Feature: Integrate all four Hogwarts mini-games (Duel, Potion Brewing, Cryptex Lock, Cornish Pixies)

This commit is contained in:
Maxi
2026-09-22 19:43:12 +02:00
parent 0e20549a44
commit 2ce944d1cd
13 changed files with 1662 additions and 13 deletions
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// Zaubertrank-Brauküche (Felix Felicis Potion Brewing Engine)
(function() {
let currentStep = 1; // 1: Ingredients, 2: Stirring, 3: Heat, 4: Done
const ingredients = {
dragon: 0,
mandrake: 0,
star: 0
};
const targetIngredients = {
dragon: 2,
mandrake: 1,
star: 1
};
// DOM Elements
const stepBadge = document.getElementById('stepBadge');
const stepInstruction = document.getElementById('stepInstruction');
const stepSubtext = document.getElementById('stepSubtext');
const ingredientsShelf = document.getElementById('ingredientsShelf');
const potionSurface = document.getElementById('potionSurface');
const stirCircle = document.getElementById('stirCircle');
const stirTracker = document.getElementById('stirTracker');
const stirCounterText = document.getElementById('stirCounterText');
const stirCountSpan = document.getElementById('stirCount');
const heatPanel = document.getElementById('heatPanel');
const tempIndicator = document.getElementById('tempIndicator');
const heatTimerSpan = document.getElementById('heatTimer');
const successPanel = document.getElementById('successPanel');
const cauldronZone = document.getElementById('cauldronZone');
// Step 1: Add Ingredient
window.addIngredient = function(type) {
if (currentStep !== 1) return;
if (ingredients[type] >= targetIngredients[type]) return;
ingredients[type]++;
if (window.soundFX) window.soundFX.playBottleClink();
// Update UI Badge
if (type === 'dragon') {
document.getElementById('countDragon').innerText = `${ingredients.dragon} / ${targetIngredients.dragon}`;
if (ingredients.dragon >= targetIngredients.dragon) document.getElementById('ingDragon').classList.add('done');
} else if (type === 'mandrake') {
document.getElementById('countMandrake').innerText = `${ingredients.mandrake} / ${targetIngredients.mandrake}`;
if (ingredients.mandrake >= targetIngredients.mandrake) document.getElementById('ingMandrake').classList.add('done');
} else if (type === 'star') {
document.getElementById('countStar').innerText = `${ingredients.star} / ${targetIngredients.star}`;
if (ingredients.star >= targetIngredients.star) document.getElementById('ingStar').classList.add('done');
}
// Ripple effect on surface
potionSurface.style.transform = 'scale(1.08)';
setTimeout(() => potionSurface.style.transform = 'scale(1)', 200);
// Check if all ingredients added
const total = ingredients.dragon + ingredients.mandrake + ingredients.star;
if (total === 4) {
setTimeout(startStep2, 600);
}
};
// Step 2: Stirring
let completedStirs = 0;
let lastAngle = null;
let accumulatedAngle = 0;
function startStep2() {
currentStep = 2;
stepBadge.innerText = "Schritt 2: Gleichmäßig rühren";
stepInstruction.innerText = "Rühre den Sud 3 Runden im Uhrzeigersinn!";
stepSubtext.innerText = "Führe deinen Finger oder die Maus im Kreis über dem Kessel oder tippe ihn an.";
ingredientsShelf.style.display = 'none';
stirCounterText.style.display = 'block';
stirCircle.classList.add('active');
potionSurface.className = 'potion-surface state-stir';
if (window.soundFX) window.soundFX.playStoneSlide();
}
// Touch / Pointer stirring logic
let isStirring = false;
function getAngle(e) {
const rect = cauldronZone.getBoundingClientRect();
const centerX = rect.left + rect.width / 2;
const centerY = rect.top + rect.height / 2;
const clientX = e.touches ? e.touches[0].clientX : e.clientX;
const clientY = e.touches ? e.touches[0].clientY : e.clientY;
return Math.atan2(clientY - centerY, clientX - centerX) * (180 / Math.PI);
}
function onStirStart(e) {
if (currentStep !== 2) return;
isStirring = true;
lastAngle = getAngle(e);
}
function onStirMove(e) {
if (currentStep !== 2 || !isStirring) return;
e.preventDefault();
const angle = getAngle(e);
if (lastAngle !== null) {
let diff = angle - lastAngle;
// Handle wrap-around
if (diff < -180) diff += 360;
if (diff > 180) diff -= 360;
// Only count clockwise
if (diff > 0) {
accumulatedAngle += diff;
if (accumulatedAngle >= 360) {
accumulatedAngle -= 360;
incrementStir();
}
}
}
lastAngle = angle;
}
function onStirEnd() {
isStirring = false;
lastAngle = null;
}
function incrementStir() {
completedStirs++;
stirCountSpan.innerText = completedStirs;
if (window.soundFX) window.soundFX.playBottleClink();
if (completedStirs >= 3) {
stirCircle.classList.remove('active');
stirCounterText.style.display = 'none';
setTimeout(startStep3, 600);
}
}
// Direct tap fallback for mobile
cauldronZone.addEventListener('click', () => {
if (currentStep === 2 && !isStirring) {
incrementStir();
}
});
cauldronZone.addEventListener('mousedown', onStirStart);
window.addEventListener('mousemove', onStirMove);
window.addEventListener('mouseup', onStirEnd);
cauldronZone.addEventListener('touchstart', onStirStart, { passive: false });
window.addEventListener('touchmove', onStirMove, { passive: false });
window.addEventListener('touchend', onStirEnd);
// Step 3: Heat Control
let currentTemp = 35; // percent (0-100)
let heatTimer = 0.0;
let heatInterval = null;
function startStep3() {
currentStep = 3;
stepBadge.innerText = "Schritt 3: Hitze balancieren";
stepInstruction.innerText = "Pumpe mit dem Blasebalg, um die Hitze im grünen Bereich zu halten!";
stepSubtext.innerText = "Halte die Nadel für 4 Sekunden im grünen Bereich (60% - 85%).";
potionSurface.className = 'potion-surface state-heat';
heatPanel.classList.add('active');
if (window.soundFX) window.soundFX.playWhoosh();
heatInterval = setInterval(updateHeatLoop, 50);
}
window.pumpHeat = function() {
if (currentStep !== 3) return;
currentTemp = Math.min(100, currentTemp + 15);
if (window.soundFX) window.soundFX.playWhoosh();
};
function updateHeatLoop() {
if (currentStep !== 3) return;
// Slow cooling down
currentTemp = Math.max(0, currentTemp - 0.55);
tempIndicator.style.width = currentTemp + '%';
// Check ideal zone (60% to 85%)
if (currentTemp >= 60 && currentTemp <= 85) {
heatTimer += 0.05;
heatTimerSpan.innerText = heatTimer.toFixed(1);
tempIndicator.style.background = '#2ecc71';
} else {
tempIndicator.style.background = 'linear-gradient(90deg, #3498db, #f39c12, #e74c3c)';
}
if (heatTimer >= 4.0) {
clearInterval(heatInterval);
finishPotionBrew();
}
}
// Step 4: Victory
async function finishPotionBrew() {
currentStep = 4;
stepBadge.innerText = "✅ Trank vollendet!";
stepBadge.style.background = "rgba(46, 204, 113, 0.3)";
stepBadge.style.borderColor = "#2ecc71";
stepBadge.style.color = "#2ecc71";
stepInstruction.innerText = "Felix Felicis strahlt in reinem Gold!";
stepSubtext.innerText = "Dein Zaubertrank ist perfekt gelungen.";
heatPanel.classList.remove('active');
potionSurface.className = 'potion-surface state-gold';
if (window.soundFX) window.soundFX.playMagicSuccess();
// API Completion Call
try {
const res = await fetch('/api/brew/complete', { method: 'POST' });
const data = await res.json();
if (data.new_item && window.notifyNewItem) {
window.notifyNewItem(data.new_item);
}
} catch (e) {
console.error("Brew complete error:", e);
}
successPanel.style.display = 'block';
}
})();