Feature: Integrate all four Hogwarts mini-games (Duel, Potion Brewing, Cryptex Lock, Cornish Pixies)
This commit is contained in:
@@ -1190,3 +1190,495 @@ body {
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}
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}
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/* ========================================================
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MINI-GAME: DIE ZAUBERTRANK-BRAUKÜCHE (/brew)
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======================================================== */
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.brew-container {
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max-width: 650px;
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margin: 0 auto;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 1.25rem;
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}
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.recipe-book {
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background: linear-gradient(135deg, #2b1f14, #19120b);
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border: 2px solid var(--gold);
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border-radius: 12px;
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padding: 1rem 1.25rem;
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width: 100%;
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box-shadow: 0 8px 25px rgba(0, 0, 0, 0.7);
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text-align: center;
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}
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.recipe-step-badge {
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display: inline-block;
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background: rgba(212, 175, 55, 0.2);
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border: 1px solid var(--gold);
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color: var(--gold);
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padding: 0.25rem 0.75rem;
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border-radius: 20px;
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font-size: 0.85rem;
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font-weight: bold;
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margin-bottom: 0.5rem;
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}
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.cauldron-wrapper {
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position: relative;
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width: 280px;
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height: 280px;
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display: flex;
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justify-content: center;
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align-items: center;
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margin: 0.5rem 0;
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touch-action: none;
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}
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.cauldron-pot {
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width: 250px;
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height: 230px;
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background: radial-gradient(circle at 35% 30%, #4a4a55 0%, #202025 50%, #0d0d12 100%);
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border-radius: 50% 50% 45% 45% / 30% 30% 60% 60%;
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border: 6px solid #1a1a20;
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box-shadow: 0 15px 35px rgba(0, 0, 0, 0.9), inset 0 -10px 20px rgba(0, 0, 0, 0.8);
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position: relative;
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display: flex;
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justify-content: center;
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align-items: flex-start;
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padding-top: 25px;
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}
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.cauldron-pot::before {
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content: '';
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position: absolute;
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top: 5px;
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width: 210px;
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height: 48px;
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border-radius: 50%;
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background: #111116;
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border: 4px solid #2d2d38;
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}
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.cauldron-pot::after {
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content: '';
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position: absolute;
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bottom: -16px;
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width: 120px;
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height: 18px;
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background: #000;
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border-radius: 50%;
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filter: blur(8px);
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}
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.potion-surface {
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position: absolute;
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top: 12px;
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width: 190px;
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height: 36px;
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border-radius: 50%;
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background: radial-gradient(ellipse at center, #2ecc71 0%, #16a085 60%, #0e5042 100%);
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box-shadow: 0 0 20px #2ecc71;
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overflow: hidden;
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transition: background 1s ease, box-shadow 1s ease;
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}
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.potion-surface.state-stir {
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background: radial-gradient(ellipse at center, #9b59b6 0%, #8e44ad 60%, #4a235a 100%);
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box-shadow: 0 0 25px #9b59b6;
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}
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.potion-surface.state-heat {
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background: radial-gradient(ellipse at center, #e67e22 0%, #d35400 60%, #78281f 100%);
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box-shadow: 0 0 25px #e67e22;
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}
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.potion-surface.state-gold {
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background: radial-gradient(ellipse at center, #fff6a5 0%, #f1c40f 50%, #b7950b 100%);
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box-shadow: 0 0 35px #f1c40f, 0 0 60px rgba(241, 196, 15, 0.6);
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animation: goldShimmer 1.5s infinite alternate;
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}
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@keyframes goldShimmer {
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0% { filter: brightness(1) drop-shadow(0 0 10px #f1c40f); }
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100% { filter: brightness(1.3) drop-shadow(0 0 30px #fff); }
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}
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.cauldron-fire {
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position: absolute;
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bottom: 5px;
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font-size: 2.2rem;
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animation: flameFlicker 0.8s infinite alternate;
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pointer-events: none;
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}
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/* Stir Interactive Ring */
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.stir-circle {
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position: absolute;
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width: 180px;
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height: 180px;
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border-radius: 50%;
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border: 3px dashed var(--gold);
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display: none;
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align-items: center;
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justify-content: center;
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pointer-events: auto;
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cursor: grab;
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animation: rotateDashed 6s linear infinite;
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}
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.stir-circle.active {
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display: flex;
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}
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.stir-arrow-hint {
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font-size: 1.8rem;
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position: absolute;
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top: 5px;
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right: 35px;
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}
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@keyframes rotateDashed {
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from { transform: rotate(0deg); }
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to { transform: rotate(360deg); }
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}
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/* Ingredient Shelf */
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.ingredients-shelf {
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display: flex;
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gap: 0.75rem;
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justify-content: center;
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flex-wrap: wrap;
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width: 100%;
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}
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.ingredient-btn {
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background: rgba(30, 24, 40, 0.85);
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border: 2px solid #5a422d;
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border-radius: 12px;
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padding: 0.6rem 0.8rem;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 0.25rem;
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color: var(--text-light);
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cursor: pointer;
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transition: all 0.2s;
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user-select: none;
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min-width: 90px;
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}
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.ingredient-btn:hover, .ingredient-btn:active {
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border-color: var(--gold);
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transform: translateY(-3px) scale(1.03);
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box-shadow: 0 6px 16px rgba(212, 175, 55, 0.3);
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}
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.ingredient-btn.done {
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opacity: 0.5;
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border-color: #27ae60;
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pointer-events: none;
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}
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.ing-icon {
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font-size: 1.8rem;
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}
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.ing-name {
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font-size: 0.85rem;
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font-weight: bold;
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}
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.ing-count {
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font-size: 0.75rem;
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color: var(--gold);
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background: rgba(0, 0, 0, 0.4);
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padding: 0.1rem 0.5rem;
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border-radius: 10px;
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}
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/* Heat Bellows Bar */
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.heat-control-panel {
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display: none;
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flex-direction: column;
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align-items: center;
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width: 100%;
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gap: 0.75rem;
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}
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.heat-control-panel.active {
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display: flex;
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}
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.temp-bar-container {
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width: 100%;
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max-width: 320px;
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height: 24px;
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background: #111;
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border: 2px solid #555;
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border-radius: 12px;
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position: relative;
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overflow: hidden;
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}
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.temp-ideal-zone {
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position: absolute;
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left: 60%;
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width: 25%;
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height: 100%;
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background: rgba(46, 204, 113, 0.4);
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border-left: 2px dashed #2ecc71;
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border-right: 2px dashed #2ecc71;
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}
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.temp-indicator {
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height: 100%;
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width: 10%;
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background: linear-gradient(90deg, #3498db, #f39c12, #e74c3c);
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border-radius: 10px;
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transition: width 0.15s ease-out;
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}
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.bellows-btn {
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background: linear-gradient(180deg, #c0392b, #962d22);
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border: 2px solid #e74c3c;
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border-radius: 12px;
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color: #fff;
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padding: 0.75rem 1.5rem;
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font-size: 1.1rem;
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font-family: inherit;
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font-weight: bold;
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cursor: pointer;
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box-shadow: 0 6px 18px rgba(231, 76, 60, 0.4);
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display: inline-flex;
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align-items: center;
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gap: 0.5rem;
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user-select: none;
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touch-action: manipulation;
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}
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.bellows-btn:active {
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transform: scale(0.95);
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background: #e74c3c;
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}
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/* ========================================================
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MINI-GAME: DAS RUNEN-DREHSCHLOSS / CRYPTEX (/cryptex)
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======================================================== */
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.cryptex-container {
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max-width: 600px;
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margin: 0 auto;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 1.25rem;
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}
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.cryptex-box {
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background: linear-gradient(180deg, #3a2b1d 0%, #1f160e 50%, #120d08 100%);
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border: 4px solid var(--gold);
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border-radius: 16px;
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padding: 1.25rem 1rem;
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box-shadow: 0 12px 35px rgba(0, 0, 0, 0.9), inset 0 0 25px rgba(212, 175, 55, 0.15);
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width: 100%;
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position: relative;
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}
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.cryptex-frame-line {
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position: absolute;
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top: 50%;
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left: 4%;
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right: 4%;
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height: 4px;
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background: rgba(212, 175, 55, 0.85);
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box-shadow: 0 0 10px var(--gold);
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transform: translateY(-50%);
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pointer-events: none;
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z-index: 10;
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}
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.cryptex-rings-row {
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display: flex;
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justify-content: space-around;
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gap: 0.5rem;
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position: relative;
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z-index: 5;
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}
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.cryptex-dial {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 0.5rem;
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flex: 1;
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}
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.dial-step-btn {
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background: rgba(212, 175, 55, 0.15);
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border: 1px solid var(--gold);
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color: var(--gold);
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border-radius: 8px;
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width: 44px;
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height: 38px;
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font-size: 1.2rem;
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display: flex;
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justify-content: center;
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align-items: center;
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cursor: pointer;
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user-select: none;
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touch-action: manipulation;
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transition: all 0.15s;
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}
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.dial-step-btn:active {
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background: var(--gold);
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color: #120d08;
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transform: scale(0.92);
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}
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.dial-cylinder {
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width: 100%;
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max-width: 90px;
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height: 90px;
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background: linear-gradient(180deg, #1b1712 0%, #4a3822 50%, #15110c 100%);
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border: 3px solid #8c6e3b;
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border-radius: 12px;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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box-shadow: inset 0 8px 12px rgba(0,0,0,0.8), inset 0 -8px 12px rgba(0,0,0,0.8);
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position: relative;
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user-select: none;
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}
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.dial-symbol {
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font-size: 2.4rem;
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filter: drop-shadow(0 2px 6px rgba(0,0,0,0.8));
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transition: transform 0.2s ease;
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}
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.dial-label {
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font-size: 0.72rem;
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color: var(--gold-light);
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margin-top: -2px;
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font-weight: bold;
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}
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/* ========================================================
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MINI-GAME: WICHTEL-PANIK / CORNISH PIXIES (/pixies)
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======================================================== */
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.pixies-container {
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max-width: 580px;
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margin: 0 auto;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 1rem;
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}
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.pixies-hud {
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display: flex;
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justify-content: space-between;
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width: 100%;
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background: rgba(20, 15, 30, 0.85);
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border: 2px solid var(--gold);
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border-radius: 12px;
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padding: 0.6rem 1rem;
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font-size: 1.1rem;
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box-shadow: 0 4px 15px rgba(0,0,0,0.6);
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}
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.pixies-arena {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 0.75rem;
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width: 100%;
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aspect-ratio: 1 / 1;
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background: linear-gradient(135deg, #1f1728, #100b17);
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border: 3px solid #4a3461;
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border-radius: 16px;
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padding: 0.75rem;
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box-shadow: inset 0 0 25px rgba(0,0,0,0.8);
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touch-action: manipulation;
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}
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.pixie-hole {
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background: radial-gradient(circle, #2b1f3d 0%, #150f20 80%);
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border: 2px solid #3c2a50;
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border-radius: 12px;
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position: relative;
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overflow: hidden;
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display: flex;
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justify-content: center;
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align-items: center;
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cursor: pointer;
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user-select: none;
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box-shadow: inset 0 6px 10px rgba(0,0,0,0.7);
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}
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.hole-decor {
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font-size: 1.5rem;
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opacity: 0.25;
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position: absolute;
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bottom: 6px;
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pointer-events: none;
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}
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.pixie-target {
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font-size: 3.2rem;
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position: absolute;
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transform: translateY(120%);
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transition: transform 0.2s cubic-bezier(0.18, 0.89, 0.32, 1.28);
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pointer-events: auto;
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filter: drop-shadow(0 4px 8px rgba(0,0,0,0.8));
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animation: pixieFloat 0.8s infinite alternate ease-in-out;
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}
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.pixie-target.active {
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transform: translateY(0);
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}
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.pixie-target.frozen {
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filter: drop-shadow(0 0 12px #3498db) hue-rotate(180deg) brightness(1.2);
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animation: none;
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transform: translateY(0) scale(1.08);
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}
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.pixie-target.neville {
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font-size: 3.4rem;
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animation: shakeNeville 0.4s infinite alternate;
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}
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@keyframes pixieFloat {
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0% { transform: translateY(-4px) rotate(-3deg); }
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100% { transform: translateY(4px) rotate(3deg); }
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}
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@keyframes shakeNeville {
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0% { transform: translateY(0) rotate(-5deg); }
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100% { transform: translateY(0) rotate(5deg); }
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}
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@media (max-width: 480px) {
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.cauldron-wrapper {
|
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width: 240px;
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height: 240px;
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}
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.cauldron-pot {
|
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width: 215px;
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height: 200px;
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}
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.dial-cylinder {
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height: 75px;
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}
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.dial-symbol {
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font-size: 2rem;
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}
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.pixie-target {
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font-size: 2.6rem;
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}
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}
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Executable
+227
@@ -0,0 +1,227 @@
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// Zaubertrank-Brauküche (Felix Felicis Potion Brewing Engine)
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(function() {
|
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let currentStep = 1; // 1: Ingredients, 2: Stirring, 3: Heat, 4: Done
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const ingredients = {
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dragon: 0,
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mandrake: 0,
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||||
star: 0
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};
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const targetIngredients = {
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dragon: 2,
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mandrake: 1,
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star: 1
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||||
};
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||||
|
||||
// DOM Elements
|
||||
const stepBadge = document.getElementById('stepBadge');
|
||||
const stepInstruction = document.getElementById('stepInstruction');
|
||||
const stepSubtext = document.getElementById('stepSubtext');
|
||||
const ingredientsShelf = document.getElementById('ingredientsShelf');
|
||||
const potionSurface = document.getElementById('potionSurface');
|
||||
const stirCircle = document.getElementById('stirCircle');
|
||||
const stirTracker = document.getElementById('stirTracker');
|
||||
const stirCounterText = document.getElementById('stirCounterText');
|
||||
const stirCountSpan = document.getElementById('stirCount');
|
||||
const heatPanel = document.getElementById('heatPanel');
|
||||
const tempIndicator = document.getElementById('tempIndicator');
|
||||
const heatTimerSpan = document.getElementById('heatTimer');
|
||||
const successPanel = document.getElementById('successPanel');
|
||||
const cauldronZone = document.getElementById('cauldronZone');
|
||||
|
||||
// Step 1: Add Ingredient
|
||||
window.addIngredient = function(type) {
|
||||
if (currentStep !== 1) return;
|
||||
if (ingredients[type] >= targetIngredients[type]) return;
|
||||
|
||||
ingredients[type]++;
|
||||
if (window.soundFX) window.soundFX.playBottleClink();
|
||||
|
||||
// Update UI Badge
|
||||
if (type === 'dragon') {
|
||||
document.getElementById('countDragon').innerText = `${ingredients.dragon} / ${targetIngredients.dragon}`;
|
||||
if (ingredients.dragon >= targetIngredients.dragon) document.getElementById('ingDragon').classList.add('done');
|
||||
} else if (type === 'mandrake') {
|
||||
document.getElementById('countMandrake').innerText = `${ingredients.mandrake} / ${targetIngredients.mandrake}`;
|
||||
if (ingredients.mandrake >= targetIngredients.mandrake) document.getElementById('ingMandrake').classList.add('done');
|
||||
} else if (type === 'star') {
|
||||
document.getElementById('countStar').innerText = `${ingredients.star} / ${targetIngredients.star}`;
|
||||
if (ingredients.star >= targetIngredients.star) document.getElementById('ingStar').classList.add('done');
|
||||
}
|
||||
|
||||
// Ripple effect on surface
|
||||
potionSurface.style.transform = 'scale(1.08)';
|
||||
setTimeout(() => potionSurface.style.transform = 'scale(1)', 200);
|
||||
|
||||
// Check if all ingredients added
|
||||
const total = ingredients.dragon + ingredients.mandrake + ingredients.star;
|
||||
if (total === 4) {
|
||||
setTimeout(startStep2, 600);
|
||||
}
|
||||
};
|
||||
|
||||
// Step 2: Stirring
|
||||
let completedStirs = 0;
|
||||
let lastAngle = null;
|
||||
let accumulatedAngle = 0;
|
||||
|
||||
function startStep2() {
|
||||
currentStep = 2;
|
||||
stepBadge.innerText = "Schritt 2: Gleichmäßig rühren";
|
||||
stepInstruction.innerText = "Rühre den Sud 3 Runden im Uhrzeigersinn!";
|
||||
stepSubtext.innerText = "Führe deinen Finger oder die Maus im Kreis über dem Kessel oder tippe ihn an.";
|
||||
ingredientsShelf.style.display = 'none';
|
||||
stirCounterText.style.display = 'block';
|
||||
stirCircle.classList.add('active');
|
||||
potionSurface.className = 'potion-surface state-stir';
|
||||
|
||||
if (window.soundFX) window.soundFX.playStoneSlide();
|
||||
}
|
||||
|
||||
// Touch / Pointer stirring logic
|
||||
let isStirring = false;
|
||||
|
||||
function getAngle(e) {
|
||||
const rect = cauldronZone.getBoundingClientRect();
|
||||
const centerX = rect.left + rect.width / 2;
|
||||
const centerY = rect.top + rect.height / 2;
|
||||
const clientX = e.touches ? e.touches[0].clientX : e.clientX;
|
||||
const clientY = e.touches ? e.touches[0].clientY : e.clientY;
|
||||
return Math.atan2(clientY - centerY, clientX - centerX) * (180 / Math.PI);
|
||||
}
|
||||
|
||||
function onStirStart(e) {
|
||||
if (currentStep !== 2) return;
|
||||
isStirring = true;
|
||||
lastAngle = getAngle(e);
|
||||
}
|
||||
|
||||
function onStirMove(e) {
|
||||
if (currentStep !== 2 || !isStirring) return;
|
||||
e.preventDefault();
|
||||
const angle = getAngle(e);
|
||||
if (lastAngle !== null) {
|
||||
let diff = angle - lastAngle;
|
||||
// Handle wrap-around
|
||||
if (diff < -180) diff += 360;
|
||||
if (diff > 180) diff -= 360;
|
||||
|
||||
// Only count clockwise
|
||||
if (diff > 0) {
|
||||
accumulatedAngle += diff;
|
||||
if (accumulatedAngle >= 360) {
|
||||
accumulatedAngle -= 360;
|
||||
incrementStir();
|
||||
}
|
||||
}
|
||||
}
|
||||
lastAngle = angle;
|
||||
}
|
||||
|
||||
function onStirEnd() {
|
||||
isStirring = false;
|
||||
lastAngle = null;
|
||||
}
|
||||
|
||||
function incrementStir() {
|
||||
completedStirs++;
|
||||
stirCountSpan.innerText = completedStirs;
|
||||
if (window.soundFX) window.soundFX.playBottleClink();
|
||||
|
||||
if (completedStirs >= 3) {
|
||||
stirCircle.classList.remove('active');
|
||||
stirCounterText.style.display = 'none';
|
||||
setTimeout(startStep3, 600);
|
||||
}
|
||||
}
|
||||
|
||||
// Direct tap fallback for mobile
|
||||
cauldronZone.addEventListener('click', () => {
|
||||
if (currentStep === 2 && !isStirring) {
|
||||
incrementStir();
|
||||
}
|
||||
});
|
||||
|
||||
cauldronZone.addEventListener('mousedown', onStirStart);
|
||||
window.addEventListener('mousemove', onStirMove);
|
||||
window.addEventListener('mouseup', onStirEnd);
|
||||
|
||||
cauldronZone.addEventListener('touchstart', onStirStart, { passive: false });
|
||||
window.addEventListener('touchmove', onStirMove, { passive: false });
|
||||
window.addEventListener('touchend', onStirEnd);
|
||||
|
||||
// Step 3: Heat Control
|
||||
let currentTemp = 35; // percent (0-100)
|
||||
let heatTimer = 0.0;
|
||||
let heatInterval = null;
|
||||
|
||||
function startStep3() {
|
||||
currentStep = 3;
|
||||
stepBadge.innerText = "Schritt 3: Hitze balancieren";
|
||||
stepInstruction.innerText = "Pumpe mit dem Blasebalg, um die Hitze im grünen Bereich zu halten!";
|
||||
stepSubtext.innerText = "Halte die Nadel für 4 Sekunden im grünen Bereich (60% - 85%).";
|
||||
potionSurface.className = 'potion-surface state-heat';
|
||||
heatPanel.classList.add('active');
|
||||
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
|
||||
heatInterval = setInterval(updateHeatLoop, 50);
|
||||
}
|
||||
|
||||
window.pumpHeat = function() {
|
||||
if (currentStep !== 3) return;
|
||||
currentTemp = Math.min(100, currentTemp + 15);
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
};
|
||||
|
||||
function updateHeatLoop() {
|
||||
if (currentStep !== 3) return;
|
||||
|
||||
// Slow cooling down
|
||||
currentTemp = Math.max(0, currentTemp - 0.55);
|
||||
tempIndicator.style.width = currentTemp + '%';
|
||||
|
||||
// Check ideal zone (60% to 85%)
|
||||
if (currentTemp >= 60 && currentTemp <= 85) {
|
||||
heatTimer += 0.05;
|
||||
heatTimerSpan.innerText = heatTimer.toFixed(1);
|
||||
tempIndicator.style.background = '#2ecc71';
|
||||
} else {
|
||||
tempIndicator.style.background = 'linear-gradient(90deg, #3498db, #f39c12, #e74c3c)';
|
||||
}
|
||||
|
||||
if (heatTimer >= 4.0) {
|
||||
clearInterval(heatInterval);
|
||||
finishPotionBrew();
|
||||
}
|
||||
}
|
||||
|
||||
// Step 4: Victory
|
||||
async function finishPotionBrew() {
|
||||
currentStep = 4;
|
||||
stepBadge.innerText = "✅ Trank vollendet!";
|
||||
stepBadge.style.background = "rgba(46, 204, 113, 0.3)";
|
||||
stepBadge.style.borderColor = "#2ecc71";
|
||||
stepBadge.style.color = "#2ecc71";
|
||||
|
||||
stepInstruction.innerText = "Felix Felicis strahlt in reinem Gold!";
|
||||
stepSubtext.innerText = "Dein Zaubertrank ist perfekt gelungen.";
|
||||
|
||||
heatPanel.classList.remove('active');
|
||||
potionSurface.className = 'potion-surface state-gold';
|
||||
|
||||
if (window.soundFX) window.soundFX.playMagicSuccess();
|
||||
|
||||
// API Completion Call
|
||||
try {
|
||||
const res = await fetch('/api/brew/complete', { method: 'POST' });
|
||||
const data = await res.json();
|
||||
if (data.new_item && window.notifyNewItem) {
|
||||
window.notifyNewItem(data.new_item);
|
||||
}
|
||||
} catch (e) {
|
||||
console.error("Brew complete error:", e);
|
||||
}
|
||||
|
||||
successPanel.style.display = 'block';
|
||||
}
|
||||
})();
|
||||
Executable
+137
@@ -0,0 +1,137 @@
|
||||
// Magisches Runen-Drehschloss (Cryptex Engine)
|
||||
(function() {
|
||||
const DIALS = [
|
||||
// Dial 0: Houses
|
||||
[
|
||||
{ icon: '🦁', name: 'Löwe' },
|
||||
{ icon: '🐍', name: 'Schlange' },
|
||||
{ icon: '🦅', name: 'Rabe' },
|
||||
{ icon: '🦡', name: 'Dachs' }
|
||||
],
|
||||
// Dial 1: Astral
|
||||
[
|
||||
{ icon: '☀️', name: 'Sonne' },
|
||||
{ icon: '🌙', name: 'Mond' },
|
||||
{ icon: '⭐', name: 'Stern' },
|
||||
{ icon: '⚡', name: 'Blitz' }
|
||||
],
|
||||
// Dial 2: Elements
|
||||
[
|
||||
{ icon: '🔥', name: 'Feuer' },
|
||||
{ icon: '💧', name: 'Wasser' },
|
||||
{ icon: '🌿', name: 'Kräuter' },
|
||||
{ icon: '💨', name: 'Wind' }
|
||||
],
|
||||
// Dial 3: Artifacts
|
||||
[
|
||||
{ icon: '🗝️', name: 'Schlüssel' },
|
||||
{ icon: '🪄', name: 'Zauberstab' },
|
||||
{ icon: '📜', name: 'Rolle' },
|
||||
{ icon: '⚗️', name: 'Phiole' }
|
||||
]
|
||||
];
|
||||
|
||||
// Initial indices (unsolved)
|
||||
const state = [0, 0, 1, 0];
|
||||
let isUnlocked = false;
|
||||
|
||||
// Elements
|
||||
const feedbackBox = document.getElementById('cryptexFeedback');
|
||||
const successPanel = document.getElementById('cryptexSuccess');
|
||||
const unlockBtn = document.getElementById('unlockCryptexBtn');
|
||||
|
||||
window.stepDial = function(dialIdx, dir) {
|
||||
if (isUnlocked) return;
|
||||
|
||||
const dial = DIALS[dialIdx];
|
||||
state[dialIdx] = (state[dialIdx] + dir + dial.length) % dial.length;
|
||||
|
||||
const symEl = document.getElementById(`sym${dialIdx}`);
|
||||
const lblEl = document.getElementById(`lbl${dialIdx}`);
|
||||
|
||||
// Quick flip animation
|
||||
symEl.style.transform = dir > 0 ? 'translateY(15px) scale(0.8)' : 'translateY(-15px) scale(0.8)';
|
||||
symEl.style.opacity = '0.3';
|
||||
|
||||
setTimeout(() => {
|
||||
const currentItem = dial[state[dialIdx]];
|
||||
symEl.innerText = currentItem.icon;
|
||||
lblEl.innerText = currentItem.name;
|
||||
symEl.style.transform = 'translateY(0) scale(1)';
|
||||
symEl.style.opacity = '1';
|
||||
}, 100);
|
||||
|
||||
if (window.soundFX) window.soundFX.playStoneSlide();
|
||||
};
|
||||
|
||||
window.checkCryptex = async function() {
|
||||
if (isUnlocked) return;
|
||||
|
||||
const currentCombination = [
|
||||
DIALS[0][state[0]].icon,
|
||||
DIALS[1][state[1]].icon,
|
||||
DIALS[2][state[2]].icon,
|
||||
DIALS[3][state[3]].icon
|
||||
];
|
||||
|
||||
try {
|
||||
const res = await fetch('/api/cryptex/unlock', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ combination: currentCombination })
|
||||
});
|
||||
const data = await res.json();
|
||||
|
||||
if (data.success) {
|
||||
isUnlocked = true;
|
||||
unlockBtn.style.display = 'none';
|
||||
|
||||
if (window.soundFX) {
|
||||
window.soundFX.playKeyChime();
|
||||
window.soundFX.playMagicSuccess();
|
||||
}
|
||||
|
||||
// Show golden shine on cylinders
|
||||
document.querySelectorAll('.dial-cylinder').forEach(c => {
|
||||
c.style.borderColor = 'var(--gold)';
|
||||
c.style.boxShadow = '0 0 20px var(--gold)';
|
||||
});
|
||||
|
||||
if (feedbackBox) {
|
||||
feedbackBox.style.display = 'block';
|
||||
feedbackBox.style.background = 'rgba(46, 204, 113, 0.25)';
|
||||
feedbackBox.style.border = '1px solid #2ecc71';
|
||||
feedbackBox.style.color = '#2ecc71';
|
||||
feedbackBox.innerText = data.message;
|
||||
}
|
||||
|
||||
if (data.new_item && window.notifyNewItem) {
|
||||
window.notifyNewItem(data.new_item);
|
||||
}
|
||||
|
||||
setTimeout(() => {
|
||||
if (successPanel) successPanel.style.display = 'block';
|
||||
}, 800);
|
||||
|
||||
} else {
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
|
||||
const box = document.querySelector('.cryptex-box');
|
||||
box.style.transform = 'translateX(-8px)';
|
||||
setTimeout(() => box.style.transform = 'translateX(8px)', 80);
|
||||
setTimeout(() => box.style.transform = 'translateX(-4px)', 160);
|
||||
setTimeout(() => box.style.transform = 'translateX(0)', 240);
|
||||
|
||||
if (feedbackBox) {
|
||||
feedbackBox.style.display = 'block';
|
||||
feedbackBox.style.background = 'rgba(231, 76, 60, 0.25)';
|
||||
feedbackBox.style.border = '1px solid #e74c3c';
|
||||
feedbackBox.style.color = '#e74c3c';
|
||||
feedbackBox.innerText = data.message;
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
console.error("Cryptex check error:", e);
|
||||
}
|
||||
};
|
||||
})();
|
||||
@@ -156,6 +156,18 @@
|
||||
} else if (action === 'broom_polish') {
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
showFloatingToast("🧹 Der Nimbus 2000 glänzt wie neu. Die Zweige sind perfekt gestutzt!");
|
||||
} else if (action === 'spark_wand') {
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
showFloatingToast("⚡ Magische Funken sprühen aus deiner Zauberstabspitze!");
|
||||
} else if (action === 'lucky_aura') {
|
||||
if (window.soundFX) window.soundFX.playMagicSuccess();
|
||||
showFloatingToast("🍀 Ein Tropfen Felix Felicis! Eine Welle goldenen Glücks erfüllt deine Adern!");
|
||||
} else if (action === 'inspect_key') {
|
||||
if (window.soundFX) window.soundFX.playKeyChime();
|
||||
showFloatingToast("🗝️ Die Gravur der vier Gründer leuchtet warm auf: 'Hogwarts, Hogwarts, warzenschweinig alt...'");
|
||||
} else if (action === 'poke_jar') {
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
showFloatingToast("🧚 *Klopf-Klopf!* Der blaue Wichtel im Glas verzieht frech das Gesicht!");
|
||||
} else if (action === 'examine_key') {
|
||||
if (window.soundFX) window.soundFX.playKeyChime();
|
||||
showFloatingToast("🗝️ Der alte Silberschlüssel ist schwer und trägt Spuren vergangener Kämpfe.");
|
||||
|
||||
Executable
+188
@@ -0,0 +1,188 @@
|
||||
// Wichtel-Panik / Cornish Pixies Arcade Engine
|
||||
(function() {
|
||||
let score = 0;
|
||||
const targetScore = 10;
|
||||
let timeLeft = 35;
|
||||
let gameRunning = false;
|
||||
let timerInterval = null;
|
||||
let spawnTimeout = null;
|
||||
|
||||
// DOM Elements
|
||||
const scoreEl = document.getElementById('pixieScore');
|
||||
const timerEl = document.getElementById('pixieTimer');
|
||||
const startBtn = document.getElementById('startPixieBtn');
|
||||
const startOverlay = document.getElementById('startOverlay');
|
||||
const successPanel = document.getElementById('pixieSuccess');
|
||||
const holes = document.querySelectorAll('.pixie-hole');
|
||||
|
||||
const activeTargets = new Map(); // holeIndex -> { type: 'pixie'|'neville', timer: id }
|
||||
|
||||
window.startPixieHunt = function() {
|
||||
if (gameRunning) return;
|
||||
gameRunning = true;
|
||||
score = 0;
|
||||
timeLeft = 35;
|
||||
|
||||
scoreEl.innerText = score;
|
||||
timerEl.innerText = timeLeft;
|
||||
startOverlay.style.display = 'none';
|
||||
if (successPanel) successPanel.style.display = 'none';
|
||||
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
|
||||
// Start countdown
|
||||
timerInterval = setInterval(() => {
|
||||
timeLeft--;
|
||||
timerEl.innerText = timeLeft;
|
||||
|
||||
if (timeLeft <= 0) {
|
||||
endGame(false);
|
||||
}
|
||||
}, 1000);
|
||||
|
||||
scheduleNextSpawn();
|
||||
};
|
||||
|
||||
function scheduleNextSpawn() {
|
||||
if (!gameRunning) return;
|
||||
const delay = Math.random() * 400 + 400; // 400ms - 800ms
|
||||
spawnTimeout = setTimeout(() => {
|
||||
spawnTarget();
|
||||
scheduleNextSpawn();
|
||||
}, delay);
|
||||
}
|
||||
|
||||
function spawnTarget() {
|
||||
if (!gameRunning) return;
|
||||
|
||||
// Find available holes
|
||||
const available = [];
|
||||
for (let i = 0; i < 9; i++) {
|
||||
if (!activeTargets.has(i)) available.push(i);
|
||||
}
|
||||
if (available.length === 0) return;
|
||||
|
||||
const holeIdx = available[Math.floor(Math.random() * available.length)];
|
||||
const targetEl = document.getElementById(`target${holeIdx}`);
|
||||
if (!targetEl) return;
|
||||
|
||||
// 15% chance Neville, 85% chance Pixie
|
||||
const isNeville = Math.random() < 0.15;
|
||||
targetEl.className = 'pixie-target active';
|
||||
targetEl.innerText = isNeville ? '👦' : '🧚';
|
||||
if (isNeville) targetEl.classList.add('neville');
|
||||
|
||||
const stayTime = Math.random() * 400 + 850; // 850ms - 1250ms
|
||||
|
||||
const hideTimer = setTimeout(() => {
|
||||
hideTarget(holeIdx);
|
||||
}, stayTime);
|
||||
|
||||
activeTargets.set(holeIdx, {
|
||||
isNeville: isNeville,
|
||||
timer: hideTimer,
|
||||
clicked: false
|
||||
});
|
||||
}
|
||||
|
||||
function hideTarget(holeIdx) {
|
||||
const targetEl = document.getElementById(`target${holeIdx}`);
|
||||
if (targetEl) {
|
||||
targetEl.classList.remove('active');
|
||||
targetEl.classList.remove('frozen');
|
||||
targetEl.classList.remove('neville');
|
||||
}
|
||||
activeTargets.delete(holeIdx);
|
||||
}
|
||||
|
||||
// Touch / Click Handler on holes
|
||||
holes.forEach(hole => {
|
||||
const idx = parseInt(hole.dataset.idx, 10);
|
||||
|
||||
function handleTap(e) {
|
||||
if (!gameRunning) return;
|
||||
e.preventDefault();
|
||||
|
||||
if (!activeTargets.has(idx)) return;
|
||||
const targetData = activeTargets.get(idx);
|
||||
if (targetData.clicked) return;
|
||||
targetData.clicked = true;
|
||||
|
||||
const targetEl = document.getElementById(`target${idx}`);
|
||||
|
||||
if (targetData.isNeville) {
|
||||
// Clicked Neville -> Penalty!
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
score = Math.max(0, score - 2);
|
||||
scoreEl.innerText = score;
|
||||
|
||||
targetEl.style.transform = 'scale(1.3) rotate(15deg)';
|
||||
if (window.showFloatingToast) {
|
||||
window.showFloatingToast("🤕 <strong>Neville:</strong> »Aua! Ich bin doch kein Wichtel!« (-2 Pkt)");
|
||||
}
|
||||
|
||||
setTimeout(() => hideTarget(idx), 350);
|
||||
|
||||
} else {
|
||||
// Clicked Pixie -> Immobilus!
|
||||
clearTimeout(targetData.timer);
|
||||
targetEl.classList.add('frozen');
|
||||
targetEl.innerText = '❄️';
|
||||
|
||||
if (window.soundFX) {
|
||||
window.soundFX.playKeyChime();
|
||||
}
|
||||
|
||||
score++;
|
||||
scoreEl.innerText = score;
|
||||
|
||||
if (score >= targetScore) {
|
||||
endGame(true);
|
||||
} else {
|
||||
setTimeout(() => hideTarget(idx), 400);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hole.addEventListener('click', handleTap);
|
||||
hole.addEventListener('touchstart', handleTap, { passive: false });
|
||||
});
|
||||
|
||||
async function endGame(won) {
|
||||
gameRunning = false;
|
||||
clearInterval(timerInterval);
|
||||
clearTimeout(spawnTimeout);
|
||||
|
||||
// Hide all active
|
||||
activeTargets.forEach((val, idx) => hideTarget(idx));
|
||||
activeTargets.clear();
|
||||
|
||||
if (won) {
|
||||
if (window.soundFX) window.soundFX.playMagicSuccess();
|
||||
|
||||
try {
|
||||
const res = await fetch('/api/pixies/complete', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ caught: score })
|
||||
});
|
||||
const data = await res.json();
|
||||
if (data.new_item && window.notifyNewItem) {
|
||||
window.notifyNewItem(data.new_item);
|
||||
}
|
||||
} catch (e) {
|
||||
console.error("Pixies complete error:", e);
|
||||
}
|
||||
|
||||
if (successPanel) successPanel.style.display = 'block';
|
||||
|
||||
} else {
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
startOverlay.style.display = 'block';
|
||||
startBtn.innerText = "Erneut versuchen 🔄";
|
||||
if (window.showFloatingToast) {
|
||||
window.showFloatingToast("⏰ Die Zeit ist abgelaufen! Die Wichtel haben gewonnen. Versuch es noch einmal!");
|
||||
}
|
||||
}
|
||||
}
|
||||
})();
|
||||
Reference in New Issue
Block a user