Mobile First Overhaul: Touch gestures, dual tap/drag, instant responsiveness and ergonomic controls across all mini games
This commit is contained in:
+59
-18
@@ -1551,12 +1551,13 @@ body {
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box-shadow: inset 0 8px 12px rgba(0,0,0,0.8), inset 0 -8px 12px rgba(0,0,0,0.8);
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position: relative;
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user-select: none;
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touch-action: pan-y;
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}
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.dial-symbol {
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font-size: 2.4rem;
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font-size: clamp(1.6rem, 5vw, 2.3rem);
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filter: drop-shadow(0 2px 6px rgba(0,0,0,0.8));
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transition: transform 0.2s ease;
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transition: transform 0.15s ease, opacity 0.15s ease;
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}
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.dial-label {
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@@ -1576,7 +1577,7 @@ body {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 1rem;
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gap: 0.75rem;
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}
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.pixies-hud {
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@@ -1591,18 +1592,37 @@ body {
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box-shadow: 0 4px 15px rgba(0,0,0,0.6);
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}
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.arena-start-overlay {
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position: absolute;
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inset: 0;
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background: rgba(16, 11, 23, 0.92);
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border: 3px solid var(--gold);
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border-radius: 16px;
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z-index: 20;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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padding: 1rem;
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text-align: center;
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box-shadow: 0 0 35px rgba(0, 0, 0, 0.95);
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backdrop-filter: blur(4px);
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}
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.pixies-arena {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 0.75rem;
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gap: 0.5rem;
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width: 100%;
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aspect-ratio: 1 / 1;
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background: linear-gradient(135deg, #1f1728, #100b17);
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border: 3px solid #4a3461;
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border-radius: 16px;
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padding: 0.75rem;
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padding: 0.5rem;
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box-shadow: inset 0 0 25px rgba(0,0,0,0.8);
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touch-action: manipulation;
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-webkit-user-select: none;
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user-select: none;
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}
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.pixie-hole {
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@@ -1616,6 +1636,8 @@ body {
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align-items: center;
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cursor: pointer;
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user-select: none;
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-webkit-user-select: none;
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touch-action: manipulation;
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box-shadow: inset 0 6px 10px rgba(0,0,0,0.7);
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}
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@@ -1628,11 +1650,11 @@ body {
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}
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.pixie-target {
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font-size: 3.2rem;
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font-size: clamp(2.4rem, 8vw, 3.4rem);
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position: absolute;
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transform: translateY(120%);
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transition: transform 0.2s cubic-bezier(0.18, 0.89, 0.32, 1.28);
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pointer-events: auto;
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pointer-events: none; /* Let hole handle tap directly! */
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filter: drop-shadow(0 4px 8px rgba(0,0,0,0.8));
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animation: pixieFloat 0.8s infinite alternate ease-in-out;
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}
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@@ -1648,7 +1670,7 @@ body {
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}
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.pixie-target.neville {
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font-size: 3.4rem;
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font-size: clamp(2.6rem, 9vw, 3.6rem);
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animation: shakeNeville 0.4s infinite alternate;
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}
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@@ -1662,23 +1684,42 @@ body {
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100% { transform: translateY(0) rotate(5deg); }
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}
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@media (max-width: 480px) {
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/* Mobile responsive adjustments */
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@media (max-width: 600px) {
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.container {
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padding: 0.5rem;
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}
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.parchment-scroll {
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padding: 0.75rem 0.9rem;
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margin-bottom: 0.75rem;
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}
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.parchment-title {
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font-size: 1.35rem;
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}
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.riddle-poem {
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font-size: 1rem !important;
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line-height: 1.4 !important;
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margin: 0.25rem 0 !important;
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}
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.cauldron-wrapper {
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width: 240px;
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height: 240px;
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width: 220px;
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height: 220px;
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}
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.cauldron-pot {
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width: 215px;
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height: 200px;
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width: 200px;
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height: 185px;
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}
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.dial-cylinder {
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height: 75px;
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height: 70px;
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}
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.dial-symbol {
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font-size: 2rem;
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.dial-step-btn {
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height: 38px;
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}
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.pixie-target {
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font-size: 2.6rem;
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.cryptex-box {
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padding: 0.75rem 0.4rem;
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}
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.cryptex-rings-row {
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gap: 0.25rem;
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}
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}
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+44
-75
@@ -1,4 +1,4 @@
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// Zaubertrank-Brauküche (Felix Felicis Potion Brewing Engine)
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// Zaubertrank-Brauküche (Felix Felicis Potion Brewing Engine - Mobile First)
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(function() {
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let currentStep = 1; // 1: Ingredients, 2: Stirring, 3: Heat, 4: Done
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const ingredients = {
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@@ -19,9 +19,9 @@
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const ingredientsShelf = document.getElementById('ingredientsShelf');
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const potionSurface = document.getElementById('potionSurface');
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const stirCircle = document.getElementById('stirCircle');
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const stirTracker = document.getElementById('stirTracker');
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const stirCounterText = document.getElementById('stirCounterText');
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const stirPanel = document.getElementById('stirPanel');
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const stirCountSpan = document.getElementById('stirCount');
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const stirBtn = document.getElementById('stirBtn');
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const heatPanel = document.getElementById('heatPanel');
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const tempIndicator = document.getElementById('tempIndicator');
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const heatTimerSpan = document.getElementById('heatTimer');
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@@ -35,6 +35,7 @@
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ingredients[type]++;
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if (window.soundFX) window.soundFX.playBottleClink();
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if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(25);
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// Update UI Badge
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if (type === 'dragon') {
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@@ -49,105 +50,65 @@
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}
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// Ripple effect on surface
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potionSurface.style.transform = 'scale(1.08)';
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potionSurface.style.transform = 'scale(1.12)';
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setTimeout(() => potionSurface.style.transform = 'scale(1)', 200);
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// Check if all ingredients added
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const total = ingredients.dragon + ingredients.mandrake + ingredients.star;
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if (total === 4) {
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setTimeout(startStep2, 600);
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setTimeout(startStep2, 500);
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}
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};
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// Step 2: Stirring
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let completedStirs = 0;
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let lastAngle = null;
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let accumulatedAngle = 0;
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function startStep2() {
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currentStep = 2;
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stepBadge.innerText = "Schritt 2: Gleichmäßig rühren";
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stepInstruction.innerText = "Rühre den Sud 3 Runden im Uhrzeigersinn!";
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stepSubtext.innerText = "Führe deinen Finger oder die Maus im Kreis über dem Kessel oder tippe ihn an.";
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stepInstruction.innerText = "Rühre den Kessel 3-mal um!";
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stepSubtext.innerText = "Tippe auf den großen Rühr-Button oder wische über den Kessel.";
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ingredientsShelf.style.display = 'none';
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stirCounterText.style.display = 'block';
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stirPanel.style.display = 'flex';
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stirCircle.classList.add('active');
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potionSurface.className = 'potion-surface state-stir';
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if (window.soundFX) window.soundFX.playStoneSlide();
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}
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// Touch / Pointer stirring logic
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let isStirring = false;
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function getAngle(e) {
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const rect = cauldronZone.getBoundingClientRect();
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const centerX = rect.left + rect.width / 2;
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const centerY = rect.top + rect.height / 2;
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const clientX = e.touches ? e.touches[0].clientX : e.clientX;
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const clientY = e.touches ? e.touches[0].clientY : e.clientY;
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return Math.atan2(clientY - centerY, clientX - centerX) * (180 / Math.PI);
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}
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function onStirStart(e) {
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window.doStir = function() {
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if (currentStep !== 2) return;
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isStirring = true;
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lastAngle = getAngle(e);
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}
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function onStirMove(e) {
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if (currentStep !== 2 || !isStirring) return;
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e.preventDefault();
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const angle = getAngle(e);
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if (lastAngle !== null) {
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let diff = angle - lastAngle;
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// Handle wrap-around
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if (diff < -180) diff += 360;
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if (diff > 180) diff -= 360;
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// Only count clockwise
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if (diff > 0) {
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accumulatedAngle += diff;
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if (accumulatedAngle >= 360) {
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accumulatedAngle -= 360;
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incrementStir();
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}
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}
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}
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lastAngle = angle;
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}
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function onStirEnd() {
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isStirring = false;
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lastAngle = null;
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}
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function incrementStir() {
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completedStirs++;
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stirCountSpan.innerText = completedStirs;
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if (stirBtn) stirBtn.innerHTML = `🥄 Kessel umrühren! (<span>${completedStirs}</span> / 3)`;
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if (window.soundFX) window.soundFX.playBottleClink();
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if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(35);
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// Spin animation on surface
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potionSurface.style.transform = 'rotate(' + (completedStirs * 180) + 'deg) scale(1.1)';
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setTimeout(() => potionSurface.style.transform = 'rotate(' + (completedStirs * 180) + 'deg) scale(1)', 250);
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if (completedStirs >= 3) {
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stirCircle.classList.remove('active');
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stirCounterText.style.display = 'none';
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setTimeout(startStep3, 600);
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stirPanel.style.display = 'none';
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setTimeout(startStep3, 500);
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}
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}
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};
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// Direct tap fallback for mobile
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cauldronZone.addEventListener('click', () => {
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if (currentStep === 2 && !isStirring) {
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incrementStir();
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// Cauldron tap / swipe to stir as well
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let touchStartX = 0;
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cauldronZone.addEventListener('pointerdown', (e) => {
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if (currentStep === 2) {
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touchStartX = e.clientX;
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}
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});
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cauldronZone.addEventListener('mousedown', onStirStart);
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window.addEventListener('mousemove', onStirMove);
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window.addEventListener('mouseup', onStirEnd);
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cauldronZone.addEventListener('touchstart', onStirStart, { passive: false });
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window.addEventListener('touchmove', onStirMove, { passive: false });
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window.addEventListener('touchend', onStirEnd);
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cauldronZone.addEventListener('pointerup', (e) => {
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if (currentStep === 2) {
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window.doStir();
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}
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});
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// Step 3: Heat Control
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let currentTemp = 35; // percent (0-100)
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@@ -158,7 +119,7 @@
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currentStep = 3;
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stepBadge.innerText = "Schritt 3: Hitze balancieren";
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stepInstruction.innerText = "Pumpe mit dem Blasebalg, um die Hitze im grünen Bereich zu halten!";
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stepSubtext.innerText = "Halte die Nadel für 4 Sekunden im grünen Bereich (60% - 85%).";
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stepSubtext.innerText = "Halte die Anzeige für 3 Sekunden im grünen Idealbereich (50% - 85%).";
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potionSurface.className = 'potion-surface state-heat';
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heatPanel.classList.add('active');
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@@ -169,19 +130,26 @@
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window.pumpHeat = function() {
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if (currentStep !== 3) return;
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currentTemp = Math.min(100, currentTemp + 15);
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currentTemp = Math.min(100, currentTemp + 18);
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if (window.soundFX) window.soundFX.playWhoosh();
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if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(20);
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const bellows = document.getElementById('bellowsBtn');
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if (bellows) {
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bellows.style.transform = 'scale(0.92)';
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setTimeout(() => bellows.style.transform = 'scale(1)', 100);
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}
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};
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function updateHeatLoop() {
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if (currentStep !== 3) return;
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// Slow cooling down
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currentTemp = Math.max(0, currentTemp - 0.55);
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currentTemp = Math.max(0, currentTemp - 0.45);
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tempIndicator.style.width = currentTemp + '%';
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// Check ideal zone (60% to 85%)
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if (currentTemp >= 60 && currentTemp <= 85) {
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// Check ideal zone (50% to 85%) - forgiving on mobile!
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if (currentTemp >= 50 && currentTemp <= 85) {
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heatTimer += 0.05;
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heatTimerSpan.innerText = heatTimer.toFixed(1);
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tempIndicator.style.background = '#2ecc71';
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@@ -189,7 +157,7 @@
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tempIndicator.style.background = 'linear-gradient(90deg, #3498db, #f39c12, #e74c3c)';
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}
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if (heatTimer >= 4.0) {
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if (heatTimer >= 3.0) {
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clearInterval(heatInterval);
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finishPotionBrew();
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}
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@@ -210,6 +178,7 @@
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potionSurface.className = 'potion-surface state-gold';
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if (window.soundFX) window.soundFX.playMagicSuccess();
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if (window.navigator && window.navigator.vibrate) window.navigator.vibrate([50, 100, 150]);
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// API Completion Call
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try {
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@@ -142,6 +142,11 @@
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player.boost = 1.0;
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}, { passive: false });
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canvas.addEventListener('touchcancel', () => {
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touchSteering = false;
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player.boost = 1.0;
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});
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// Pointer events for Desktop Mouse
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canvas.addEventListener('pointerdown', e => {
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if (e.pointerType === 'mouse') {
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@@ -1,4 +1,4 @@
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// Magisches Runen-Drehschloss (Cryptex Engine)
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// Magisches Runen-Drehschloss (Cryptex Engine - Mobile First)
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(function() {
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const DIALS = [
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// Dial 0: Houses
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@@ -49,9 +49,12 @@
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const symEl = document.getElementById(`sym${dialIdx}`);
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const lblEl = document.getElementById(`lbl${dialIdx}`);
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if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(20);
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if (window.soundFX) window.soundFX.playStoneSlide();
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// Quick flip animation
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symEl.style.transform = dir > 0 ? 'translateY(15px) scale(0.8)' : 'translateY(-15px) scale(0.8)';
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symEl.style.opacity = '0.3';
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symEl.style.transform = dir > 0 ? 'translateY(12px) scale(0.85)' : 'translateY(-12px) scale(0.85)';
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symEl.style.opacity = '0.4';
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setTimeout(() => {
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const currentItem = dial[state[dialIdx]];
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@@ -59,11 +62,42 @@
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lblEl.innerText = currentItem.name;
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symEl.style.transform = 'translateY(0) scale(1)';
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symEl.style.opacity = '1';
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}, 100);
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if (window.soundFX) window.soundFX.playStoneSlide();
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}, 80);
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};
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// Mobile Swipe Handler for each cylinder
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for (let i = 0; i < 4; i++) {
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const cyl = document.getElementById(`cylinder${i}`);
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if (!cyl) continue;
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let startY = 0;
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let isTouching = false;
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cyl.addEventListener('touchstart', (e) => {
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if (e.touches.length > 0) {
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startY = e.touches[0].clientY;
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isTouching = true;
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}
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}, { passive: true });
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cyl.addEventListener('touchend', (e) => {
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if (!isTouching) return;
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isTouching = false;
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const endY = e.changedTouches[0].clientY;
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const diff = endY - startY;
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// If swiped more than 20px
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if (Math.abs(diff) > 20) {
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e.preventDefault();
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if (diff < 0) {
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window.stepDial(i, 1); // Swipe Up -> Next
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} else {
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window.stepDial(i, -1); // Swipe Down -> Prev
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}
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}
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});
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}
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window.checkCryptex = async function() {
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if (isUnlocked) return;
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@@ -84,12 +118,15 @@
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if (data.success) {
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isUnlocked = true;
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unlockBtn.style.display = 'none';
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if (unlockBtn) unlockBtn.style.display = 'none';
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if (window.soundFX) {
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||||
window.soundFX.playKeyChime();
|
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window.soundFX.playMagicSuccess();
|
||||
}
|
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if (window.navigator && window.navigator.vibrate) {
|
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window.navigator.vibrate([60, 100, 150]);
|
||||
}
|
||||
|
||||
// Show golden shine on cylinders
|
||||
document.querySelectorAll('.dial-cylinder').forEach(c => {
|
||||
@@ -111,10 +148,13 @@
|
||||
|
||||
setTimeout(() => {
|
||||
if (successPanel) successPanel.style.display = 'block';
|
||||
}, 800);
|
||||
}, 600);
|
||||
|
||||
} else {
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
if (window.navigator && window.navigator.vibrate) {
|
||||
window.navigator.vibrate([40, 40]);
|
||||
}
|
||||
|
||||
const box = document.querySelector('.cryptex-box');
|
||||
box.style.transform = 'translateX(-8px)';
|
||||
|
||||
+122
-72
@@ -1,4 +1,4 @@
|
||||
// Wand Spell Tracing & Dueling Mini-Game (Das Zauberspruch-Duell)
|
||||
// Wand Spell Tracing & Dueling Mini-Game (Das Zauberspruch-Duell - Mobile First)
|
||||
(function() {
|
||||
const canvas = document.getElementById('spellCanvas');
|
||||
if (!canvas) return;
|
||||
@@ -13,11 +13,13 @@
|
||||
const modalText = document.getElementById('modalText');
|
||||
const modalBtn = document.getElementById('modalBtn');
|
||||
|
||||
let width = 700, height = 440;
|
||||
let width = 700, height = 400;
|
||||
function resize() {
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
width = Math.round(rect.width || canvas.parentElement.clientWidth || 700);
|
||||
height = Math.round(Math.min(480, Math.max(280, width * 0.62)));
|
||||
// Slightly taller on mobile so stars are large and easy to tap
|
||||
const isMobile = width < 500;
|
||||
height = Math.round(isMobile ? Math.min(360, Math.max(300, width * 0.85)) : Math.min(440, Math.max(320, width * 0.58)));
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
canvas.style.height = height + 'px';
|
||||
@@ -30,43 +32,42 @@
|
||||
id: 'flipendo',
|
||||
name: 'Flipendo ⚡',
|
||||
incantation: '"Flipendo!" (Ruck-Schockzauber)',
|
||||
desc: 'Verbinde die 4 Runensterne im Zickzack-Muster, um den Schockzauber zu entfesseln!',
|
||||
desc: 'Tippe oder ziehe die 4 Sterne von 1 bis 4 im Zickzack-Muster!',
|
||||
color: '#00f2fe',
|
||||
beamColor: '#4facfe',
|
||||
// Relative coordinates (0 to 1) for responsive scaling
|
||||
points: [
|
||||
{ x: 0.22, y: 0.28 },
|
||||
{ x: 0.18, y: 0.28 },
|
||||
{ x: 0.52, y: 0.28 },
|
||||
{ x: 0.25, y: 0.72 },
|
||||
{ x: 0.55, y: 0.72 }
|
||||
{ x: 0.20, y: 0.72 },
|
||||
{ x: 0.54, y: 0.72 }
|
||||
]
|
||||
},
|
||||
{
|
||||
id: 'incendio',
|
||||
name: 'Incendio 🔥',
|
||||
incantation: '"Incendio!" (Feuer-Zauber)',
|
||||
desc: 'Zeichne das lodernde Flammendreieck, um die Zielattrappe in Brand zu setzen!',
|
||||
desc: 'Tippe oder ziehe die Sterne im Dreieck (1 ➔ 2 ➔ 3 ➔ 4), um Feuer zu entfachen!',
|
||||
color: '#ff4500',
|
||||
beamColor: '#ff8c00',
|
||||
points: [
|
||||
{ x: 0.38, y: 0.22 },
|
||||
{ x: 0.55, y: 0.74 },
|
||||
{ x: 0.22, y: 0.74 },
|
||||
{ x: 0.38, y: 0.22 }
|
||||
{ x: 0.36, y: 0.22 },
|
||||
{ x: 0.54, y: 0.74 },
|
||||
{ x: 0.18, y: 0.74 },
|
||||
{ x: 0.36, y: 0.22 }
|
||||
]
|
||||
},
|
||||
{
|
||||
id: 'alohomora',
|
||||
name: 'Alohomora 🗝️',
|
||||
incantation: '"Alohomora!" (Entriegelungszauber)',
|
||||
desc: 'Zeichne die magische Schlüsselloch-Kurve, um das verzauberte Siegel zu sprengen!',
|
||||
desc: 'Verbinde die Sterne von 1 bis 4 in der Schlüsselloch-Kurve!',
|
||||
color: '#ffd700',
|
||||
beamColor: '#fff275',
|
||||
points: [
|
||||
{ x: 0.38, y: 0.25 },
|
||||
{ x: 0.48, y: 0.38 },
|
||||
{ x: 0.42, y: 0.52 },
|
||||
{ x: 0.42, y: 0.78 }
|
||||
{ x: 0.32, y: 0.22 },
|
||||
{ x: 0.48, y: 0.36 },
|
||||
{ x: 0.34, y: 0.52 },
|
||||
{ x: 0.34, y: 0.80 }
|
||||
]
|
||||
}
|
||||
];
|
||||
@@ -81,6 +82,7 @@
|
||||
let dummyShake = 0;
|
||||
let spellCastAnim = 0;
|
||||
let gameWon = false;
|
||||
let resetTimer = null;
|
||||
|
||||
function setupSpellNodes() {
|
||||
const spell = SPELLS[currentSpellIdx];
|
||||
@@ -88,12 +90,13 @@
|
||||
spellNodes = spell.points.map((pt, idx) => ({
|
||||
x: Math.round(pt.x * width),
|
||||
y: Math.round(pt.y * height),
|
||||
radius: 20,
|
||||
radius: width < 500 ? 24 : 20,
|
||||
hit: idx < nextNodeIdx
|
||||
}));
|
||||
}
|
||||
|
||||
window.addEventListener('resize', resize);
|
||||
window.addEventListener('orientationchange', () => setTimeout(resize, 200));
|
||||
resize();
|
||||
|
||||
function updateSpellUI() {
|
||||
@@ -107,7 +110,6 @@
|
||||
}
|
||||
updateSpellUI();
|
||||
|
||||
// Touch & Pointer Coordinates
|
||||
function getCanvasCoords(clientX, clientY) {
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
return {
|
||||
@@ -130,10 +132,46 @@
|
||||
}
|
||||
}
|
||||
|
||||
function checkNodeHit(x, y) {
|
||||
if (nextNodeIdx >= spellNodes.length) return;
|
||||
const targetNode = spellNodes[nextNodeIdx];
|
||||
const dist = Math.hypot(x - targetNode.x, y - targetNode.y);
|
||||
|
||||
// Generous, thumb-friendly hit radius: 52px on mobile, 44px desktop
|
||||
const hitRadius = width < 500 ? 52 : 44;
|
||||
if (dist < hitRadius) {
|
||||
targetNode.hit = true;
|
||||
nextNodeIdx++;
|
||||
|
||||
if (window.navigator && window.navigator.vibrate) {
|
||||
window.navigator.vibrate(30);
|
||||
}
|
||||
if (window.soundFX) window.soundFX.playKeyChime();
|
||||
addWandSpark(targetNode.x, targetNode.y, '#ffd700');
|
||||
|
||||
// Clear any pending idle reset
|
||||
clearTimeout(resetTimer);
|
||||
|
||||
// Connect path to the node exactly
|
||||
userPath.push({ x: targetNode.x, y: targetNode.y });
|
||||
|
||||
// All nodes connected for this spell!
|
||||
if (nextNodeIdx >= spellNodes.length) {
|
||||
castSpellSuccess();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function handleInputStart(x, y) {
|
||||
if (gameWon) return;
|
||||
isDrawing = true;
|
||||
userPath = [{ x, y }];
|
||||
|
||||
// If starting fresh or continuing
|
||||
if (nextNodeIdx === 0) {
|
||||
userPath = [{ x, y }];
|
||||
} else {
|
||||
userPath.push({ x, y });
|
||||
}
|
||||
checkNodeHit(x, y);
|
||||
}
|
||||
|
||||
@@ -146,34 +184,23 @@
|
||||
|
||||
function handleInputEnd() {
|
||||
isDrawing = false;
|
||||
// If not all nodes hit, reset progress for this spell
|
||||
if (nextNodeIdx < spellNodes.length) {
|
||||
nextNodeIdx = 0;
|
||||
userPath = [];
|
||||
setupSpellNodes();
|
||||
// MOBILE-FIRST IMPROVEMENT:
|
||||
// DO NOT wipe nextNodeIdx on finger release!
|
||||
// This allows players to either swipe continuously OR tap stars 1 -> 2 -> 3 -> 4!
|
||||
// Only set an idle reset timeout if they abandon the spell for 10 seconds.
|
||||
clearTimeout(resetTimer);
|
||||
if (nextNodeIdx > 0 && nextNodeIdx < spellNodes.length) {
|
||||
resetTimer = setTimeout(() => {
|
||||
if (nextNodeIdx < spellNodes.length && !gameWon) {
|
||||
nextNodeIdx = 0;
|
||||
userPath = [];
|
||||
setupSpellNodes();
|
||||
}
|
||||
}, 10000);
|
||||
}
|
||||
}
|
||||
|
||||
function checkNodeHit(x, y) {
|
||||
if (nextNodeIdx >= spellNodes.length) return;
|
||||
const targetNode = spellNodes[nextNodeIdx];
|
||||
const dist = Math.hypot(x - targetNode.x, y - targetNode.y);
|
||||
|
||||
// Tolerant hit radius for easy finger play: 36px
|
||||
if (dist < 36) {
|
||||
targetNode.hit = true;
|
||||
nextNodeIdx++;
|
||||
if (window.soundFX) window.soundFX.playKeyChime();
|
||||
addWandSpark(targetNode.x, targetNode.y, '#ffd700');
|
||||
|
||||
// All nodes connected for this spell!
|
||||
if (nextNodeIdx >= spellNodes.length) {
|
||||
castSpellSuccess();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Touch events with touch-action none
|
||||
// Touch events with passive false and touch-action none
|
||||
canvas.addEventListener('touchstart', e => {
|
||||
e.preventDefault();
|
||||
if (e.touches.length > 0) {
|
||||
@@ -195,7 +222,12 @@
|
||||
handleInputEnd();
|
||||
}, { passive: false });
|
||||
|
||||
// Pointer events for desktop
|
||||
canvas.addEventListener('touchcancel', e => {
|
||||
e.preventDefault();
|
||||
handleInputEnd();
|
||||
}, { passive: false });
|
||||
|
||||
// Pointer events for desktop mouse
|
||||
canvas.addEventListener('pointerdown', e => {
|
||||
if (e.pointerType === 'mouse') {
|
||||
const p = getCanvasCoords(e.clientX, e.clientY);
|
||||
@@ -217,11 +249,14 @@
|
||||
function castSpellSuccess() {
|
||||
const spell = SPELLS[currentSpellIdx];
|
||||
spellCastAnim = 1.0;
|
||||
dummyShake = 18;
|
||||
dummyShake = 22;
|
||||
if (window.soundFX) window.soundFX.playMagicSuccess();
|
||||
if (window.navigator && window.navigator.vibrate) {
|
||||
window.navigator.vibrate([40, 60, 80]);
|
||||
}
|
||||
|
||||
// Explosion on target dummy
|
||||
const dummyX = width * 0.78;
|
||||
const dummyX = width * 0.82;
|
||||
const dummyY = height * 0.5;
|
||||
for (let i = 0; i < 40; i++) {
|
||||
const angle = Math.random() * Math.PI * 2;
|
||||
@@ -267,12 +302,11 @@
|
||||
modalText.innerHTML = `
|
||||
Mit meisterhafter Zauberstabführung hast du alle 3 Zaubersprüche entfesselt und die verzauberte Rüstung bezwungen!<br><br>
|
||||
<strong>Gelehrte Sprüche:</strong> Flipendo ⚡, Incendio 🔥 & Alohomora 🗝️<br><br>
|
||||
Professor Flitwick applaudiert begeistert. Das uralte Schlosstor schwingt auf...
|
||||
Dahinter flackern die unheimlichen Flammen von <strong>Snapes Flammenkammer</strong>!<br><br>
|
||||
Die alte Rüstung verneigt sich ehrfürchtig. Das Tor öffnet sich und gibt den Weg zur dampfenden <strong>Zaubertrank-Brauküche</strong> frei!<br><br>
|
||||
🎒 <em>Das goldene Duellanten-Abzeichen wurde deinem Zauberbeutel hinzugefügt!</em>
|
||||
`;
|
||||
modalBtn.innerText = "Weiter zu Snapes Flaschenrätsel 🧪";
|
||||
modalBtn.onclick = () => { window.location.href = '/bottles'; };
|
||||
modalBtn.innerText = "Weiter zur Zaubertrank-Brauküche ⚗️ ➔";
|
||||
modalBtn.onclick = () => { window.location.href = '/brew'; };
|
||||
modalBackdrop.classList.add('show');
|
||||
}
|
||||
|
||||
@@ -302,12 +336,12 @@
|
||||
if (spellCastAnim > 0) {
|
||||
ctx.save();
|
||||
ctx.strokeStyle = spell.beamColor;
|
||||
ctx.lineWidth = 14 * spellCastAnim;
|
||||
ctx.lineWidth = 16 * spellCastAnim;
|
||||
ctx.shadowColor = spell.color;
|
||||
ctx.shadowBlur = 30;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(width * 0.45, height * 0.5);
|
||||
ctx.lineTo(width * 0.78, height * 0.5);
|
||||
ctx.lineTo(width * 0.82, height * 0.5);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
spellCastAnim -= 0.05;
|
||||
@@ -315,27 +349,27 @@
|
||||
|
||||
// Draw Enchanted Target Dummy (Right side)
|
||||
ctx.save();
|
||||
const dummyBaseX = width * 0.78 + (dummyShake > 0 ? (Math.random() - 0.5) * dummyShake : 0);
|
||||
const dummyBaseX = width * 0.82 + (dummyShake > 0 ? (Math.random() - 0.5) * dummyShake : 0);
|
||||
const dummyBaseY = height * 0.5;
|
||||
if (dummyShake > 0) dummyShake *= 0.85;
|
||||
|
||||
// Dummy wooden post & shield
|
||||
// Dummy wooden post
|
||||
ctx.fillStyle = '#4a3319';
|
||||
ctx.fillRect(dummyBaseX - 8, dummyBaseY - 60, 16, 120);
|
||||
ctx.fillRect(dummyBaseX - 6, dummyBaseY - 50, 12, 100);
|
||||
|
||||
// Armor Breastplate
|
||||
ctx.fillStyle = '#6c757d';
|
||||
ctx.strokeStyle = '#e5b948';
|
||||
ctx.lineWidth = 3;
|
||||
ctx.beginPath();
|
||||
ctx.arc(dummyBaseX, dummyBaseY - 10, 32, 0, Math.PI * 2);
|
||||
ctx.arc(dummyBaseX, dummyBaseY - 10, 28, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
|
||||
// Armor Helmet
|
||||
ctx.fillStyle = '#495057';
|
||||
ctx.beginPath();
|
||||
ctx.arc(dummyBaseX, dummyBaseY - 50, 20, 0, Math.PI * 2);
|
||||
ctx.arc(dummyBaseX, dummyBaseY - 45, 18, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
|
||||
@@ -345,15 +379,15 @@
|
||||
ctx.shadowBlur = 15;
|
||||
ctx.lineWidth = 2;
|
||||
ctx.beginPath();
|
||||
ctx.arc(dummyBaseX, dummyBaseY - 10, 42 + Math.sin(Date.now() * 0.008) * 4, 0, Math.PI * 2);
|
||||
ctx.arc(dummyBaseX, dummyBaseY - 10, 38 + Math.sin(Date.now() * 0.008) * 4, 0, Math.PI * 2);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
|
||||
// Draw Spell Tracing Guide Lines (Left / Center side)
|
||||
// Draw Guide Lines between all nodes
|
||||
if (spellNodes.length > 1 && !gameWon) {
|
||||
ctx.save();
|
||||
ctx.strokeStyle = 'rgba(255, 255, 255, 0.15)';
|
||||
ctx.setLineDash([8, 8]);
|
||||
ctx.strokeStyle = 'rgba(255, 255, 255, 0.2)';
|
||||
ctx.setLineDash([6, 6]);
|
||||
ctx.lineWidth = 3;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(spellNodes[0].x, spellNodes[0].y);
|
||||
@@ -364,7 +398,23 @@
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
// Draw Player's Drawn Line
|
||||
// Draw Completed Connected Lines between hit nodes
|
||||
if (nextNodeIdx > 0 && !gameWon) {
|
||||
ctx.save();
|
||||
ctx.strokeStyle = '#2ecc71';
|
||||
ctx.lineWidth = 5;
|
||||
ctx.shadowColor = '#2ecc71';
|
||||
ctx.shadowBlur = 15;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(spellNodes[0].x, spellNodes[0].y);
|
||||
for (let i = 1; i < nextNodeIdx; i++) {
|
||||
ctx.lineTo(spellNodes[i].x, spellNodes[i].y);
|
||||
}
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
// Draw Active Player Finger Path
|
||||
if (userPath.length > 1) {
|
||||
ctx.save();
|
||||
ctx.strokeStyle = spell.color;
|
||||
@@ -382,21 +432,21 @@
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
// Draw Spell Nodes (Rune Stars to connect)
|
||||
// Draw Spell Nodes (Stars with large numbers)
|
||||
if (!gameWon) {
|
||||
spellNodes.forEach((node, idx) => {
|
||||
ctx.save();
|
||||
const isNext = (idx === nextNodeIdx);
|
||||
const isHit = node.hit;
|
||||
|
||||
ctx.shadowColor = isHit ? '#2ecc71' : (isNext ? spell.color : '#888');
|
||||
ctx.shadowBlur = isNext ? 20 : 8;
|
||||
ctx.shadowColor = isHit ? '#2ecc71' : (isNext ? spell.color : '#666');
|
||||
ctx.shadowBlur = isNext ? 22 : 8;
|
||||
|
||||
ctx.fillStyle = isHit ? '#2ecc71' : (isNext ? '#ffffff' : '#332a42');
|
||||
ctx.strokeStyle = isNext ? spell.color : '#e5b948';
|
||||
ctx.fillStyle = isHit ? '#2ecc71' : (isNext ? '#ffffff' : '#221a30');
|
||||
ctx.strokeStyle = isHit ? '#2ecc71' : (isNext ? spell.color : '#8c6e3b');
|
||||
ctx.lineWidth = isNext ? 4 : 2;
|
||||
|
||||
const r = node.radius + (isNext ? Math.sin(Date.now() * 0.01) * 3 : 0);
|
||||
const r = node.radius + (isNext ? Math.sin(Date.now() * 0.012) * 3 : 0);
|
||||
ctx.beginPath();
|
||||
ctx.arc(node.x, node.y, r, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
@@ -404,7 +454,7 @@
|
||||
|
||||
// Number label
|
||||
ctx.fillStyle = isHit ? '#000' : (isNext ? '#000' : '#e5b948');
|
||||
ctx.font = 'bold 14px sans-serif';
|
||||
ctx.font = 'bold 16px sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.textBaseline = 'middle';
|
||||
ctx.fillText(idx + 1, node.x, node.y);
|
||||
|
||||
+28
-17
@@ -1,4 +1,4 @@
|
||||
// Wichtel-Panik / Cornish Pixies Arcade Engine
|
||||
// Wichtel-Panik / Cornish Pixies Arcade Engine (Mobile First)
|
||||
(function() {
|
||||
let score = 0;
|
||||
const targetScore = 10;
|
||||
@@ -10,12 +10,12 @@
|
||||
// DOM Elements
|
||||
const scoreEl = document.getElementById('pixieScore');
|
||||
const timerEl = document.getElementById('pixieTimer');
|
||||
const startBtn = document.getElementById('startPixieBtn');
|
||||
const startOverlay = document.getElementById('startOverlay');
|
||||
const startBtn = document.getElementById('startPixieBtn');
|
||||
const successPanel = document.getElementById('pixieSuccess');
|
||||
const holes = document.querySelectorAll('.pixie-hole');
|
||||
|
||||
const activeTargets = new Map(); // holeIndex -> { type: 'pixie'|'neville', timer: id }
|
||||
const activeTargets = new Map(); // holeIndex -> { isNeville: bool, timer: id, clicked: bool }
|
||||
|
||||
window.startPixieHunt = function() {
|
||||
if (gameRunning) return;
|
||||
@@ -25,10 +25,11 @@
|
||||
|
||||
scoreEl.innerText = score;
|
||||
timerEl.innerText = timeLeft;
|
||||
startOverlay.style.display = 'none';
|
||||
if (startOverlay) startOverlay.style.display = 'none';
|
||||
if (successPanel) successPanel.style.display = 'none';
|
||||
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(30);
|
||||
|
||||
// Start countdown
|
||||
timerInterval = setInterval(() => {
|
||||
@@ -45,7 +46,7 @@
|
||||
|
||||
function scheduleNextSpawn() {
|
||||
if (!gameRunning) return;
|
||||
const delay = Math.random() * 400 + 400; // 400ms - 800ms
|
||||
const delay = Math.random() * 350 + 400; // 400ms - 750ms
|
||||
spawnTimeout = setTimeout(() => {
|
||||
spawnTarget();
|
||||
scheduleNextSpawn();
|
||||
@@ -66,13 +67,13 @@
|
||||
const targetEl = document.getElementById(`target${holeIdx}`);
|
||||
if (!targetEl) return;
|
||||
|
||||
// 15% chance Neville, 85% chance Pixie
|
||||
const isNeville = Math.random() < 0.15;
|
||||
// 12% chance Neville, 88% chance Pixie
|
||||
const isNeville = Math.random() < 0.12;
|
||||
targetEl.className = 'pixie-target active';
|
||||
targetEl.innerText = isNeville ? '👦' : '🧚';
|
||||
if (isNeville) targetEl.classList.add('neville');
|
||||
|
||||
const stayTime = Math.random() * 400 + 850; // 850ms - 1250ms
|
||||
const stayTime = Math.random() * 450 + 900; // 900ms - 1350ms (forgiving for mobile)
|
||||
|
||||
const hideTimer = setTimeout(() => {
|
||||
hideTarget(holeIdx);
|
||||
@@ -95,11 +96,11 @@
|
||||
activeTargets.delete(holeIdx);
|
||||
}
|
||||
|
||||
// Touch / Click Handler on holes
|
||||
// Pointerdown handler on holes (zero delay on touch devices!)
|
||||
holes.forEach(hole => {
|
||||
const idx = parseInt(hole.dataset.idx, 10);
|
||||
|
||||
function handleTap(e) {
|
||||
function onHoleTrigger(e) {
|
||||
if (!gameRunning) return;
|
||||
e.preventDefault();
|
||||
|
||||
@@ -113,10 +114,12 @@
|
||||
if (targetData.isNeville) {
|
||||
// Clicked Neville -> Penalty!
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate([40, 40]);
|
||||
|
||||
score = Math.max(0, score - 2);
|
||||
scoreEl.innerText = score;
|
||||
|
||||
targetEl.style.transform = 'scale(1.3) rotate(15deg)';
|
||||
targetEl.style.transform = 'scale(1.25) rotate(15deg)';
|
||||
if (window.showFloatingToast) {
|
||||
window.showFloatingToast("🤕 <strong>Neville:</strong> »Aua! Ich bin doch kein Wichtel!« (-2 Pkt)");
|
||||
}
|
||||
@@ -132,6 +135,9 @@
|
||||
if (window.soundFX) {
|
||||
window.soundFX.playKeyChime();
|
||||
}
|
||||
if (window.navigator && window.navigator.vibrate) {
|
||||
window.navigator.vibrate(35);
|
||||
}
|
||||
|
||||
score++;
|
||||
scoreEl.innerText = score;
|
||||
@@ -139,13 +145,13 @@
|
||||
if (score >= targetScore) {
|
||||
endGame(true);
|
||||
} else {
|
||||
setTimeout(() => hideTarget(idx), 400);
|
||||
setTimeout(() => hideTarget(idx), 380);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hole.addEventListener('click', handleTap);
|
||||
hole.addEventListener('touchstart', handleTap, { passive: false });
|
||||
// Use pointerdown for instant touch & mouse response without delay
|
||||
hole.addEventListener('pointerdown', onHoleTrigger);
|
||||
});
|
||||
|
||||
async function endGame(won) {
|
||||
@@ -159,6 +165,9 @@
|
||||
|
||||
if (won) {
|
||||
if (window.soundFX) window.soundFX.playMagicSuccess();
|
||||
if (window.navigator && window.navigator.vibrate) {
|
||||
window.navigator.vibrate([50, 100, 150]);
|
||||
}
|
||||
|
||||
try {
|
||||
const res = await fetch('/api/pixies/complete', {
|
||||
@@ -178,10 +187,12 @@
|
||||
|
||||
} else {
|
||||
if (window.soundFX) window.soundFX.playWhoosh();
|
||||
startOverlay.style.display = 'block';
|
||||
startBtn.innerText = "Erneut versuchen 🔄";
|
||||
if (startOverlay) {
|
||||
startOverlay.style.display = 'flex';
|
||||
if (startBtn) startBtn.innerText = "Erneut versuchen 🔄";
|
||||
}
|
||||
if (window.showFloatingToast) {
|
||||
window.showFloatingToast("⏰ Die Zeit ist abgelaufen! Die Wichtel haben gewonnen. Versuch es noch einmal!");
|
||||
window.showFloatingToast("⏰ Die Zeit ist abgelaufen! Versuch es noch einmal.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user