Feature: Integrate all four Hogwarts mini-games (Duel, Potion Brewing, Cryptex Lock, Cornish Pixies)
This commit is contained in:
Executable
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// Zaubertrank-Brauküche (Felix Felicis Potion Brewing Engine)
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(function() {
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let currentStep = 1; // 1: Ingredients, 2: Stirring, 3: Heat, 4: Done
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const ingredients = {
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dragon: 0,
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mandrake: 0,
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star: 0
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};
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const targetIngredients = {
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dragon: 2,
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mandrake: 1,
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star: 1
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};
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// DOM Elements
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const stepBadge = document.getElementById('stepBadge');
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const stepInstruction = document.getElementById('stepInstruction');
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const stepSubtext = document.getElementById('stepSubtext');
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const ingredientsShelf = document.getElementById('ingredientsShelf');
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const potionSurface = document.getElementById('potionSurface');
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const stirCircle = document.getElementById('stirCircle');
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const stirTracker = document.getElementById('stirTracker');
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const stirCounterText = document.getElementById('stirCounterText');
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const stirCountSpan = document.getElementById('stirCount');
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const heatPanel = document.getElementById('heatPanel');
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const tempIndicator = document.getElementById('tempIndicator');
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const heatTimerSpan = document.getElementById('heatTimer');
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const successPanel = document.getElementById('successPanel');
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const cauldronZone = document.getElementById('cauldronZone');
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// Step 1: Add Ingredient
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window.addIngredient = function(type) {
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if (currentStep !== 1) return;
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if (ingredients[type] >= targetIngredients[type]) return;
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ingredients[type]++;
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if (window.soundFX) window.soundFX.playBottleClink();
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// Update UI Badge
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if (type === 'dragon') {
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document.getElementById('countDragon').innerText = `${ingredients.dragon} / ${targetIngredients.dragon}`;
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if (ingredients.dragon >= targetIngredients.dragon) document.getElementById('ingDragon').classList.add('done');
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} else if (type === 'mandrake') {
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document.getElementById('countMandrake').innerText = `${ingredients.mandrake} / ${targetIngredients.mandrake}`;
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if (ingredients.mandrake >= targetIngredients.mandrake) document.getElementById('ingMandrake').classList.add('done');
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} else if (type === 'star') {
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document.getElementById('countStar').innerText = `${ingredients.star} / ${targetIngredients.star}`;
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if (ingredients.star >= targetIngredients.star) document.getElementById('ingStar').classList.add('done');
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}
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// Ripple effect on surface
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potionSurface.style.transform = 'scale(1.08)';
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setTimeout(() => potionSurface.style.transform = 'scale(1)', 200);
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// Check if all ingredients added
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const total = ingredients.dragon + ingredients.mandrake + ingredients.star;
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if (total === 4) {
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setTimeout(startStep2, 600);
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}
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};
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// Step 2: Stirring
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let completedStirs = 0;
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let lastAngle = null;
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let accumulatedAngle = 0;
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function startStep2() {
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currentStep = 2;
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stepBadge.innerText = "Schritt 2: Gleichmäßig rühren";
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stepInstruction.innerText = "Rühre den Sud 3 Runden im Uhrzeigersinn!";
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stepSubtext.innerText = "Führe deinen Finger oder die Maus im Kreis über dem Kessel oder tippe ihn an.";
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ingredientsShelf.style.display = 'none';
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stirCounterText.style.display = 'block';
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stirCircle.classList.add('active');
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potionSurface.className = 'potion-surface state-stir';
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if (window.soundFX) window.soundFX.playStoneSlide();
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}
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// Touch / Pointer stirring logic
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let isStirring = false;
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function getAngle(e) {
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const rect = cauldronZone.getBoundingClientRect();
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const centerX = rect.left + rect.width / 2;
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const centerY = rect.top + rect.height / 2;
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const clientX = e.touches ? e.touches[0].clientX : e.clientX;
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const clientY = e.touches ? e.touches[0].clientY : e.clientY;
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return Math.atan2(clientY - centerY, clientX - centerX) * (180 / Math.PI);
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}
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function onStirStart(e) {
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if (currentStep !== 2) return;
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isStirring = true;
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lastAngle = getAngle(e);
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}
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function onStirMove(e) {
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if (currentStep !== 2 || !isStirring) return;
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e.preventDefault();
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const angle = getAngle(e);
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if (lastAngle !== null) {
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let diff = angle - lastAngle;
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// Handle wrap-around
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if (diff < -180) diff += 360;
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if (diff > 180) diff -= 360;
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// Only count clockwise
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if (diff > 0) {
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accumulatedAngle += diff;
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if (accumulatedAngle >= 360) {
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accumulatedAngle -= 360;
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incrementStir();
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}
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}
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}
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lastAngle = angle;
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}
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function onStirEnd() {
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isStirring = false;
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lastAngle = null;
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}
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function incrementStir() {
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completedStirs++;
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stirCountSpan.innerText = completedStirs;
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if (window.soundFX) window.soundFX.playBottleClink();
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if (completedStirs >= 3) {
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stirCircle.classList.remove('active');
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stirCounterText.style.display = 'none';
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setTimeout(startStep3, 600);
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}
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}
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// Direct tap fallback for mobile
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cauldronZone.addEventListener('click', () => {
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if (currentStep === 2 && !isStirring) {
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incrementStir();
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}
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});
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cauldronZone.addEventListener('mousedown', onStirStart);
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window.addEventListener('mousemove', onStirMove);
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window.addEventListener('mouseup', onStirEnd);
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cauldronZone.addEventListener('touchstart', onStirStart, { passive: false });
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window.addEventListener('touchmove', onStirMove, { passive: false });
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window.addEventListener('touchend', onStirEnd);
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// Step 3: Heat Control
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let currentTemp = 35; // percent (0-100)
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let heatTimer = 0.0;
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let heatInterval = null;
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function startStep3() {
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currentStep = 3;
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stepBadge.innerText = "Schritt 3: Hitze balancieren";
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stepInstruction.innerText = "Pumpe mit dem Blasebalg, um die Hitze im grünen Bereich zu halten!";
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stepSubtext.innerText = "Halte die Nadel für 4 Sekunden im grünen Bereich (60% - 85%).";
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potionSurface.className = 'potion-surface state-heat';
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heatPanel.classList.add('active');
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if (window.soundFX) window.soundFX.playWhoosh();
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heatInterval = setInterval(updateHeatLoop, 50);
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}
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window.pumpHeat = function() {
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if (currentStep !== 3) return;
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currentTemp = Math.min(100, currentTemp + 15);
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if (window.soundFX) window.soundFX.playWhoosh();
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};
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function updateHeatLoop() {
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if (currentStep !== 3) return;
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// Slow cooling down
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currentTemp = Math.max(0, currentTemp - 0.55);
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tempIndicator.style.width = currentTemp + '%';
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// Check ideal zone (60% to 85%)
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if (currentTemp >= 60 && currentTemp <= 85) {
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heatTimer += 0.05;
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heatTimerSpan.innerText = heatTimer.toFixed(1);
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tempIndicator.style.background = '#2ecc71';
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} else {
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tempIndicator.style.background = 'linear-gradient(90deg, #3498db, #f39c12, #e74c3c)';
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}
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if (heatTimer >= 4.0) {
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clearInterval(heatInterval);
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finishPotionBrew();
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}
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}
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// Step 4: Victory
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async function finishPotionBrew() {
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currentStep = 4;
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stepBadge.innerText = "✅ Trank vollendet!";
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stepBadge.style.background = "rgba(46, 204, 113, 0.3)";
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stepBadge.style.borderColor = "#2ecc71";
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stepBadge.style.color = "#2ecc71";
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stepInstruction.innerText = "Felix Felicis strahlt in reinem Gold!";
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stepSubtext.innerText = "Dein Zaubertrank ist perfekt gelungen.";
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heatPanel.classList.remove('active');
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potionSurface.className = 'potion-surface state-gold';
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if (window.soundFX) window.soundFX.playMagicSuccess();
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// API Completion Call
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try {
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const res = await fetch('/api/brew/complete', { method: 'POST' });
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const data = await res.json();
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if (data.new_item && window.notifyNewItem) {
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window.notifyNewItem(data.new_item);
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}
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} catch (e) {
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console.error("Brew complete error:", e);
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}
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successPanel.style.display = 'block';
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}
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})();
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Executable
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// Magisches Runen-Drehschloss (Cryptex Engine)
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(function() {
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const DIALS = [
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// Dial 0: Houses
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[
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{ icon: '🦁', name: 'Löwe' },
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{ icon: '🐍', name: 'Schlange' },
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{ icon: '🦅', name: 'Rabe' },
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{ icon: '🦡', name: 'Dachs' }
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],
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// Dial 1: Astral
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[
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{ icon: '☀️', name: 'Sonne' },
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{ icon: '🌙', name: 'Mond' },
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{ icon: '⭐', name: 'Stern' },
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{ icon: '⚡', name: 'Blitz' }
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],
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// Dial 2: Elements
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[
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{ icon: '🔥', name: 'Feuer' },
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{ icon: '💧', name: 'Wasser' },
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{ icon: '🌿', name: 'Kräuter' },
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{ icon: '💨', name: 'Wind' }
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],
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// Dial 3: Artifacts
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[
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{ icon: '🗝️', name: 'Schlüssel' },
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{ icon: '🪄', name: 'Zauberstab' },
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{ icon: '📜', name: 'Rolle' },
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{ icon: '⚗️', name: 'Phiole' }
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]
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];
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// Initial indices (unsolved)
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const state = [0, 0, 1, 0];
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let isUnlocked = false;
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// Elements
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const feedbackBox = document.getElementById('cryptexFeedback');
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const successPanel = document.getElementById('cryptexSuccess');
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const unlockBtn = document.getElementById('unlockCryptexBtn');
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window.stepDial = function(dialIdx, dir) {
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if (isUnlocked) return;
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const dial = DIALS[dialIdx];
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state[dialIdx] = (state[dialIdx] + dir + dial.length) % dial.length;
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const symEl = document.getElementById(`sym${dialIdx}`);
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const lblEl = document.getElementById(`lbl${dialIdx}`);
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// Quick flip animation
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symEl.style.transform = dir > 0 ? 'translateY(15px) scale(0.8)' : 'translateY(-15px) scale(0.8)';
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symEl.style.opacity = '0.3';
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setTimeout(() => {
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const currentItem = dial[state[dialIdx]];
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symEl.innerText = currentItem.icon;
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lblEl.innerText = currentItem.name;
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symEl.style.transform = 'translateY(0) scale(1)';
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symEl.style.opacity = '1';
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}, 100);
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if (window.soundFX) window.soundFX.playStoneSlide();
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};
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window.checkCryptex = async function() {
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if (isUnlocked) return;
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const currentCombination = [
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DIALS[0][state[0]].icon,
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DIALS[1][state[1]].icon,
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DIALS[2][state[2]].icon,
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DIALS[3][state[3]].icon
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];
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try {
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const res = await fetch('/api/cryptex/unlock', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ combination: currentCombination })
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});
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const data = await res.json();
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if (data.success) {
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isUnlocked = true;
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unlockBtn.style.display = 'none';
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if (window.soundFX) {
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window.soundFX.playKeyChime();
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window.soundFX.playMagicSuccess();
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}
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// Show golden shine on cylinders
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document.querySelectorAll('.dial-cylinder').forEach(c => {
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c.style.borderColor = 'var(--gold)';
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c.style.boxShadow = '0 0 20px var(--gold)';
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});
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if (feedbackBox) {
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feedbackBox.style.display = 'block';
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feedbackBox.style.background = 'rgba(46, 204, 113, 0.25)';
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feedbackBox.style.border = '1px solid #2ecc71';
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feedbackBox.style.color = '#2ecc71';
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feedbackBox.innerText = data.message;
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}
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if (data.new_item && window.notifyNewItem) {
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window.notifyNewItem(data.new_item);
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}
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setTimeout(() => {
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if (successPanel) successPanel.style.display = 'block';
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}, 800);
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} else {
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if (window.soundFX) window.soundFX.playWhoosh();
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const box = document.querySelector('.cryptex-box');
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box.style.transform = 'translateX(-8px)';
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setTimeout(() => box.style.transform = 'translateX(8px)', 80);
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setTimeout(() => box.style.transform = 'translateX(-4px)', 160);
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setTimeout(() => box.style.transform = 'translateX(0)', 240);
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if (feedbackBox) {
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feedbackBox.style.display = 'block';
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feedbackBox.style.background = 'rgba(231, 76, 60, 0.25)';
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feedbackBox.style.border = '1px solid #e74c3c';
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feedbackBox.style.color = '#e74c3c';
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feedbackBox.innerText = data.message;
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}
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}
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} catch (e) {
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console.error("Cryptex check error:", e);
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}
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};
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})();
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@@ -156,6 +156,18 @@
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} else if (action === 'broom_polish') {
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if (window.soundFX) window.soundFX.playWhoosh();
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showFloatingToast("🧹 Der Nimbus 2000 glänzt wie neu. Die Zweige sind perfekt gestutzt!");
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} else if (action === 'spark_wand') {
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if (window.soundFX) window.soundFX.playWhoosh();
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showFloatingToast("⚡ Magische Funken sprühen aus deiner Zauberstabspitze!");
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} else if (action === 'lucky_aura') {
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if (window.soundFX) window.soundFX.playMagicSuccess();
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showFloatingToast("🍀 Ein Tropfen Felix Felicis! Eine Welle goldenen Glücks erfüllt deine Adern!");
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} else if (action === 'inspect_key') {
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if (window.soundFX) window.soundFX.playKeyChime();
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showFloatingToast("🗝️ Die Gravur der vier Gründer leuchtet warm auf: 'Hogwarts, Hogwarts, warzenschweinig alt...'");
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} else if (action === 'poke_jar') {
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if (window.soundFX) window.soundFX.playWhoosh();
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showFloatingToast("🧚 *Klopf-Klopf!* Der blaue Wichtel im Glas verzieht frech das Gesicht!");
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} else if (action === 'examine_key') {
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if (window.soundFX) window.soundFX.playKeyChime();
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showFloatingToast("🗝️ Der alte Silberschlüssel ist schwer und trägt Spuren vergangener Kämpfe.");
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Executable
+188
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// Wichtel-Panik / Cornish Pixies Arcade Engine
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(function() {
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let score = 0;
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const targetScore = 10;
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let timeLeft = 35;
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let gameRunning = false;
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let timerInterval = null;
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let spawnTimeout = null;
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// DOM Elements
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const scoreEl = document.getElementById('pixieScore');
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const timerEl = document.getElementById('pixieTimer');
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const startBtn = document.getElementById('startPixieBtn');
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const startOverlay = document.getElementById('startOverlay');
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const successPanel = document.getElementById('pixieSuccess');
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const holes = document.querySelectorAll('.pixie-hole');
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const activeTargets = new Map(); // holeIndex -> { type: 'pixie'|'neville', timer: id }
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window.startPixieHunt = function() {
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if (gameRunning) return;
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gameRunning = true;
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score = 0;
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timeLeft = 35;
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scoreEl.innerText = score;
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timerEl.innerText = timeLeft;
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startOverlay.style.display = 'none';
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if (successPanel) successPanel.style.display = 'none';
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if (window.soundFX) window.soundFX.playWhoosh();
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// Start countdown
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timerInterval = setInterval(() => {
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timeLeft--;
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timerEl.innerText = timeLeft;
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if (timeLeft <= 0) {
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endGame(false);
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}
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}, 1000);
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scheduleNextSpawn();
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};
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function scheduleNextSpawn() {
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if (!gameRunning) return;
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const delay = Math.random() * 400 + 400; // 400ms - 800ms
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spawnTimeout = setTimeout(() => {
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spawnTarget();
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scheduleNextSpawn();
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}, delay);
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}
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function spawnTarget() {
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if (!gameRunning) return;
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// Find available holes
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const available = [];
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for (let i = 0; i < 9; i++) {
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if (!activeTargets.has(i)) available.push(i);
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}
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if (available.length === 0) return;
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const holeIdx = available[Math.floor(Math.random() * available.length)];
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const targetEl = document.getElementById(`target${holeIdx}`);
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if (!targetEl) return;
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// 15% chance Neville, 85% chance Pixie
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const isNeville = Math.random() < 0.15;
|
||||
targetEl.className = 'pixie-target active';
|
||||
targetEl.innerText = isNeville ? '👦' : '🧚';
|
||||
if (isNeville) targetEl.classList.add('neville');
|
||||
|
||||
const stayTime = Math.random() * 400 + 850; // 850ms - 1250ms
|
||||
|
||||
const hideTimer = setTimeout(() => {
|
||||
hideTarget(holeIdx);
|
||||
}, stayTime);
|
||||
|
||||
activeTargets.set(holeIdx, {
|
||||
isNeville: isNeville,
|
||||
timer: hideTimer,
|
||||
clicked: false
|
||||
});
|
||||
}
|
||||
|
||||
function hideTarget(holeIdx) {
|
||||
const targetEl = document.getElementById(`target${holeIdx}`);
|
||||
if (targetEl) {
|
||||
targetEl.classList.remove('active');
|
||||
targetEl.classList.remove('frozen');
|
||||
targetEl.classList.remove('neville');
|
||||
}
|
||||
activeTargets.delete(holeIdx);
|
||||
}
|
||||
|
||||
// Touch / Click Handler on holes
|
||||
holes.forEach(hole => {
|
||||
const idx = parseInt(hole.dataset.idx, 10);
|
||||
|
||||
function handleTap(e) {
|
||||
if (!gameRunning) return;
|
||||
e.preventDefault();
|
||||
|
||||
if (!activeTargets.has(idx)) return;
|
||||
const targetData = activeTargets.get(idx);
|
||||
if (targetData.clicked) return;
|
||||
targetData.clicked = true;
|
||||
|
||||
const targetEl = document.getElementById(`target${idx}`);
|
||||
|
||||
if (targetData.isNeville) {
|
||||
// Clicked Neville -> Penalty!
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
score = Math.max(0, score - 2);
|
||||
scoreEl.innerText = score;
|
||||
|
||||
targetEl.style.transform = 'scale(1.3) rotate(15deg)';
|
||||
if (window.showFloatingToast) {
|
||||
window.showFloatingToast("🤕 <strong>Neville:</strong> »Aua! Ich bin doch kein Wichtel!« (-2 Pkt)");
|
||||
}
|
||||
|
||||
setTimeout(() => hideTarget(idx), 350);
|
||||
|
||||
} else {
|
||||
// Clicked Pixie -> Immobilus!
|
||||
clearTimeout(targetData.timer);
|
||||
targetEl.classList.add('frozen');
|
||||
targetEl.innerText = '❄️';
|
||||
|
||||
if (window.soundFX) {
|
||||
window.soundFX.playKeyChime();
|
||||
}
|
||||
|
||||
score++;
|
||||
scoreEl.innerText = score;
|
||||
|
||||
if (score >= targetScore) {
|
||||
endGame(true);
|
||||
} else {
|
||||
setTimeout(() => hideTarget(idx), 400);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hole.addEventListener('click', handleTap);
|
||||
hole.addEventListener('touchstart', handleTap, { passive: false });
|
||||
});
|
||||
|
||||
async function endGame(won) {
|
||||
gameRunning = false;
|
||||
clearInterval(timerInterval);
|
||||
clearTimeout(spawnTimeout);
|
||||
|
||||
// Hide all active
|
||||
activeTargets.forEach((val, idx) => hideTarget(idx));
|
||||
activeTargets.clear();
|
||||
|
||||
if (won) {
|
||||
if (window.soundFX) window.soundFX.playMagicSuccess();
|
||||
|
||||
try {
|
||||
const res = await fetch('/api/pixies/complete', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ caught: score })
|
||||
});
|
||||
const data = await res.json();
|
||||
if (data.new_item && window.notifyNewItem) {
|
||||
window.notifyNewItem(data.new_item);
|
||||
}
|
||||
} catch (e) {
|
||||
console.error("Pixies complete error:", e);
|
||||
}
|
||||
|
||||
if (successPanel) successPanel.style.display = 'block';
|
||||
|
||||
} else {
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
startOverlay.style.display = 'block';
|
||||
startBtn.innerText = "Erneut versuchen 🔄";
|
||||
if (window.showFloatingToast) {
|
||||
window.showFloatingToast("⏰ Die Zeit ist abgelaufen! Die Wichtel haben gewonnen. Versuch es noch einmal!");
|
||||
}
|
||||
}
|
||||
}
|
||||
})();
|
||||
Reference in New Issue
Block a user