@@ -56,6 +56,30 @@ ALL_ITEMS = {
"action": "spark_wand",
"action_label": "Funkenregen sprühen ⚡"
},
"felix_felicis": {
"id": "felix_felicis",
"name": "Felix Felicis",
"icon": "🧪",
"desc": "Ein Tropfen flüssiges Gold! Verleiht dir unerschütterliches Glück bei deinen magischen Taten.",
"action": "lucky_aura",
"action_label": "Glücks-Aura aktivieren 🍀"
},
"cryptex_key": {
"id": "cryptex_key",
"name": "Schlüssel der Gründer",
"icon": "🗝️",
"desc": "Ein schwerer, mit uralten Runen gravierter Messingschlüssel aus dem Tresor von Hogwarts.",
"action": "inspect_key",
"action_label": "Runen betrachten 🔍"
},
"pixie_jar": {
"id": "pixie_jar",
"name": "Wichtelglas",
"icon": "🧚",
"desc": "Ein dickbauchiges Glas mit einem gebannten blauen Wichtel. Er schneidet lustige Fratzen!",
"action": "poke_jar",
"action_label": "Glas antippen ⚡"
},
"snape_scroll": {
"id": "snape_scroll",
"name": "Snapes Logik-Rolle",
@@ -81,6 +105,8 @@ HOUSES = {
"hufflepuff": {"id": "hufflepuff", "name": "Hufflepuff", "icon": "🦡", "color": "#ecb939", "accent": "#372e29"}
}
CRYPTEX_SOLUTION = ["🦁", "🌙", "🔥", "🪄"]
def get_session_state(request: Request) -> dict:
if "escape" not in request.session:
request.session["escape"] = {
@@ -91,6 +117,9 @@ def get_session_state(request: Request) -> dict:
"broom_score": 0,
"broom_time": 0,
"duel_solved": False,
"brew_solved": False,
"cryptex_solved": False,
"pixies_solved": False,
"bottles_solved": False,
"sliding_solved": False,
"started_at": datetime.datetime.utcnow().isoformat(),
@@ -101,14 +130,26 @@ def get_session_state(request: Request) -> dict:
state = request.session["escape"]
if "inventory" not in state:
state["inventory"] = ["wand", "broom", "snape_scroll"]
if state.get("duel_solved"):
if state.get("duel_solved") and "duel_badge" not in state["inventory"]:
state["inventory"].append("duel_badge")
if state.get("bottles_solved"):
if state.get("brew_solved") and "felix_felicis" not in state["inventory"]:
state["inventory"].append("felix_felicis")
if state.get("cryptex_solved") and "cryptex_key" not in state["inventory"]:
state["inventory"].append("cryptex_key")
if state.get("pixies_solved") and "pixie_jar" not in state["inventory"]:
state["inventory"].append("pixie_jar")
if state.get("bottles_solved") and "philosophers_stone" not in state["inventory"]:
state["inventory"].append("philosophers_stone")
if "house" not in state:
state["house"] = "gryffindor"
if "duel_solved" not in state:
state["duel_solved"] = False
if "brew_solved" not in state:
state["brew_solved"] = False
if "cryptex_solved" not in state:
state["cryptex_solved"] = False
if "pixies_solved" not in state:
state["pixies_solved"] = False
request.session["escape"] = state
return request.session["escape"]
@@ -161,6 +202,42 @@ async def page_duel(request: Request):
context=get_template_context(request, state, lang)
)
@app.get("/brew", response_class=HTMLResponse)
async def page_brew(request: Request):
state = get_session_state(request)
lang = request.query_params.get("lang", state.get("lang", "de"))
state["lang"] = lang
request.session["escape"] = state
return templates.TemplateResponse(
request=request,
name="brew.html",
context=get_template_context(request, state, lang)
)
@app.get("/cryptex", response_class=HTMLResponse)
async def page_cryptex(request: Request):
state = get_session_state(request)
lang = request.query_params.get("lang", state.get("lang", "de"))
state["lang"] = lang
request.session["escape"] = state
return templates.TemplateResponse(
request=request,
name="cryptex.html",
context=get_template_context(request, state, lang)
)
@app.get("/pixies", response_class=HTMLResponse)
async def page_pixies(request: Request):
state = get_session_state(request)
lang = request.query_params.get("lang", state.get("lang", "de"))
state["lang"] = lang
request.session["escape"] = state
return templates.TemplateResponse(
request=request,
name="pixies.html",
context=get_template_context(request, state, lang)
)
@app.get("/chess")
async def redirect_chess():
# Graceful redirect for old links
@@ -219,6 +296,9 @@ async def api_get_inventory(request: Request):
"score": state.get("broom_score", 0),
"broom_solved": state.get("broom_solved", False),
"duel_solved": state.get("duel_solved", False),
"brew_solved": state.get("brew_solved", False),
"cryptex_solved": state.get("cryptex_solved", False),
"pixies_solved": state.get("pixies_solved", False),
"bottles_solved": state.get("bottles_solved", False),
"sliding_solved": state.get("sliding_solved", False)
})
@@ -247,6 +327,9 @@ async def api_reset_state(request: Request):
"broom_score": 0,
"broom_time": 0,
"duel_solved": False,
"brew_solved": False,
"cryptex_solved": False,
"pixies_solved": False,
"bottles_solved": False,
"sliding_solved": False,
"started_at": datetime.datetime.utcnow().isoformat(),
@@ -283,11 +366,90 @@ async def api_duel_complete(request: Request):
request.session["escape"] = state
return JSONResponse({
"success": True,
"message": "Zauberspruch-Duell gewonnen! Die Pforte zur Flammenkammer steht weit offen!",
"message": "Zauberspruch-Duell gewonnen! Die Pforte zur Brauküche steht weit offen!",
"new_item": ALL_ITEMS["duel_badge"],
"state": state
})
@app.post("/api/brew/complete")
async def api_brew_complete(request: Request):
state = get_session_state(request)
state["brew_solved"] = True
if "inventory" not in state:
state["inventory"] = ["wand", "broom", "snape_scroll"]
if "felix_felicis" not in state["inventory"]:
state["inventory"].append("felix_felicis")
request.session["escape"] = state
return JSONResponse({
"success": True,
"message": "Goldener Glanz erfüllt den Kessel! Felix Felicis ist meisterhaft gebraut.",
"new_item": ALL_ITEMS["felix_felicis"],
"state": state
})
@app.post("/api/cryptex/unlock")
async def api_cryptex_unlock(request: Request):
try:
data = await request.json()
except Exception:
data = {}
combo = data.get("combination", [])
# Check match against CRYPTEX_SOLUTION ["🦁", "🌙", "🔥", "🪄"]
is_correct = False
if combo == CRYPTEX_SOLUTION:
is_correct = True
elif combo == [0, 1, 0, 1]:
is_correct = True
elif combo == ["lion", "moon", "fire", "wand"]:
is_correct = True
if not is_correct:
return JSONResponse({
"success": False,
"message": "Die Runenzylinder rasten nicht ein. Die Gravur bleibt verschlossen!"
})
state = get_session_state(request)
state["cryptex_solved"] = True
if "inventory" not in state:
state["inventory"] = ["wand", "broom", "snape_scroll"]
if "cryptex_key" not in state["inventory"]:
state["inventory"].append("cryptex_key")
request.session["escape"] = state
return JSONResponse({
"success": True,
"message": "Das Runenschloss springt mit einem goldenen Glühen auf! Der Schlüssel der Gründer gehört dir.",
"new_item": ALL_ITEMS["cryptex_key"],
"state": state
})
@app.post("/api/pixies/complete")
async def api_pixies_complete(request: Request):
try:
data = await request.json()
except Exception:
data = {}
caught = int(data.get("caught", 0))
if caught < 10:
return JSONResponse({
"success": False,
"message": f"Du hast erst {caught}/10 Wichtel gebannt. Halte durch!"
})
state = get_session_state(request)
state["pixies_solved"] = True
if "inventory" not in state:
state["inventory"] = ["wand", "broom", "snape_scroll"]
if "pixie_jar" not in state["inventory"]:
state["inventory"].append("pixie_jar")
request.session["escape"] = state
return JSONResponse({
"success": True,
"message": "Alle frechen Wichtel mit Immobilus gebannt! Das Wichtelglas wandert in deinen Beutel.",
"new_item": ALL_ITEMS["pixie_jar"],
"state": state
})
@app.post("/api/bottles/drink")
async def api_bottles_drink(request: Request):
try:
+492
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@@ -1190,3 +1190,495 @@ body {
}
}
/* ========================================================
MINI-GAME: DIE ZAUBERTRANK-BRAUKÜCHE (/brew)
======================================================== */
.brew-container {
max-width: 650px;
margin: 0 auto;
display: flex;
flex-direction: column;
align-items: center;
gap: 1.25rem;
}
.recipe-book {
background: linear-gradient(135deg, #2b1f14, #19120b);
border: 2px solid var(--gold);
border-radius: 12px;
padding: 1rem 1.25rem;
width: 100%;
box-shadow: 0 8px 25px rgba(0, 0, 0, 0.7);
text-align: center;
}
.recipe-step-badge {
display: inline-block;
background: rgba(212, 175, 55, 0.2);
border: 1px solid var(--gold);
color: var(--gold);
padding: 0.25rem 0.75rem;
border-radius: 20px;
font-size: 0.85rem;
font-weight: bold;
margin-bottom: 0.5rem;
}
.cauldron-wrapper {
position: relative;
width: 280px;
height: 280px;
display: flex;
justify-content: center;
align-items: center;
margin: 0.5rem 0;
touch-action: none;
}
.cauldron-pot {
width: 250px;
height: 230px;
background: radial-gradient(circle at 35% 30%, #4a4a55 0%, #202025 50%, #0d0d12 100%);
border-radius: 50% 50% 45% 45% / 30% 30% 60% 60%;
border: 6px solid #1a1a20;
box-shadow: 0 15px 35px rgba(0, 0, 0, 0.9), inset 0 -10px 20px rgba(0, 0, 0, 0.8);
position: relative;
display: flex;
justify-content: center;
align-items: flex-start;
padding-top: 25px;
}
.cauldron-pot::before {
content: '';
position: absolute;
top: 5px;
width: 210px;
height: 48px;
border-radius: 50%;
background: #111116;
border: 4px solid #2d2d38;
}
.cauldron-pot::after {
content: '';
position: absolute;
bottom: -16px;
width: 120px;
height: 18px;
background: #000;
border-radius: 50%;
filter: blur(8px);
}
.potion-surface {
position: absolute;
top: 12px;
width: 190px;
height: 36px;
border-radius: 50%;
background: radial-gradient(ellipse at center, #2ecc71 0%, #16a085 60%, #0e5042 100%);
box-shadow: 0 0 20px #2ecc71;
overflow: hidden;
transition: background 1s ease, box-shadow 1s ease;
}
.potion-surface.state-stir {
background: radial-gradient(ellipse at center, #9b59b6 0%, #8e44ad 60%, #4a235a 100%);
box-shadow: 0 0 25px #9b59b6;
}
.potion-surface.state-heat {
background: radial-gradient(ellipse at center, #e67e22 0%, #d35400 60%, #78281f 100%);
box-shadow: 0 0 25px #e67e22;
}
.potion-surface.state-gold {
background: radial-gradient(ellipse at center, #fff6a5 0%, #f1c40f 50%, #b7950b 100%);
box-shadow: 0 0 35px #f1c40f, 0 0 60px rgba(241, 196, 15, 0.6);
animation: goldShimmer 1.5s infinite alternate;
}
@keyframes goldShimmer {
0% { filter: brightness(1) drop-shadow(0 0 10px #f1c40f); }
100% { filter: brightness(1.3) drop-shadow(0 0 30px #fff); }
}
.cauldron-fire {
position: absolute;
bottom: 5px;
font-size: 2.2rem;
animation: flameFlicker 0.8s infinite alternate;
pointer-events: none;
}
/* Stir Interactive Ring */
.stir-circle {
position: absolute;
width: 180px;
height: 180px;
border-radius: 50%;
border: 3px dashed var(--gold);
display: none;
align-items: center;
justify-content: center;
pointer-events: auto;
cursor: grab;
animation: rotateDashed 6s linear infinite;
}
.stir-circle.active {
display: flex;
}
.stir-arrow-hint {
font-size: 1.8rem;
position: absolute;
top: 5px;
right: 35px;
}
@keyframes rotateDashed {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
/* Ingredient Shelf */
.ingredients-shelf {
display: flex;
gap: 0.75rem;
justify-content: center;
flex-wrap: wrap;
width: 100%;
}
.ingredient-btn {
background: rgba(30, 24, 40, 0.85);
border: 2px solid #5a422d;
border-radius: 12px;
padding: 0.6rem 0.8rem;
display: flex;
flex-direction: column;
align-items: center;
gap: 0.25rem;
color: var(--text-light);
cursor: pointer;
transition: all 0.2s;
user-select: none;
min-width: 90px;
}
.ingredient-btn:hover, .ingredient-btn:active {
border-color: var(--gold);
transform: translateY(-3px) scale(1.03);
box-shadow: 0 6px 16px rgba(212, 175, 55, 0.3);
}
.ingredient-btn.done {
opacity: 0.5;
border-color: #27ae60;
pointer-events: none;
}
.ing-icon {
font-size: 1.8rem;
}
.ing-name {
font-size: 0.85rem;
font-weight: bold;
}
.ing-count {
font-size: 0.75rem;
color: var(--gold);
background: rgba(0, 0, 0, 0.4);
padding: 0.1rem 0.5rem;
border-radius: 10px;
}
/* Heat Bellows Bar */
.heat-control-panel {
display: none;
flex-direction: column;
align-items: center;
width: 100%;
gap: 0.75rem;
}
.heat-control-panel.active {
display: flex;
}
.temp-bar-container {
width: 100%;
max-width: 320px;
height: 24px;
background: #111;
border: 2px solid #555;
border-radius: 12px;
position: relative;
overflow: hidden;
}
.temp-ideal-zone {
position: absolute;
left: 60%;
width: 25%;
height: 100%;
background: rgba(46, 204, 113, 0.4);
border-left: 2px dashed #2ecc71;
border-right: 2px dashed #2ecc71;
}
.temp-indicator {
height: 100%;
width: 10%;
background: linear-gradient(90deg, #3498db, #f39c12, #e74c3c);
border-radius: 10px;
transition: width 0.15s ease-out;
}
.bellows-btn {
background: linear-gradient(180deg, #c0392b, #962d22);
border: 2px solid #e74c3c;
border-radius: 12px;
color: #fff;
padding: 0.75rem 1.5rem;
font-size: 1.1rem;
font-family: inherit;
font-weight: bold;
cursor: pointer;
box-shadow: 0 6px 18px rgba(231, 76, 60, 0.4);
display: inline-flex;
align-items: center;
gap: 0.5rem;
user-select: none;
touch-action: manipulation;
}
.bellows-btn:active {
transform: scale(0.95);
background: #e74c3c;
}
/* ========================================================
MINI-GAME: DAS RUNEN-DREHSCHLOSS / CRYPTEX (/cryptex)
======================================================== */
.cryptex-container {
max-width: 600px;
margin: 0 auto;
display: flex;
flex-direction: column;
align-items: center;
gap: 1.25rem;
}
.cryptex-box {
background: linear-gradient(180deg, #3a2b1d 0%, #1f160e 50%, #120d08 100%);
border: 4px solid var(--gold);
border-radius: 16px;
padding: 1.25rem 1rem;
box-shadow: 0 12px 35px rgba(0, 0, 0, 0.9), inset 0 0 25px rgba(212, 175, 55, 0.15);
width: 100%;
position: relative;
}
.cryptex-frame-line {
position: absolute;
top: 50%;
left: 4%;
right: 4%;
height: 4px;
background: rgba(212, 175, 55, 0.85);
box-shadow: 0 0 10px var(--gold);
transform: translateY(-50%);
pointer-events: none;
z-index: 10;
}
.cryptex-rings-row {
display: flex;
justify-content: space-around;
gap: 0.5rem;
position: relative;
z-index: 5;
}
.cryptex-dial {
display: flex;
flex-direction: column;
align-items: center;
gap: 0.5rem;
flex: 1;
}
.dial-step-btn {
background: rgba(212, 175, 55, 0.15);
border: 1px solid var(--gold);
color: var(--gold);
border-radius: 8px;
width: 44px;
height: 38px;
font-size: 1.2rem;
display: flex;
justify-content: center;
align-items: center;
cursor: pointer;
user-select: none;
touch-action: manipulation;
transition: all 0.15s;
}
.dial-step-btn:active {
background: var(--gold);
color: #120d08;
transform: scale(0.92);
}
.dial-cylinder {
width: 100%;
max-width: 90px;
height: 90px;
background: linear-gradient(180deg, #1b1712 0%, #4a3822 50%, #15110c 100%);
border: 3px solid #8c6e3b;
border-radius: 12px;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
box-shadow: inset 0 8px 12px rgba(0,0,0,0.8), inset 0 -8px 12px rgba(0,0,0,0.8);
position: relative;
user-select: none;
}
.dial-symbol {
font-size: 2.4rem;
filter: drop-shadow(0 2px 6px rgba(0,0,0,0.8));
transition: transform 0.2s ease;
}
.dial-label {
font-size: 0.72rem;
color: var(--gold-light);
margin-top: -2px;
font-weight: bold;
}
/* ========================================================
MINI-GAME: WICHTEL-PANIK / CORNISH PIXIES (/pixies)
======================================================== */
.pixies-container {
max-width: 580px;
margin: 0 auto;
display: flex;
flex-direction: column;
align-items: center;
gap: 1rem;
}
.pixies-hud {
display: flex;
justify-content: space-between;
width: 100%;
background: rgba(20, 15, 30, 0.85);
border: 2px solid var(--gold);
border-radius: 12px;
padding: 0.6rem 1rem;
font-size: 1.1rem;
box-shadow: 0 4px 15px rgba(0,0,0,0.6);
}
.pixies-arena {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 0.75rem;
width: 100%;
aspect-ratio: 1 / 1;
background: linear-gradient(135deg, #1f1728, #100b17);
border: 3px solid #4a3461;
border-radius: 16px;
padding: 0.75rem;
box-shadow: inset 0 0 25px rgba(0,0,0,0.8);
touch-action: manipulation;
}
.pixie-hole {
background: radial-gradient(circle, #2b1f3d 0%, #150f20 80%);
border: 2px solid #3c2a50;
border-radius: 12px;
position: relative;
overflow: hidden;
display: flex;
justify-content: center;
align-items: center;
cursor: pointer;
user-select: none;
box-shadow: inset 0 6px 10px rgba(0,0,0,0.7);
}
.hole-decor {
font-size: 1.5rem;
opacity: 0.25;
position: absolute;
bottom: 6px;
pointer-events: none;
}
.pixie-target {
font-size: 3.2rem;
position: absolute;
transform: translateY(120%);
transition: transform 0.2s cubic-bezier(0.18, 0.89, 0.32, 1.28);
pointer-events: auto;
filter: drop-shadow(0 4px 8px rgba(0,0,0,0.8));
animation: pixieFloat 0.8s infinite alternate ease-in-out;
}
.pixie-target.active {
transform: translateY(0);
}
.pixie-target.frozen {
filter: drop-shadow(0 0 12px #3498db) hue-rotate(180deg) brightness(1.2);
animation: none;
transform: translateY(0) scale(1.08);
}
.pixie-target.neville {
font-size: 3.4rem;
animation: shakeNeville 0.4s infinite alternate;
}
@keyframes pixieFloat {
0% { transform: translateY(-4px) rotate(-3deg); }
100% { transform: translateY(4px) rotate(3deg); }
}
@keyframes shakeNeville {
0% { transform: translateY(0) rotate(-5deg); }
100% { transform: translateY(0) rotate(5deg); }
}
@media (max-width: 480px) {
.cauldron-wrapper {
width: 240px;
height: 240px;
}
.cauldron-pot {
width: 215px;
height: 200px;
}
.dial-cylinder {
height: 75px;
}
.dial-symbol {
font-size: 2rem;
}
.pixie-target {
font-size: 2.6rem;
}
}
+227
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@@ -0,0 +1,227 @@
// Zaubertrank-Brauküche (Felix Felicis Potion Brewing Engine)
(function() {
let currentStep = 1; // 1: Ingredients, 2: Stirring, 3: Heat, 4: Done
const ingredients = {
dragon: 0,
mandrake: 0,
star: 0
};
const targetIngredients = {
dragon: 2,
mandrake: 1,
star: 1
};
// DOM Elements
const stepBadge = document.getElementById('stepBadge');
const stepInstruction = document.getElementById('stepInstruction');
const stepSubtext = document.getElementById('stepSubtext');
const ingredientsShelf = document.getElementById('ingredientsShelf');
const potionSurface = document.getElementById('potionSurface');
const stirCircle = document.getElementById('stirCircle');
const stirTracker = document.getElementById('stirTracker');
const stirCounterText = document.getElementById('stirCounterText');
const stirCountSpan = document.getElementById('stirCount');
const heatPanel = document.getElementById('heatPanel');
const tempIndicator = document.getElementById('tempIndicator');
const heatTimerSpan = document.getElementById('heatTimer');
const successPanel = document.getElementById('successPanel');
const cauldronZone = document.getElementById('cauldronZone');
// Step 1: Add Ingredient
window.addIngredient = function(type) {
if (currentStep !== 1) return;
if (ingredients[type] >= targetIngredients[type]) return;
ingredients[type]++;
if (window.soundFX) window.soundFX.playBottleClink();
// Update UI Badge
if (type === 'dragon') {
document.getElementById('countDragon').innerText = `${ingredients.dragon} / ${targetIngredients.dragon}`;
if (ingredients.dragon >= targetIngredients.dragon) document.getElementById('ingDragon').classList.add('done');
} else if (type === 'mandrake') {
document.getElementById('countMandrake').innerText = `${ingredients.mandrake} / ${targetIngredients.mandrake}`;
if (ingredients.mandrake >= targetIngredients.mandrake) document.getElementById('ingMandrake').classList.add('done');
} else if (type === 'star') {
document.getElementById('countStar').innerText = `${ingredients.star} / ${targetIngredients.star}`;
if (ingredients.star >= targetIngredients.star) document.getElementById('ingStar').classList.add('done');
}
// Ripple effect on surface
potionSurface.style.transform = 'scale(1.08)';
setTimeout(() => potionSurface.style.transform = 'scale(1)', 200);
// Check if all ingredients added
const total = ingredients.dragon + ingredients.mandrake + ingredients.star;
if (total === 4) {
setTimeout(startStep2, 600);
}
};
// Step 2: Stirring
let completedStirs = 0;
let lastAngle = null;
let accumulatedAngle = 0;
function startStep2() {
currentStep = 2;
stepBadge.innerText = "Schritt 2: Gleichmäßig rühren";
stepInstruction.innerText = "Rühre den Sud 3 Runden im Uhrzeigersinn!";
stepSubtext.innerText = "Führe deinen Finger oder die Maus im Kreis über dem Kessel oder tippe ihn an.";
ingredientsShelf.style.display = 'none';
stirCounterText.style.display = 'block';
stirCircle.classList.add('active');
potionSurface.className = 'potion-surface state-stir';
if (window.soundFX) window.soundFX.playStoneSlide();
}
// Touch / Pointer stirring logic
let isStirring = false;
function getAngle(e) {
const rect = cauldronZone.getBoundingClientRect();
const centerX = rect.left + rect.width / 2;
const centerY = rect.top + rect.height / 2;
const clientX = e.touches ? e.touches[0].clientX : e.clientX;
const clientY = e.touches ? e.touches[0].clientY : e.clientY;
return Math.atan2(clientY - centerY, clientX - centerX) * (180 / Math.PI);
}
function onStirStart(e) {
if (currentStep !== 2) return;
isStirring = true;
lastAngle = getAngle(e);
}
function onStirMove(e) {
if (currentStep !== 2 || !isStirring) return;
e.preventDefault();
const angle = getAngle(e);
if (lastAngle !== null) {
let diff = angle - lastAngle;
// Handle wrap-around
if (diff < -180) diff += 360;
if (diff > 180) diff -= 360;
// Only count clockwise
if (diff > 0) {
accumulatedAngle += diff;
if (accumulatedAngle >= 360) {
accumulatedAngle -= 360;
incrementStir();
}
}
}
lastAngle = angle;
}
function onStirEnd() {
isStirring = false;
lastAngle = null;
}
function incrementStir() {
completedStirs++;
stirCountSpan.innerText = completedStirs;
if (window.soundFX) window.soundFX.playBottleClink();
if (completedStirs >= 3) {
stirCircle.classList.remove('active');
stirCounterText.style.display = 'none';
setTimeout(startStep3, 600);
}
}
// Direct tap fallback for mobile
cauldronZone.addEventListener('click', () => {
if (currentStep === 2 && !isStirring) {
incrementStir();
}
});
cauldronZone.addEventListener('mousedown', onStirStart);
window.addEventListener('mousemove', onStirMove);
window.addEventListener('mouseup', onStirEnd);
cauldronZone.addEventListener('touchstart', onStirStart, { passive: false });
window.addEventListener('touchmove', onStirMove, { passive: false });
window.addEventListener('touchend', onStirEnd);
// Step 3: Heat Control
let currentTemp = 35; // percent (0-100)
let heatTimer = 0.0;
let heatInterval = null;
function startStep3() {
currentStep = 3;
stepBadge.innerText = "Schritt 3: Hitze balancieren";
stepInstruction.innerText = "Pumpe mit dem Blasebalg, um die Hitze im grünen Bereich zu halten!";
stepSubtext.innerText = "Halte die Nadel für 4 Sekunden im grünen Bereich (60% - 85%).";
potionSurface.className = 'potion-surface state-heat';
heatPanel.classList.add('active');
if (window.soundFX) window.soundFX.playWhoosh();
heatInterval = setInterval(updateHeatLoop, 50);
}
window.pumpHeat = function() {
if (currentStep !== 3) return;
currentTemp = Math.min(100, currentTemp + 15);
if (window.soundFX) window.soundFX.playWhoosh();
};
function updateHeatLoop() {
if (currentStep !== 3) return;
// Slow cooling down
currentTemp = Math.max(0, currentTemp - 0.55);
tempIndicator.style.width = currentTemp + '%';
// Check ideal zone (60% to 85%)
if (currentTemp >= 60 && currentTemp <= 85) {
heatTimer += 0.05;
heatTimerSpan.innerText = heatTimer.toFixed(1);
tempIndicator.style.background = '#2ecc71';
} else {
tempIndicator.style.background = 'linear-gradient(90deg, #3498db, #f39c12, #e74c3c)';
}
if (heatTimer >= 4.0) {
clearInterval(heatInterval);
finishPotionBrew();
}
}
// Step 4: Victory
async function finishPotionBrew() {
currentStep = 4;
stepBadge.innerText = "✅ Trank vollendet!";
stepBadge.style.background = "rgba(46, 204, 113, 0.3)";
stepBadge.style.borderColor = "#2ecc71";
stepBadge.style.color = "#2ecc71";
stepInstruction.innerText = "Felix Felicis strahlt in reinem Gold!";
stepSubtext.innerText = "Dein Zaubertrank ist perfekt gelungen.";
heatPanel.classList.remove('active');
potionSurface.className = 'potion-surface state-gold';
if (window.soundFX) window.soundFX.playMagicSuccess();
// API Completion Call
try {
const res = await fetch('/api/brew/complete', { method: 'POST' });
const data = await res.json();
if (data.new_item && window.notifyNewItem) {
window.notifyNewItem(data.new_item);
}
} catch (e) {
console.error("Brew complete error:", e);
}
successPanel.style.display = 'block';
}
})();
+137
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// Magisches Runen-Drehschloss (Cryptex Engine)
(function() {
const DIALS = [
// Dial 0: Houses
[
{ icon: '🦁', name: 'Löwe' },
{ icon: '🐍', name: 'Schlange' },
{ icon: '🦅', name: 'Rabe' },
{ icon: '🦡', name: 'Dachs' }
],
// Dial 1: Astral
[
{ icon: '☀️', name: 'Sonne' },
{ icon: '🌙', name: 'Mond' },
{ icon: '⭐', name: 'Stern' },
{ icon: '⚡', name: 'Blitz' }
],
// Dial 2: Elements
[
{ icon: '🔥', name: 'Feuer' },
{ icon: '💧', name: 'Wasser' },
{ icon: '🌿', name: 'Kräuter' },
{ icon: '💨', name: 'Wind' }
],
// Dial 3: Artifacts
[
{ icon: '🗝️', name: 'Schlüssel' },
{ icon: '🪄', name: 'Zauberstab' },
{ icon: '📜', name: 'Rolle' },
{ icon: '⚗️', name: 'Phiole' }
]
];
// Initial indices (unsolved)
const state = [0, 0, 1, 0];
let isUnlocked = false;
// Elements
const feedbackBox = document.getElementById('cryptexFeedback');
const successPanel = document.getElementById('cryptexSuccess');
const unlockBtn = document.getElementById('unlockCryptexBtn');
window.stepDial = function(dialIdx, dir) {
if (isUnlocked) return;
const dial = DIALS[dialIdx];
state[dialIdx] = (state[dialIdx] + dir + dial.length) % dial.length;
const symEl = document.getElementById(`sym${dialIdx}`);
const lblEl = document.getElementById(`lbl${dialIdx}`);
// Quick flip animation
symEl.style.transform = dir > 0 ? 'translateY(15px) scale(0.8)' : 'translateY(-15px) scale(0.8)';
symEl.style.opacity = '0.3';
setTimeout(() => {
const currentItem = dial[state[dialIdx]];
symEl.innerText = currentItem.icon;
lblEl.innerText = currentItem.name;
symEl.style.transform = 'translateY(0) scale(1)';
symEl.style.opacity = '1';
}, 100);
if (window.soundFX) window.soundFX.playStoneSlide();
};
window.checkCryptex = async function() {
if (isUnlocked) return;
const currentCombination = [
DIALS[0][state[0]].icon,
DIALS[1][state[1]].icon,
DIALS[2][state[2]].icon,
DIALS[3][state[3]].icon
];
try {
const res = await fetch('/api/cryptex/unlock', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ combination: currentCombination })
});
const data = await res.json();
if (data.success) {
isUnlocked = true;
unlockBtn.style.display = 'none';
if (window.soundFX) {
window.soundFX.playKeyChime();
window.soundFX.playMagicSuccess();
}
// Show golden shine on cylinders
document.querySelectorAll('.dial-cylinder').forEach(c => {
c.style.borderColor = 'var(--gold)';
c.style.boxShadow = '0 0 20px var(--gold)';
});
if (feedbackBox) {
feedbackBox.style.display = 'block';
feedbackBox.style.background = 'rgba(46, 204, 113, 0.25)';
feedbackBox.style.border = '1px solid #2ecc71';
feedbackBox.style.color = '#2ecc71';
feedbackBox.innerText = data.message;
}
if (data.new_item && window.notifyNewItem) {
window.notifyNewItem(data.new_item);
}
setTimeout(() => {
if (successPanel) successPanel.style.display = 'block';
}, 800);
} else {
if (window.soundFX) window.soundFX.playWhoosh();
const box = document.querySelector('.cryptex-box');
box.style.transform = 'translateX(-8px)';
setTimeout(() => box.style.transform = 'translateX(8px)', 80);
setTimeout(() => box.style.transform = 'translateX(-4px)', 160);
setTimeout(() => box.style.transform = 'translateX(0)', 240);
if (feedbackBox) {
feedbackBox.style.display = 'block';
feedbackBox.style.background = 'rgba(231, 76, 60, 0.25)';
feedbackBox.style.border = '1px solid #e74c3c';
feedbackBox.style.color = '#e74c3c';
feedbackBox.innerText = data.message;
}
}
} catch (e) {
console.error("Cryptex check error:", e);
}
};
})();
+12
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@@ -156,6 +156,18 @@
} else if (action === 'broom_polish') {
if (window.soundFX) window.soundFX.playWhoosh();
showFloatingToast("🧹 Der Nimbus 2000 glänzt wie neu. Die Zweige sind perfekt gestutzt!");
} else if (action === 'spark_wand') {
if (window.soundFX) window.soundFX.playWhoosh();
showFloatingToast("⚡ Magische Funken sprühen aus deiner Zauberstabspitze!");
} else if (action === 'lucky_aura') {
if (window.soundFX) window.soundFX.playMagicSuccess();
showFloatingToast("🍀 Ein Tropfen Felix Felicis! Eine Welle goldenen Glücks erfüllt deine Adern!");
} else if (action === 'inspect_key') {
if (window.soundFX) window.soundFX.playKeyChime();
showFloatingToast("🗝️ Die Gravur der vier Gründer leuchtet warm auf: 'Hogwarts, Hogwarts, warzenschweinig alt...'");
} else if (action === 'poke_jar') {
if (window.soundFX) window.soundFX.playWhoosh();
showFloatingToast("🧚 *Klopf-Klopf!* Der blaue Wichtel im Glas verzieht frech das Gesicht!");
} else if (action === 'examine_key') {
if (window.soundFX) window.soundFX.playKeyChime();
showFloatingToast("🗝️ Der alte Silberschlüssel ist schwer und trägt Spuren vergangener Kämpfe.");
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// Wichtel-Panik / Cornish Pixies Arcade Engine
(function() {
let score = 0;
const targetScore = 10;
let timeLeft = 35;
let gameRunning = false;
let timerInterval = null;
let spawnTimeout = null;
// DOM Elements
const scoreEl = document.getElementById('pixieScore');
const timerEl = document.getElementById('pixieTimer');
const startBtn = document.getElementById('startPixieBtn');
const startOverlay = document.getElementById('startOverlay');
const successPanel = document.getElementById('pixieSuccess');
const holes = document.querySelectorAll('.pixie-hole');
const activeTargets = new Map(); // holeIndex -> { type: 'pixie'|'neville', timer: id }
window.startPixieHunt = function() {
if (gameRunning) return;
gameRunning = true;
score = 0;
timeLeft = 35;
scoreEl.innerText = score;
timerEl.innerText = timeLeft;
startOverlay.style.display = 'none';
if (successPanel) successPanel.style.display = 'none';
if (window.soundFX) window.soundFX.playWhoosh();
// Start countdown
timerInterval = setInterval(() => {
timeLeft--;
timerEl.innerText = timeLeft;
if (timeLeft <= 0) {
endGame(false);
}
}, 1000);
scheduleNextSpawn();
};
function scheduleNextSpawn() {
if (!gameRunning) return;
const delay = Math.random() * 400 + 400; // 400ms - 800ms
spawnTimeout = setTimeout(() => {
spawnTarget();
scheduleNextSpawn();
}, delay);
}
function spawnTarget() {
if (!gameRunning) return;
// Find available holes
const available = [];
for (let i = 0; i < 9; i++) {
if (!activeTargets.has(i)) available.push(i);
}
if (available.length === 0) return;
const holeIdx = available[Math.floor(Math.random() * available.length)];
const targetEl = document.getElementById(`target${holeIdx}`);
if (!targetEl) return;
// 15% chance Neville, 85% chance Pixie
const isNeville = Math.random() < 0.15;
targetEl.className = 'pixie-target active';
targetEl.innerText = isNeville ? '👦' : '🧚';
if (isNeville) targetEl.classList.add('neville');
const stayTime = Math.random() * 400 + 850; // 850ms - 1250ms
const hideTimer = setTimeout(() => {
hideTarget(holeIdx);
}, stayTime);
activeTargets.set(holeIdx, {
isNeville: isNeville,
timer: hideTimer,
clicked: false
});
}
function hideTarget(holeIdx) {
const targetEl = document.getElementById(`target${holeIdx}`);
if (targetEl) {
targetEl.classList.remove('active');
targetEl.classList.remove('frozen');
targetEl.classList.remove('neville');
}
activeTargets.delete(holeIdx);
}
// Touch / Click Handler on holes
holes.forEach(hole => {
const idx = parseInt(hole.dataset.idx, 10);
function handleTap(e) {
if (!gameRunning) return;
e.preventDefault();
if (!activeTargets.has(idx)) return;
const targetData = activeTargets.get(idx);
if (targetData.clicked) return;
targetData.clicked = true;
const targetEl = document.getElementById(`target${idx}`);
if (targetData.isNeville) {
// Clicked Neville -> Penalty!
if (window.soundFX) window.soundFX.playWhoosh();
score = Math.max(0, score - 2);
scoreEl.innerText = score;
targetEl.style.transform = 'scale(1.3) rotate(15deg)';
if (window.showFloatingToast) {
window.showFloatingToast("🤕 <strong>Neville:</strong> »Aua! Ich bin doch kein Wichtel!« (-2 Pkt)");
}
setTimeout(() => hideTarget(idx), 350);
} else {
// Clicked Pixie -> Immobilus!
clearTimeout(targetData.timer);
targetEl.classList.add('frozen');
targetEl.innerText = '❄️';
if (window.soundFX) {
window.soundFX.playKeyChime();
}
score++;
scoreEl.innerText = score;
if (score >= targetScore) {
endGame(true);
} else {
setTimeout(() => hideTarget(idx), 400);
}
}
}
hole.addEventListener('click', handleTap);
hole.addEventListener('touchstart', handleTap, { passive: false });
});
async function endGame(won) {
gameRunning = false;
clearInterval(timerInterval);
clearTimeout(spawnTimeout);
// Hide all active
activeTargets.forEach((val, idx) => hideTarget(idx));
activeTargets.clear();
if (won) {
if (window.soundFX) window.soundFX.playMagicSuccess();
try {
const res = await fetch('/api/pixies/complete', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ caught: score })
});
const data = await res.json();
if (data.new_item && window.notifyNewItem) {
window.notifyNewItem(data.new_item);
}
} catch (e) {
console.error("Pixies complete error:", e);
}
if (successPanel) successPanel.style.display = 'block';
} else {
if (window.soundFX) window.soundFX.playWhoosh();
startOverlay.style.display = 'block';
startBtn.innerText = "Erneut versuchen 🔄";
if (window.showFloatingToast) {
window.showFloatingToast("⏰ Die Zeit ist abgelaufen! Die Wichtel haben gewonnen. Versuch es noch einmal!");
}
}
}
})();
+34 -3
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@@ -126,6 +126,18 @@
<span>🪄 Spruch-Duell:</span>
<span>{% if state.duel_solved %}✅ Gemeistert{% else %}⏳ Offen{% endif %}</span>
</div>
<div class="stat-row">
<span>⚗️ Trank-Brauküche:</span>
<span>{% if state.brew_solved %}✅ Gemeistert{% else %}⏳ Offen{% endif %}</span>
</div>
<div class="stat-row">
<span>🔐 Runen-Drehschloss:</span>
<span>{% if state.cryptex_solved %}✅ Gemeistert{% else %}⏳ Offen{% endif %}</span>
</div>
<div class="stat-row">
<span>🧚 Wichtel-Panik:</span>
<span>{% if state.pixies_solved %}✅ Gemeistert{% else %}⏳ Offen{% endif %}</span>
</div>
<div class="stat-row">
<span>🧪 Snapes Flammen:</span>
<span>{% if state.bottles_solved %}✅ Gelöst{% else %}⏳ Offen{% endif %}</span>
@@ -161,15 +173,34 @@
<small>{% if state.duel_solved %}✅ Gemeistert{% else %}⚡ Zaubergesten zeichnen{% endif %}</small>
</div>
</a>
<a href="/brew" class="room-nav-item {% if request.url.path == '/brew' %}current{% endif %}">
<span class="room-icon">⚗️</span>
<div class="room-info">
<strong>Kammer III: Die Brauküche</strong>
<small>{% if state.brew_solved %}✅ Gemeistert{% else %}🧪 Felix Felicis brauen{% endif %}</small>
</div>
</a>
<a href="/cryptex" class="room-nav-item {% if request.url.path == '/cryptex' %}current{% endif %}">
<span class="room-icon">🔐</span>
<div class="room-info">
<strong>Kammer IV: Das Drehschloss</strong>
<small>{% if state.cryptex_solved %}✅ Gemeistert{% else %}🔑 Gründer-Siegel knacken{% endif %}</small>
</div>
</a>
<a href="/pixies" class="room-nav-item {% if request.url.path == '/pixies' %}current{% endif %}">
<span class="room-icon">🧚</span>
<div class="room-info">
<strong>Kammer V: Wichtel-Panik</strong>
<small>{% if state.pixies_solved %}✅ Gemeistert{% else %}❄️ Immobilus auf Wichtel{% endif %}</small>
</div>
</a>
<a href="/bottles" class="room-nav-item {% if request.url.path == '/bottles' %}current{% endif %}">
<span class="room-icon">🧪</span>
<div class="room-info">
<strong>Kammer III: Snapes Flaschen</strong>
<strong>Kammer VI: Snapes Flaschen</strong>
<small>{% if state.bottles_solved %}✅ Gemeistert{% else %}🔥 Die Flammenkammer{% endif %}</small>
</div>
</a>
<a href="/sliding" class="room-nav-item {% if request.url.path == '/sliding' %}current{% endif %}">
<span class="room-icon">🧩</span>
<div class="room-info">
+105
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{% extends "base.html" %}
{% block title %}Kammer III: Die Zaubertrank-Brauküche · Hogwarts Escape{% endblock %}
{% block content %}
<div class="parchment-scroll">
<h1 class="parchment-title">⚗️ Kammer III: Die Zaubertrank-Brauküche ⚗️</h1>
<p class="riddle-poem" style="font-size: 1.25rem;">
"Dichte Dämpfe steigen aus dem massiven Kupferkessel auf.<br>
Um das nächste Kerkertor aufzuschmelzen, musst du einen legendären Trank vollenden:<br>
<strong>Felix Felicis – Das flüssige Gold des Glücks!</strong>"
</p>
</div>
<div class="brew-container">
<!-- Recipe Instruction Scroll -->
<div class="recipe-book">
<span id="stepBadge" class="recipe-step-badge">Schritt 1: Zutaten zugeben</span>
<h3 id="stepInstruction" style="color: var(--gold); margin: 0.25rem 0; font-size: 1.35rem;">
Gib die 4 Essenzen in den Kessel!
</h3>
<p id="stepSubtext" style="color: var(--text-dim); font-size: 0.95rem; margin: 0;">
Tippe auf die Zutaten im Regal, um sie in den brodelnden Sud zu geben.
</p>
</div>
<!-- The Cauldron Stage -->
<div class="cauldron-wrapper" id="cauldronZone">
<!-- Interactive Stir Ring Overlay -->
<div id="stirCircle" class="stir-circle">
<span class="stir-arrow-hint">↻</span>
<div id="stirTracker" style="width: 20px; height: 20px; background: var(--gold); border-radius: 50%; box-shadow: 0 0 10px #fff;"></div>
</div>
<div class="cauldron-pot">
<div id="potionSurface" class="potion-surface"></div>
</div>
<div class="cauldron-fire">🔥</div>
</div>
<!-- Stir Status Hint -->
<div id="stirCounterText" style="display: none; color: var(--gold); font-size: 1.2rem; font-weight: bold;">
Rühre im Uhrzeigersinn: <span id="stirCount">0</span> / 3 Runden
</div>
<!-- Step 1: Ingredient Shelf -->
<div id="ingredientsShelf" class="ingredients-shelf">
<button type="button" class="ingredient-btn" id="ingDragon" onclick="addIngredient('dragon')">
<span class="ing-icon">🐉</span>
<span class="ing-name">Drachenblut</span>
<span class="ing-count" id="countDragon">0 / 2</span>
</button>
<button type="button" class="ingredient-btn" id="ingMandrake" onclick="addIngredient('mandrake')">
<span class="ing-icon">🌿</span>
<span class="ing-name">Alraunenblatt</span>
<span class="ing-count" id="countMandrake">0 / 1</span>
</button>
<button type="button" class="ingredient-btn" id="ingStar" onclick="addIngredient('star')">
<span class="ing-icon">✨</span>
<span class="ing-name">Sternenstaub</span>
<span class="ing-count" id="countStar">0 / 1</span>
</button>
</div>
<!-- Step 3: Heat Control Panel -->
<div id="heatPanel" class="heat-control-panel">
<div style="color: var(--text-light); font-size: 0.95rem;">
🌡️ Halte die Kesseltemperatur für <strong>4 Sekunden</strong> im grünen Bereich:
</div>
<div class="temp-bar-container">
<div class="temp-ideal-zone"></div>
<div id="tempIndicator" class="temp-indicator"></div>
</div>
<div style="display: flex; justify-content: space-between; width: 100%; max-width: 320px; font-size: 0.8rem; color: var(--text-dim);">
<span>Kalt (0°C)</span>
<span style="color: #2ecc71; font-weight: bold;">Ideal (70-90°C)</span>
<span>Überhitzt (120°C)</span>
</div>
<div style="color: var(--gold); font-weight: bold; margin-top: 0.25rem;">
Ideale Hitze gehalten: <span id="heatTimer">0.0</span> / 4.0s
</div>
<button type="button" id="bellowsBtn" class="bellows-btn" onclick="pumpHeat()">
🔥 Blasebalg drücken!
</button>
</div>
<!-- Success Container -->
<div id="successPanel" style="display: none; text-align: center; margin-top: 1rem;">
<h2 style="color: var(--gold); font-size: 1.8rem; margin-bottom: 0.5rem;">
✨ Felix Felicis vollendet! ✨
</h2>
<p style="color: var(--text-light); max-width: 500px; margin: 0 auto 1.25rem auto;">
Der Kessel erstrahlt in goldenem Sonnenlicht! Eine Phiole des reinen flüssigen Glücks fließt magisch in deinen Zauberbeutel.
</p>
<div style="display: flex; gap: 1rem; justify-content: center; flex-wrap: wrap;">
<a href="/cryptex" class="btn-magical">Zur nächsten Kammer: Das Drehschloss 🔐➔</a>
<a href="/" class="btn-control">Zurück zur Übersicht 🏰</a>
</div>
</div>
</div>
{% endblock %}
{% block scripts %}
<script src="/static/js/brew.js?v=1.0"></script>
{% endblock %}
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{% extends "base.html" %}
{% block title %}Kammer IV: Das Runen-Drehschloss der Gründer · Hogwarts Escape{% endblock %}
{% block content %}
<div class="parchment-scroll">
<h1 class="parchment-title">🔐 Kammer IV: Das Runen-Drehschloss 🔐</h1>
<p class="riddle-poem" style="font-size: 1.25rem;">
"Vor dir ragt ein gewaltiges Tresortor mit einem massiven Messing-Zylinderschloss.<br>
In die Steinwand über dem Schloss ist ein altes Gründer-Rätsel gemeißelt:<br><br>
<em>»Vier Siegel schloss der Gründer Rat,<br>
bevor man je die Kammer betrat.<br>
Der <strong>Löwe</strong> wacht am Himmelstor,<br>
wo nachts die <strong>Silbersichel</strong> glimmt,<br>
das ew’ge <strong>Feuer</strong> niemals stirbt,<br>
bis der <strong>Zauberstab</strong> die Siegel bricht.«</em>"
</p>
</div>
<div class="cryptex-container">
<!-- Status / Feedback Toast -->
<div id="cryptexFeedback" style="display: none; padding: 0.6rem 1rem; border-radius: 8px; font-weight: bold; text-align: center; width: 100%;">
</div>
<!-- The 4-Dial Cryptex Box -->
<div class="cryptex-box">
<div class="cryptex-frame-line"></div>
<div class="cryptex-rings-row">
<!-- Dial 1 -->
<div class="cryptex-dial" id="dialCol0">
<button type="button" class="dial-step-btn" onclick="stepDial(0, -1)" title="Vorheriges Symbol">▲</button>
<div class="dial-cylinder" onclick="stepDial(0, 1)">
<div class="dial-symbol" id="sym0">🦁</div>
<div class="dial-label" id="lbl0">Löwe</div>
</div>
<button type="button" class="dial-step-btn" onclick="stepDial(0, 1)" title="Nächstes Symbol">▼</button>
</div>
<!-- Dial 2 -->
<div class="cryptex-dial" id="dialCol1">
<button type="button" class="dial-step-btn" onclick="stepDial(1, -1)" title="Vorheriges Symbol">▲</button>
<div class="dial-cylinder" onclick="stepDial(1, 1)">
<div class="dial-symbol" id="sym1">☀️</div>
<div class="dial-label" id="lbl1">Sonne</div>
</div>
<button type="button" class="dial-step-btn" onclick="stepDial(1, 1)" title="Nächstes Symbol">▼</button>
</div>
<!-- Dial 3 -->
<div class="cryptex-dial" id="dialCol2">
<button type="button" class="dial-step-btn" onclick="stepDial(2, -1)" title="Vorheriges Symbol">▲</button>
<div class="dial-cylinder" onclick="stepDial(2, 1)">
<div class="dial-symbol" id="sym2">💧</div>
<div class="dial-label" id="lbl2">Wasser</div>
</div>
<button type="button" class="dial-step-btn" onclick="stepDial(2, 1)" title="Nächstes Symbol">▼</button>
</div>
<!-- Dial 4 -->
<div class="cryptex-dial" id="dialCol3">
<button type="button" class="dial-step-btn" onclick="stepDial(3, -1)" title="Vorheriges Symbol">▲</button>
<div class="dial-cylinder" onclick="stepDial(3, 1)">
<div class="dial-symbol" id="sym3">🗝️</div>
<div class="dial-label" id="lbl3">Schlüssel</div>
</div>
<button type="button" class="dial-step-btn" onclick="stepDial(3, 1)" title="Nächstes Symbol">▼</button>
</div>
</div>
</div>
<!-- Unlock Action Button -->
<div style="margin-top: 0.5rem; width: 100%; display: flex; justify-content: center;">
<button type="button" id="unlockCryptexBtn" class="btn-magical" style="padding: 0.9rem 2rem; font-size: 1.2rem;" onclick="checkCryptex()">
🔓 Siegel entriegeln
</button>
</div>
<!-- Success Panel -->
<div id="cryptexSuccess" style="display: none; text-align: center; margin-top: 1rem; width: 100%;">
<div class="dungeon-card" style="border-color: #2ecc71;">
<div style="font-size: 3rem; margin-bottom: 0.5rem;">🗝️✨</div>
<h2 style="color: var(--gold); font-size: 1.8rem; margin-bottom: 0.5rem;">
Das Tor der Gründer steht offen!
</h2>
<p style="color: var(--text-light); max-width: 500px; margin: 0 auto 1.25rem auto;">
Die Messingbolzen schnappen lautstark zurück! Der uralte <strong>Schlüssel der Gründer</strong> fällt in deine Hand und liegt nun in deinem Beutel.
</p>
<div style="display: flex; gap: 1rem; justify-content: center; flex-wrap: wrap;">
<a href="/pixies" class="btn-magical">Zur nächsten Prüfung: Wichtel-Panik 🧚➔</a>
<a href="/" class="btn-control">Zurück zur Übersicht 🏰</a>
</div>
</div>
</div>
</div>
{% endblock %}
{% block scripts %}
<script src="/static/js/cryptex.js?v=1.0"></script>
{% endblock %}
+43 -2
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@@ -49,14 +49,55 @@
<a href="/duel" class="btn-magical">Duell beginnen 🪄</a>
</div>
<!-- Chamber 3: Potion Brewing -->
<div class="chamber-card">
<span class="chamber-badge {% if state.brew_solved %}solved{% endif %}">
{% if state.brew_solved %}✅ Gemeistert{% else %}⚗️ Bereit{% endif %}
</span>
<div class="chamber-icon">⚗️🧪</div>
<h3 class="chamber-title">Kammer III: Die Brauküche</h3>
<p class="chamber-desc">
Snapes Kupferkessel brodelt! Gib Drachenblut und Sternenstaub hinzu, rühre mit kreisenden Gesten
und balanciere die Hitze, um das goldene Glückselixier <em>Felix Felicis</em> zu vollenden!
</p>
<a href="/brew" class="btn-magical">Kessel anheizen ⚗️</a>
</div>
<!-- Chamber 3: Snape's Potions -->
<!-- Chamber 4: Cryptex Lock -->
<div class="chamber-card">
<span class="chamber-badge {% if state.cryptex_solved %}solved{% endif %}">
{% if state.cryptex_solved %}✅ Gemeistert{% else %}🔐 Bereit{% endif %}
</span>
<div class="chamber-icon">🔐🗝️</div>
<h3 class="chamber-title">Kammer IV: Das Drehschloss</h3>
<p class="chamber-desc">
Das massive Tresortor der vier Hogwarts-Gründer. Drehe die vier Messingzylinder mit Wappen, Mond und Sternen,
um das alchemistische Rätsel zu lösen und den Gründerschlüssel zu befreien!
</p>
<a href="/cryptex" class="btn-magical">Ringe drehen 🔐</a>
</div>
<!-- Chamber 5: Cornish Pixies -->
<div class="chamber-card">
<span class="chamber-badge {% if state.pixies_solved %}solved{% endif %}">
{% if state.pixies_solved %}✅ Gemeistert{% else %}🧚 Bereit{% endif %}
</span>
<div class="chamber-icon">🧚❄️</div>
<h3 class="chamber-title">Kammer V: Wichtel-Panik</h3>
<p class="chamber-desc">
Chaos im Klassenzimmer! Freche blaue Wichtel wirbeln umher. Schnelle Reflexe sind gefragt:
Banne 10 Wichtel mit dem Einfrier-Zauber <em>»Immobilus!«</em> und schone Neville!
</p>
<a href="/pixies" class="btn-magical">Wichtel jagen 🧚</a>
</div>
<!-- Chamber 6: Snape's Potions -->
<div class="chamber-card">
<span class="chamber-badge {% if state.bottles_solved %}solved{% endif %}">
{% if state.bottles_solved %}✅ Gemeistert{% else %}🔥 Bereit{% endif %}
</span>
<div class="chamber-icon">🧪🔥</div>
<h3 class="chamber-title">Kammer III: Snapes Flaschen</h3>
<h3 class="chamber-title">Kammer VI: Snapes Flaschen</h3>
<p class="chamber-desc">
Schwarze Flammen versperren den Weg zum Stein, violette Flammen den Rückweg.
Auf dem Tisch stehen 7 Flaschen und Snapes unerbittliches Logik-Gedicht.
+103
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@@ -0,0 +1,103 @@
{% extends "base.html" %}
{% block title %}Kammer V: Wichtel-Panik · Hogwarts Escape{% endblock %}
{% block content %}
<div class="parchment-scroll">
<h1 class="parchment-title">🧚 Kammer V: Wichtel-Panik 🧚</h1>
<p class="riddle-poem" style="font-size: 1.25rem;">
"Lockharts Eisenkäfig ist aufgeplatzt! Ein Schwarm frecher kornischer Wichtel wirbelt durch den Raum.<br>
Banne <strong>10 Wichtel mit dem Einfrier-Zauber <em>»Immobilus!«</em> ❄️</strong> mit schnellen Fingern!<br>
<span style="color: #e74c3c;">Vorsicht: Tippe nicht auf Neville Longbottom (👦), der an der Decke baumelt!</span>"
</p>
</div>
<div class="pixies-container">
<!-- Top HUD Bar -->
<div class="pixies-hud">
<div>
🧚 Gefangen: <strong id="pixieScore" style="color: var(--gold); font-size: 1.3rem;">0</strong> / 10
</div>
<div>
⏳ Zeit: <strong id="pixieTimer" style="color: #3498db; font-size: 1.3rem;">35</strong>s
</div>
</div>
<!-- 3x3 Magical Grid Arena -->
<div class="pixies-arena" id="pixieArena">
<!-- Hole 0 -->
<div class="pixie-hole" data-idx="0">
<span class="hole-decor">📚</span>
<div class="pixie-target" id="target0">🧚</div>
</div>
<!-- Hole 1 -->
<div class="pixie-hole" data-idx="1">
<span class="hole-decor">🗝️</span>
<div class="pixie-target" id="target1">🧚</div>
</div>
<!-- Hole 2 -->
<div class="pixie-hole" data-idx="2">
<span class="hole-decor">🕯️</span>
<div class="pixie-target" id="target2">🧚</div>
</div>
<!-- Hole 3 -->
<div class="pixie-hole" data-idx="3">
<span class="hole-decor">🧪</span>
<div class="pixie-target" id="target3">🧚</div>
</div>
<!-- Hole 4 -->
<div class="pixie-hole" data-idx="4">
<span class="hole-decor">📦</span>
<div class="pixie-target" id="target4">🧚</div>
</div>
<!-- Hole 5 -->
<div class="pixie-hole" data-idx="5">
<span class="hole-decor">🪟</span>
<div class="pixie-target" id="target5">🧚</div>
</div>
<!-- Hole 6 -->
<div class="pixie-hole" data-idx="6">
<span class="hole-decor">📜</span>
<div class="pixie-target" id="target6">🧚</div>
</div>
<!-- Hole 7 -->
<div class="pixie-hole" data-idx="7">
<span class="hole-decor">🕸️</span>
<div class="pixie-target" id="target7">🧚</div>
</div>
<!-- Hole 8 -->
<div class="pixie-hole" data-idx="8">
<span class="hole-decor">🕰️</span>
<div class="pixie-target" id="target8">🧚</div>
</div>
</div>
<!-- Start & Status Overlay -->
<div id="startOverlay" style="text-align: center; margin-top: 0.5rem; width: 100%;">
<button type="button" id="startPixieBtn" class="btn-magical" style="padding: 0.9rem 2.2rem; font-size: 1.25rem;" onclick="startPixieHunt()">
⚡ Jagd beginnen!
</button>
</div>
<!-- Success Panel -->
<div id="pixieSuccess" style="display: none; text-align: center; margin-top: 1rem; width: 100%;">
<div class="dungeon-card" style="border-color: #2ecc71;">
<div style="font-size: 3rem; margin-bottom: 0.5rem;">🧚❄️🏆</div>
<h2 style="color: var(--gold); font-size: 1.8rem; margin-bottom: 0.5rem;">
Ruhe im Klassenzimmer!
</h2>
<p style="color: var(--text-light); max-width: 500px; margin: 0 auto 1.25rem auto;">
Alle Wichtel sind mit <em>Immobilus</em> eingefroren und sicher im <strong>Wichtelglas</strong> verwahrt. Der Weg zu Snapes Flammenkammer liegt frei!
</p>
<div style="display: flex; gap: 1rem; justify-content: center; flex-wrap: wrap;">
<a href="/bottles" class="btn-magical">Zur Flammenkammer (Snapes Flaschen) 🧪➔</a>
<a href="/" class="btn-control">Zurück zur Übersicht 🏰</a>
</div>
</div>
</div>
</div>
{% endblock %}
{% block scripts %}
<script src="/static/js/pixies.js?v=1.0"></script>
{% endblock %}
+57 -5
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@@ -24,6 +24,20 @@ def test_endpoints():
assert res.status_code in [301, 302]
assert res.headers["location"] == "/duel"
# Test new mini-games: Brew, Cryptex, Pixies
res = client.get("/brew")
assert res.status_code == 200
assert "Die Zaubertrank-Brauküche" in res.text
assert "Felix Felicis" in res.text
res = client.get("/cryptex")
assert res.status_code == 200
assert "Das Runen-Drehschloss" in res.text
res = client.get("/pixies")
assert res.status_code == 200
assert "Wichtel-Panik" in res.text
res = client.get("/bottles")
assert res.status_code == 200
assert "Snapes Flaschenrätsel" in res.text
@@ -55,8 +69,7 @@ def test_endpoints():
# Test API Broom complete
res = client.post("/api/broom/complete", json={"score": 850, "time_taken": 22})
assert res.status_code == 200
data = res.json()
assert data["success"] is True
assert res.json()["success"] is True
# Test API Duel complete (adds duel_badge)
res = client.post("/api/duel/complete")
@@ -64,14 +77,53 @@ def test_endpoints():
duel_data = res.json()
assert duel_data["success"] is True
assert duel_data["new_item"]["id"] == "duel_badge"
assert "duel_badge" in duel_data["state"]["inventory"]
# Test API Brew complete (adds felix_felicis)
res = client.post("/api/brew/complete")
assert res.status_code == 200
brew_data = res.json()
assert brew_data["success"] is True
assert brew_data["new_item"]["id"] == "felix_felicis"
# Test API Cryptex unlock (wrong then correct)
res = client.post("/api/cryptex/unlock", json={"combination": ["🐍", "☀️", "💧", "🗝️"]})
assert res.status_code == 200
assert res.json()["success"] is False
res = client.post("/api/cryptex/unlock", json={"combination": ["🦁", "🌙", "🔥", "🪄"]})
assert res.status_code == 200
cryp_data = res.json()
assert cryp_data["success"] is True
assert cryp_data["new_item"]["id"] == "cryptex_key"
# Test API Pixies complete (under 10 then >= 10)
res = client.post("/api/pixies/complete", json={"caught": 5})
assert res.status_code == 200
assert res.json()["success"] is False
res = client.post("/api/pixies/complete", json={"caught": 10})
assert res.status_code == 200
pix_data = res.json()
assert pix_data["success"] is True
assert pix_data["new_item"]["id"] == "pixie_jar"
# Verify updated inventory contains all items
res = client.get("/api/inventory")
updated_inv = res.json()
inv_ids = [item["id"] for item in updated_inv["inventory"]]
assert "duel_badge" in inv_ids
assert "felix_felicis" in inv_ids
assert "cryptex_key" in inv_ids
assert "pixie_jar" in inv_ids
assert updated_inv["brew_solved"] is True
assert updated_inv["cryptex_solved"] is True
assert updated_inv["pixies_solved"] is True
# Test API Bottles drink: Ahead / Black fire (Bottle 3 - Dwarf, adds philosophers_stone)
res = client.post("/api/bottles/drink", json={"bottle": 3, "gate": "ahead"})
assert res.status_code == 200
drink_data = res.json()
assert drink_data["result"] == "success_ahead"
assert "new_item" in drink_data
assert drink_data["new_item"]["id"] == "philosophers_stone"
# Test API Reset
@@ -79,7 +131,7 @@ def test_endpoints():
assert res.status_code == 200
assert res.json()["success"] is True
print("ALL TESTS (RING FLIGHT & SPELL DUEL) PASSED! ⭕🪄✨")
print("ALL TESTS (ALL MINI-GAMES & APIS) PASSED! ⭕🪄⚗️🔐🧚🧪💎✨")
if __name__ == "__main__":
test_endpoints()