Mobile First Overhaul: Touch gestures, dual tap/drag, instant responsiveness and ergonomic controls across all mini games

This commit is contained in:
Maxi
2026-09-22 19:57:56 +02:00
parent 2ce944d1cd
commit 5551c4e54f
13 changed files with 443 additions and 319 deletions
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+59 -18
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@@ -1551,12 +1551,13 @@ body {
box-shadow: inset 0 8px 12px rgba(0,0,0,0.8), inset 0 -8px 12px rgba(0,0,0,0.8); box-shadow: inset 0 8px 12px rgba(0,0,0,0.8), inset 0 -8px 12px rgba(0,0,0,0.8);
position: relative; position: relative;
user-select: none; user-select: none;
touch-action: pan-y;
} }
.dial-symbol { .dial-symbol {
font-size: 2.4rem; font-size: clamp(1.6rem, 5vw, 2.3rem);
filter: drop-shadow(0 2px 6px rgba(0,0,0,0.8)); filter: drop-shadow(0 2px 6px rgba(0,0,0,0.8));
transition: transform 0.2s ease; transition: transform 0.15s ease, opacity 0.15s ease;
} }
.dial-label { .dial-label {
@@ -1576,7 +1577,7 @@ body {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
gap: 1rem; gap: 0.75rem;
} }
.pixies-hud { .pixies-hud {
@@ -1591,18 +1592,37 @@ body {
box-shadow: 0 4px 15px rgba(0,0,0,0.6); box-shadow: 0 4px 15px rgba(0,0,0,0.6);
} }
.arena-start-overlay {
position: absolute;
inset: 0;
background: rgba(16, 11, 23, 0.92);
border: 3px solid var(--gold);
border-radius: 16px;
z-index: 20;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
padding: 1rem;
text-align: center;
box-shadow: 0 0 35px rgba(0, 0, 0, 0.95);
backdrop-filter: blur(4px);
}
.pixies-arena { .pixies-arena {
display: grid; display: grid;
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(3, 1fr);
gap: 0.75rem; gap: 0.5rem;
width: 100%; width: 100%;
aspect-ratio: 1 / 1; aspect-ratio: 1 / 1;
background: linear-gradient(135deg, #1f1728, #100b17); background: linear-gradient(135deg, #1f1728, #100b17);
border: 3px solid #4a3461; border: 3px solid #4a3461;
border-radius: 16px; border-radius: 16px;
padding: 0.75rem; padding: 0.5rem;
box-shadow: inset 0 0 25px rgba(0,0,0,0.8); box-shadow: inset 0 0 25px rgba(0,0,0,0.8);
touch-action: manipulation; touch-action: manipulation;
-webkit-user-select: none;
user-select: none;
} }
.pixie-hole { .pixie-hole {
@@ -1616,6 +1636,8 @@ body {
align-items: center; align-items: center;
cursor: pointer; cursor: pointer;
user-select: none; user-select: none;
-webkit-user-select: none;
touch-action: manipulation;
box-shadow: inset 0 6px 10px rgba(0,0,0,0.7); box-shadow: inset 0 6px 10px rgba(0,0,0,0.7);
} }
@@ -1628,11 +1650,11 @@ body {
} }
.pixie-target { .pixie-target {
font-size: 3.2rem; font-size: clamp(2.4rem, 8vw, 3.4rem);
position: absolute; position: absolute;
transform: translateY(120%); transform: translateY(120%);
transition: transform 0.2s cubic-bezier(0.18, 0.89, 0.32, 1.28); transition: transform 0.2s cubic-bezier(0.18, 0.89, 0.32, 1.28);
pointer-events: auto; pointer-events: none; /* Let hole handle tap directly! */
filter: drop-shadow(0 4px 8px rgba(0,0,0,0.8)); filter: drop-shadow(0 4px 8px rgba(0,0,0,0.8));
animation: pixieFloat 0.8s infinite alternate ease-in-out; animation: pixieFloat 0.8s infinite alternate ease-in-out;
} }
@@ -1648,7 +1670,7 @@ body {
} }
.pixie-target.neville { .pixie-target.neville {
font-size: 3.4rem; font-size: clamp(2.6rem, 9vw, 3.6rem);
animation: shakeNeville 0.4s infinite alternate; animation: shakeNeville 0.4s infinite alternate;
} }
@@ -1662,23 +1684,42 @@ body {
100% { transform: translateY(0) rotate(5deg); } 100% { transform: translateY(0) rotate(5deg); }
} }
@media (max-width: 480px) { /* Mobile responsive adjustments */
@media (max-width: 600px) {
.container {
padding: 0.5rem;
}
.parchment-scroll {
padding: 0.75rem 0.9rem;
margin-bottom: 0.75rem;
}
.parchment-title {
font-size: 1.35rem;
}
.riddle-poem {
font-size: 1rem !important;
line-height: 1.4 !important;
margin: 0.25rem 0 !important;
}
.cauldron-wrapper { .cauldron-wrapper {
width: 240px; width: 220px;
height: 240px; height: 220px;
} }
.cauldron-pot { .cauldron-pot {
width: 215px; width: 200px;
height: 200px; height: 185px;
} }
.dial-cylinder { .dial-cylinder {
height: 75px; height: 70px;
} }
.dial-symbol { .dial-step-btn {
font-size: 2rem; height: 38px;
} }
.pixie-target { .cryptex-box {
font-size: 2.6rem; padding: 0.75rem 0.4rem;
}
.cryptex-rings-row {
gap: 0.25rem;
} }
} }
+44 -75
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@@ -1,4 +1,4 @@
// Zaubertrank-Brauküche (Felix Felicis Potion Brewing Engine) // Zaubertrank-Brauküche (Felix Felicis Potion Brewing Engine - Mobile First)
(function() { (function() {
let currentStep = 1; // 1: Ingredients, 2: Stirring, 3: Heat, 4: Done let currentStep = 1; // 1: Ingredients, 2: Stirring, 3: Heat, 4: Done
const ingredients = { const ingredients = {
@@ -19,9 +19,9 @@
const ingredientsShelf = document.getElementById('ingredientsShelf'); const ingredientsShelf = document.getElementById('ingredientsShelf');
const potionSurface = document.getElementById('potionSurface'); const potionSurface = document.getElementById('potionSurface');
const stirCircle = document.getElementById('stirCircle'); const stirCircle = document.getElementById('stirCircle');
const stirTracker = document.getElementById('stirTracker'); const stirPanel = document.getElementById('stirPanel');
const stirCounterText = document.getElementById('stirCounterText');
const stirCountSpan = document.getElementById('stirCount'); const stirCountSpan = document.getElementById('stirCount');
const stirBtn = document.getElementById('stirBtn');
const heatPanel = document.getElementById('heatPanel'); const heatPanel = document.getElementById('heatPanel');
const tempIndicator = document.getElementById('tempIndicator'); const tempIndicator = document.getElementById('tempIndicator');
const heatTimerSpan = document.getElementById('heatTimer'); const heatTimerSpan = document.getElementById('heatTimer');
@@ -35,6 +35,7 @@
ingredients[type]++; ingredients[type]++;
if (window.soundFX) window.soundFX.playBottleClink(); if (window.soundFX) window.soundFX.playBottleClink();
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(25);
// Update UI Badge // Update UI Badge
if (type === 'dragon') { if (type === 'dragon') {
@@ -49,105 +50,65 @@
} }
// Ripple effect on surface // Ripple effect on surface
potionSurface.style.transform = 'scale(1.08)'; potionSurface.style.transform = 'scale(1.12)';
setTimeout(() => potionSurface.style.transform = 'scale(1)', 200); setTimeout(() => potionSurface.style.transform = 'scale(1)', 200);
// Check if all ingredients added // Check if all ingredients added
const total = ingredients.dragon + ingredients.mandrake + ingredients.star; const total = ingredients.dragon + ingredients.mandrake + ingredients.star;
if (total === 4) { if (total === 4) {
setTimeout(startStep2, 600); setTimeout(startStep2, 500);
} }
}; };
// Step 2: Stirring // Step 2: Stirring
let completedStirs = 0; let completedStirs = 0;
let lastAngle = null;
let accumulatedAngle = 0;
function startStep2() { function startStep2() {
currentStep = 2; currentStep = 2;
stepBadge.innerText = "Schritt 2: Gleichmäßig rühren"; stepBadge.innerText = "Schritt 2: Gleichmäßig rühren";
stepInstruction.innerText = "Rühre den Sud 3 Runden im Uhrzeigersinn!"; stepInstruction.innerText = "Rühre den Kessel 3-mal um!";
stepSubtext.innerText = "Führe deinen Finger oder die Maus im Kreis über dem Kessel oder tippe ihn an."; stepSubtext.innerText = "Tippe auf den großen Rühr-Button oder wische über den Kessel.";
ingredientsShelf.style.display = 'none'; ingredientsShelf.style.display = 'none';
stirCounterText.style.display = 'block'; stirPanel.style.display = 'flex';
stirCircle.classList.add('active'); stirCircle.classList.add('active');
potionSurface.className = 'potion-surface state-stir'; potionSurface.className = 'potion-surface state-stir';
if (window.soundFX) window.soundFX.playStoneSlide(); if (window.soundFX) window.soundFX.playStoneSlide();
} }
// Touch / Pointer stirring logic window.doStir = function() {
let isStirring = false;
function getAngle(e) {
const rect = cauldronZone.getBoundingClientRect();
const centerX = rect.left + rect.width / 2;
const centerY = rect.top + rect.height / 2;
const clientX = e.touches ? e.touches[0].clientX : e.clientX;
const clientY = e.touches ? e.touches[0].clientY : e.clientY;
return Math.atan2(clientY - centerY, clientX - centerX) * (180 / Math.PI);
}
function onStirStart(e) {
if (currentStep !== 2) return; if (currentStep !== 2) return;
isStirring = true;
lastAngle = getAngle(e);
}
function onStirMove(e) {
if (currentStep !== 2 || !isStirring) return;
e.preventDefault();
const angle = getAngle(e);
if (lastAngle !== null) {
let diff = angle - lastAngle;
// Handle wrap-around
if (diff < -180) diff += 360;
if (diff > 180) diff -= 360;
// Only count clockwise
if (diff > 0) {
accumulatedAngle += diff;
if (accumulatedAngle >= 360) {
accumulatedAngle -= 360;
incrementStir();
}
}
}
lastAngle = angle;
}
function onStirEnd() {
isStirring = false;
lastAngle = null;
}
function incrementStir() {
completedStirs++; completedStirs++;
stirCountSpan.innerText = completedStirs; stirCountSpan.innerText = completedStirs;
if (stirBtn) stirBtn.innerHTML = `🥄 Kessel umrühren! (<span>${completedStirs}</span> / 3)`;
if (window.soundFX) window.soundFX.playBottleClink(); if (window.soundFX) window.soundFX.playBottleClink();
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(35);
// Spin animation on surface
potionSurface.style.transform = 'rotate(' + (completedStirs * 180) + 'deg) scale(1.1)';
setTimeout(() => potionSurface.style.transform = 'rotate(' + (completedStirs * 180) + 'deg) scale(1)', 250);
if (completedStirs >= 3) { if (completedStirs >= 3) {
stirCircle.classList.remove('active'); stirCircle.classList.remove('active');
stirCounterText.style.display = 'none'; stirPanel.style.display = 'none';
setTimeout(startStep3, 600); setTimeout(startStep3, 500);
} }
} };
// Direct tap fallback for mobile // Cauldron tap / swipe to stir as well
cauldronZone.addEventListener('click', () => { let touchStartX = 0;
if (currentStep === 2 && !isStirring) { cauldronZone.addEventListener('pointerdown', (e) => {
incrementStir(); if (currentStep === 2) {
touchStartX = e.clientX;
} }
}); });
cauldronZone.addEventListener('mousedown', onStirStart); cauldronZone.addEventListener('pointerup', (e) => {
window.addEventListener('mousemove', onStirMove); if (currentStep === 2) {
window.addEventListener('mouseup', onStirEnd); window.doStir();
}
cauldronZone.addEventListener('touchstart', onStirStart, { passive: false }); });
window.addEventListener('touchmove', onStirMove, { passive: false });
window.addEventListener('touchend', onStirEnd);
// Step 3: Heat Control // Step 3: Heat Control
let currentTemp = 35; // percent (0-100) let currentTemp = 35; // percent (0-100)
@@ -158,7 +119,7 @@
currentStep = 3; currentStep = 3;
stepBadge.innerText = "Schritt 3: Hitze balancieren"; stepBadge.innerText = "Schritt 3: Hitze balancieren";
stepInstruction.innerText = "Pumpe mit dem Blasebalg, um die Hitze im grünen Bereich zu halten!"; stepInstruction.innerText = "Pumpe mit dem Blasebalg, um die Hitze im grünen Bereich zu halten!";
stepSubtext.innerText = "Halte die Nadel für 4 Sekunden im grünen Bereich (60% - 85%)."; stepSubtext.innerText = "Halte die Anzeige für 3 Sekunden im grünen Idealbereich (50% - 85%).";
potionSurface.className = 'potion-surface state-heat'; potionSurface.className = 'potion-surface state-heat';
heatPanel.classList.add('active'); heatPanel.classList.add('active');
@@ -169,19 +130,26 @@
window.pumpHeat = function() { window.pumpHeat = function() {
if (currentStep !== 3) return; if (currentStep !== 3) return;
currentTemp = Math.min(100, currentTemp + 15); currentTemp = Math.min(100, currentTemp + 18);
if (window.soundFX) window.soundFX.playWhoosh(); if (window.soundFX) window.soundFX.playWhoosh();
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(20);
const bellows = document.getElementById('bellowsBtn');
if (bellows) {
bellows.style.transform = 'scale(0.92)';
setTimeout(() => bellows.style.transform = 'scale(1)', 100);
}
}; };
function updateHeatLoop() { function updateHeatLoop() {
if (currentStep !== 3) return; if (currentStep !== 3) return;
// Slow cooling down // Slow cooling down
currentTemp = Math.max(0, currentTemp - 0.55); currentTemp = Math.max(0, currentTemp - 0.45);
tempIndicator.style.width = currentTemp + '%'; tempIndicator.style.width = currentTemp + '%';
// Check ideal zone (60% to 85%) // Check ideal zone (50% to 85%) - forgiving on mobile!
if (currentTemp >= 60 && currentTemp <= 85) { if (currentTemp >= 50 && currentTemp <= 85) {
heatTimer += 0.05; heatTimer += 0.05;
heatTimerSpan.innerText = heatTimer.toFixed(1); heatTimerSpan.innerText = heatTimer.toFixed(1);
tempIndicator.style.background = '#2ecc71'; tempIndicator.style.background = '#2ecc71';
@@ -189,7 +157,7 @@
tempIndicator.style.background = 'linear-gradient(90deg, #3498db, #f39c12, #e74c3c)'; tempIndicator.style.background = 'linear-gradient(90deg, #3498db, #f39c12, #e74c3c)';
} }
if (heatTimer >= 4.0) { if (heatTimer >= 3.0) {
clearInterval(heatInterval); clearInterval(heatInterval);
finishPotionBrew(); finishPotionBrew();
} }
@@ -210,6 +178,7 @@
potionSurface.className = 'potion-surface state-gold'; potionSurface.className = 'potion-surface state-gold';
if (window.soundFX) window.soundFX.playMagicSuccess(); if (window.soundFX) window.soundFX.playMagicSuccess();
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate([50, 100, 150]);
// API Completion Call // API Completion Call
try { try {
+5
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@@ -142,6 +142,11 @@
player.boost = 1.0; player.boost = 1.0;
}, { passive: false }); }, { passive: false });
canvas.addEventListener('touchcancel', () => {
touchSteering = false;
player.boost = 1.0;
});
// Pointer events for Desktop Mouse // Pointer events for Desktop Mouse
canvas.addEventListener('pointerdown', e => { canvas.addEventListener('pointerdown', e => {
if (e.pointerType === 'mouse') { if (e.pointerType === 'mouse') {
+48 -8
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@@ -1,4 +1,4 @@
// Magisches Runen-Drehschloss (Cryptex Engine) // Magisches Runen-Drehschloss (Cryptex Engine - Mobile First)
(function() { (function() {
const DIALS = [ const DIALS = [
// Dial 0: Houses // Dial 0: Houses
@@ -49,9 +49,12 @@
const symEl = document.getElementById(`sym${dialIdx}`); const symEl = document.getElementById(`sym${dialIdx}`);
const lblEl = document.getElementById(`lbl${dialIdx}`); const lblEl = document.getElementById(`lbl${dialIdx}`);
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(20);
if (window.soundFX) window.soundFX.playStoneSlide();
// Quick flip animation // Quick flip animation
symEl.style.transform = dir > 0 ? 'translateY(15px) scale(0.8)' : 'translateY(-15px) scale(0.8)'; symEl.style.transform = dir > 0 ? 'translateY(12px) scale(0.85)' : 'translateY(-12px) scale(0.85)';
symEl.style.opacity = '0.3'; symEl.style.opacity = '0.4';
setTimeout(() => { setTimeout(() => {
const currentItem = dial[state[dialIdx]]; const currentItem = dial[state[dialIdx]];
@@ -59,11 +62,42 @@
lblEl.innerText = currentItem.name; lblEl.innerText = currentItem.name;
symEl.style.transform = 'translateY(0) scale(1)'; symEl.style.transform = 'translateY(0) scale(1)';
symEl.style.opacity = '1'; symEl.style.opacity = '1';
}, 100); }, 80);
if (window.soundFX) window.soundFX.playStoneSlide();
}; };
// Mobile Swipe Handler for each cylinder
for (let i = 0; i < 4; i++) {
const cyl = document.getElementById(`cylinder${i}`);
if (!cyl) continue;
let startY = 0;
let isTouching = false;
cyl.addEventListener('touchstart', (e) => {
if (e.touches.length > 0) {
startY = e.touches[0].clientY;
isTouching = true;
}
}, { passive: true });
cyl.addEventListener('touchend', (e) => {
if (!isTouching) return;
isTouching = false;
const endY = e.changedTouches[0].clientY;
const diff = endY - startY;
// If swiped more than 20px
if (Math.abs(diff) > 20) {
e.preventDefault();
if (diff < 0) {
window.stepDial(i, 1); // Swipe Up -> Next
} else {
window.stepDial(i, -1); // Swipe Down -> Prev
}
}
});
}
window.checkCryptex = async function() { window.checkCryptex = async function() {
if (isUnlocked) return; if (isUnlocked) return;
@@ -84,12 +118,15 @@
if (data.success) { if (data.success) {
isUnlocked = true; isUnlocked = true;
unlockBtn.style.display = 'none'; if (unlockBtn) unlockBtn.style.display = 'none';
if (window.soundFX) { if (window.soundFX) {
window.soundFX.playKeyChime(); window.soundFX.playKeyChime();
window.soundFX.playMagicSuccess(); window.soundFX.playMagicSuccess();
} }
if (window.navigator && window.navigator.vibrate) {
window.navigator.vibrate([60, 100, 150]);
}
// Show golden shine on cylinders // Show golden shine on cylinders
document.querySelectorAll('.dial-cylinder').forEach(c => { document.querySelectorAll('.dial-cylinder').forEach(c => {
@@ -111,10 +148,13 @@
setTimeout(() => { setTimeout(() => {
if (successPanel) successPanel.style.display = 'block'; if (successPanel) successPanel.style.display = 'block';
}, 800); }, 600);
} else { } else {
if (window.soundFX) window.soundFX.playWhoosh(); if (window.soundFX) window.soundFX.playWhoosh();
if (window.navigator && window.navigator.vibrate) {
window.navigator.vibrate([40, 40]);
}
const box = document.querySelector('.cryptex-box'); const box = document.querySelector('.cryptex-box');
box.style.transform = 'translateX(-8px)'; box.style.transform = 'translateX(-8px)';
+122 -72
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@@ -1,4 +1,4 @@
// Wand Spell Tracing & Dueling Mini-Game (Das Zauberspruch-Duell) // Wand Spell Tracing & Dueling Mini-Game (Das Zauberspruch-Duell - Mobile First)
(function() { (function() {
const canvas = document.getElementById('spellCanvas'); const canvas = document.getElementById('spellCanvas');
if (!canvas) return; if (!canvas) return;
@@ -13,11 +13,13 @@
const modalText = document.getElementById('modalText'); const modalText = document.getElementById('modalText');
const modalBtn = document.getElementById('modalBtn'); const modalBtn = document.getElementById('modalBtn');
let width = 700, height = 440; let width = 700, height = 400;
function resize() { function resize() {
const rect = canvas.getBoundingClientRect(); const rect = canvas.getBoundingClientRect();
width = Math.round(rect.width || canvas.parentElement.clientWidth || 700); width = Math.round(rect.width || canvas.parentElement.clientWidth || 700);
height = Math.round(Math.min(480, Math.max(280, width * 0.62))); // Slightly taller on mobile so stars are large and easy to tap
const isMobile = width < 500;
height = Math.round(isMobile ? Math.min(360, Math.max(300, width * 0.85)) : Math.min(440, Math.max(320, width * 0.58)));
canvas.width = width; canvas.width = width;
canvas.height = height; canvas.height = height;
canvas.style.height = height + 'px'; canvas.style.height = height + 'px';
@@ -30,43 +32,42 @@
id: 'flipendo', id: 'flipendo',
name: 'Flipendo ⚡', name: 'Flipendo ⚡',
incantation: '"Flipendo!" (Ruck-Schockzauber)', incantation: '"Flipendo!" (Ruck-Schockzauber)',
desc: 'Verbinde die 4 Runensterne im Zickzack-Muster, um den Schockzauber zu entfesseln!', desc: 'Tippe oder ziehe die 4 Sterne von 1 bis 4 im Zickzack-Muster!',
color: '#00f2fe', color: '#00f2fe',
beamColor: '#4facfe', beamColor: '#4facfe',
// Relative coordinates (0 to 1) for responsive scaling
points: [ points: [
{ x: 0.22, y: 0.28 }, { x: 0.18, y: 0.28 },
{ x: 0.52, y: 0.28 }, { x: 0.52, y: 0.28 },
{ x: 0.25, y: 0.72 }, { x: 0.20, y: 0.72 },
{ x: 0.55, y: 0.72 } { x: 0.54, y: 0.72 }
] ]
}, },
{ {
id: 'incendio', id: 'incendio',
name: 'Incendio 🔥', name: 'Incendio 🔥',
incantation: '"Incendio!" (Feuer-Zauber)', incantation: '"Incendio!" (Feuer-Zauber)',
desc: 'Zeichne das lodernde Flammendreieck, um die Zielattrappe in Brand zu setzen!', desc: 'Tippe oder ziehe die Sterne im Dreieck (1 ➔ 2 ➔ 3 ➔ 4), um Feuer zu entfachen!',
color: '#ff4500', color: '#ff4500',
beamColor: '#ff8c00', beamColor: '#ff8c00',
points: [ points: [
{ x: 0.38, y: 0.22 }, { x: 0.36, y: 0.22 },
{ x: 0.55, y: 0.74 }, { x: 0.54, y: 0.74 },
{ x: 0.22, y: 0.74 }, { x: 0.18, y: 0.74 },
{ x: 0.38, y: 0.22 } { x: 0.36, y: 0.22 }
] ]
}, },
{ {
id: 'alohomora', id: 'alohomora',
name: 'Alohomora 🗝️', name: 'Alohomora 🗝️',
incantation: '"Alohomora!" (Entriegelungszauber)', incantation: '"Alohomora!" (Entriegelungszauber)',
desc: 'Zeichne die magische Schlüsselloch-Kurve, um das verzauberte Siegel zu sprengen!', desc: 'Verbinde die Sterne von 1 bis 4 in der Schlüsselloch-Kurve!',
color: '#ffd700', color: '#ffd700',
beamColor: '#fff275', beamColor: '#fff275',
points: [ points: [
{ x: 0.38, y: 0.25 }, { x: 0.32, y: 0.22 },
{ x: 0.48, y: 0.38 }, { x: 0.48, y: 0.36 },
{ x: 0.42, y: 0.52 }, { x: 0.34, y: 0.52 },
{ x: 0.42, y: 0.78 } { x: 0.34, y: 0.80 }
] ]
} }
]; ];
@@ -81,6 +82,7 @@
let dummyShake = 0; let dummyShake = 0;
let spellCastAnim = 0; let spellCastAnim = 0;
let gameWon = false; let gameWon = false;
let resetTimer = null;
function setupSpellNodes() { function setupSpellNodes() {
const spell = SPELLS[currentSpellIdx]; const spell = SPELLS[currentSpellIdx];
@@ -88,12 +90,13 @@
spellNodes = spell.points.map((pt, idx) => ({ spellNodes = spell.points.map((pt, idx) => ({
x: Math.round(pt.x * width), x: Math.round(pt.x * width),
y: Math.round(pt.y * height), y: Math.round(pt.y * height),
radius: 20, radius: width < 500 ? 24 : 20,
hit: idx < nextNodeIdx hit: idx < nextNodeIdx
})); }));
} }
window.addEventListener('resize', resize); window.addEventListener('resize', resize);
window.addEventListener('orientationchange', () => setTimeout(resize, 200));
resize(); resize();
function updateSpellUI() { function updateSpellUI() {
@@ -107,7 +110,6 @@
} }
updateSpellUI(); updateSpellUI();
// Touch & Pointer Coordinates
function getCanvasCoords(clientX, clientY) { function getCanvasCoords(clientX, clientY) {
const rect = canvas.getBoundingClientRect(); const rect = canvas.getBoundingClientRect();
return { return {
@@ -130,10 +132,46 @@
} }
} }
function checkNodeHit(x, y) {
if (nextNodeIdx >= spellNodes.length) return;
const targetNode = spellNodes[nextNodeIdx];
const dist = Math.hypot(x - targetNode.x, y - targetNode.y);
// Generous, thumb-friendly hit radius: 52px on mobile, 44px desktop
const hitRadius = width < 500 ? 52 : 44;
if (dist < hitRadius) {
targetNode.hit = true;
nextNodeIdx++;
if (window.navigator && window.navigator.vibrate) {
window.navigator.vibrate(30);
}
if (window.soundFX) window.soundFX.playKeyChime();
addWandSpark(targetNode.x, targetNode.y, '#ffd700');
// Clear any pending idle reset
clearTimeout(resetTimer);
// Connect path to the node exactly
userPath.push({ x: targetNode.x, y: targetNode.y });
// All nodes connected for this spell!
if (nextNodeIdx >= spellNodes.length) {
castSpellSuccess();
}
}
}
function handleInputStart(x, y) { function handleInputStart(x, y) {
if (gameWon) return; if (gameWon) return;
isDrawing = true; isDrawing = true;
userPath = [{ x, y }];
// If starting fresh or continuing
if (nextNodeIdx === 0) {
userPath = [{ x, y }];
} else {
userPath.push({ x, y });
}
checkNodeHit(x, y); checkNodeHit(x, y);
} }
@@ -146,34 +184,23 @@
function handleInputEnd() { function handleInputEnd() {
isDrawing = false; isDrawing = false;
// If not all nodes hit, reset progress for this spell // MOBILE-FIRST IMPROVEMENT:
if (nextNodeIdx < spellNodes.length) { // DO NOT wipe nextNodeIdx on finger release!
nextNodeIdx = 0; // This allows players to either swipe continuously OR tap stars 1 -> 2 -> 3 -> 4!
userPath = []; // Only set an idle reset timeout if they abandon the spell for 10 seconds.
setupSpellNodes(); clearTimeout(resetTimer);
if (nextNodeIdx > 0 && nextNodeIdx < spellNodes.length) {
resetTimer = setTimeout(() => {
if (nextNodeIdx < spellNodes.length && !gameWon) {
nextNodeIdx = 0;
userPath = [];
setupSpellNodes();
}
}, 10000);
} }
} }
function checkNodeHit(x, y) { // Touch events with passive false and touch-action none
if (nextNodeIdx >= spellNodes.length) return;
const targetNode = spellNodes[nextNodeIdx];
const dist = Math.hypot(x - targetNode.x, y - targetNode.y);
// Tolerant hit radius for easy finger play: 36px
if (dist < 36) {
targetNode.hit = true;
nextNodeIdx++;
if (window.soundFX) window.soundFX.playKeyChime();
addWandSpark(targetNode.x, targetNode.y, '#ffd700');
// All nodes connected for this spell!
if (nextNodeIdx >= spellNodes.length) {
castSpellSuccess();
}
}
}
// Touch events with touch-action none
canvas.addEventListener('touchstart', e => { canvas.addEventListener('touchstart', e => {
e.preventDefault(); e.preventDefault();
if (e.touches.length > 0) { if (e.touches.length > 0) {
@@ -195,7 +222,12 @@
handleInputEnd(); handleInputEnd();
}, { passive: false }); }, { passive: false });
// Pointer events for desktop canvas.addEventListener('touchcancel', e => {
e.preventDefault();
handleInputEnd();
}, { passive: false });
// Pointer events for desktop mouse
canvas.addEventListener('pointerdown', e => { canvas.addEventListener('pointerdown', e => {
if (e.pointerType === 'mouse') { if (e.pointerType === 'mouse') {
const p = getCanvasCoords(e.clientX, e.clientY); const p = getCanvasCoords(e.clientX, e.clientY);
@@ -217,11 +249,14 @@
function castSpellSuccess() { function castSpellSuccess() {
const spell = SPELLS[currentSpellIdx]; const spell = SPELLS[currentSpellIdx];
spellCastAnim = 1.0; spellCastAnim = 1.0;
dummyShake = 18; dummyShake = 22;
if (window.soundFX) window.soundFX.playMagicSuccess(); if (window.soundFX) window.soundFX.playMagicSuccess();
if (window.navigator && window.navigator.vibrate) {
window.navigator.vibrate([40, 60, 80]);
}
// Explosion on target dummy // Explosion on target dummy
const dummyX = width * 0.78; const dummyX = width * 0.82;
const dummyY = height * 0.5; const dummyY = height * 0.5;
for (let i = 0; i < 40; i++) { for (let i = 0; i < 40; i++) {
const angle = Math.random() * Math.PI * 2; const angle = Math.random() * Math.PI * 2;
@@ -267,12 +302,11 @@
modalText.innerHTML = ` modalText.innerHTML = `
Mit meisterhafter Zauberstabführung hast du alle 3 Zaubersprüche entfesselt und die verzauberte Rüstung bezwungen!<br><br> Mit meisterhafter Zauberstabführung hast du alle 3 Zaubersprüche entfesselt und die verzauberte Rüstung bezwungen!<br><br>
<strong>Gelehrte Sprüche:</strong> Flipendo ⚡, Incendio 🔥 & Alohomora 🗝️<br><br> <strong>Gelehrte Sprüche:</strong> Flipendo ⚡, Incendio 🔥 & Alohomora 🗝️<br><br>
Professor Flitwick applaudiert begeistert. Das uralte Schlosstor schwingt auf... Die alte Rüstung verneigt sich ehrfürchtig. Das Tor öffnet sich und gibt den Weg zur dampfenden <strong>Zaubertrank-Brauküche</strong> frei!<br><br>
Dahinter flackern die unheimlichen Flammen von <strong>Snapes Flammenkammer</strong>!<br><br>
🎒 <em>Das goldene Duellanten-Abzeichen wurde deinem Zauberbeutel hinzugefügt!</em> 🎒 <em>Das goldene Duellanten-Abzeichen wurde deinem Zauberbeutel hinzugefügt!</em>
`; `;
modalBtn.innerText = "Weiter zu Snapes Flaschenrätsel 🧪"; modalBtn.innerText = "Weiter zur Zaubertrank-Brauküche ⚗️ ➔";
modalBtn.onclick = () => { window.location.href = '/bottles'; }; modalBtn.onclick = () => { window.location.href = '/brew'; };
modalBackdrop.classList.add('show'); modalBackdrop.classList.add('show');
} }
@@ -302,12 +336,12 @@
if (spellCastAnim > 0) { if (spellCastAnim > 0) {
ctx.save(); ctx.save();
ctx.strokeStyle = spell.beamColor; ctx.strokeStyle = spell.beamColor;
ctx.lineWidth = 14 * spellCastAnim; ctx.lineWidth = 16 * spellCastAnim;
ctx.shadowColor = spell.color; ctx.shadowColor = spell.color;
ctx.shadowBlur = 30; ctx.shadowBlur = 30;
ctx.beginPath(); ctx.beginPath();
ctx.moveTo(width * 0.45, height * 0.5); ctx.moveTo(width * 0.45, height * 0.5);
ctx.lineTo(width * 0.78, height * 0.5); ctx.lineTo(width * 0.82, height * 0.5);
ctx.stroke(); ctx.stroke();
ctx.restore(); ctx.restore();
spellCastAnim -= 0.05; spellCastAnim -= 0.05;
@@ -315,27 +349,27 @@
// Draw Enchanted Target Dummy (Right side) // Draw Enchanted Target Dummy (Right side)
ctx.save(); ctx.save();
const dummyBaseX = width * 0.78 + (dummyShake > 0 ? (Math.random() - 0.5) * dummyShake : 0); const dummyBaseX = width * 0.82 + (dummyShake > 0 ? (Math.random() - 0.5) * dummyShake : 0);
const dummyBaseY = height * 0.5; const dummyBaseY = height * 0.5;
if (dummyShake > 0) dummyShake *= 0.85; if (dummyShake > 0) dummyShake *= 0.85;
// Dummy wooden post & shield // Dummy wooden post
ctx.fillStyle = '#4a3319'; ctx.fillStyle = '#4a3319';
ctx.fillRect(dummyBaseX - 8, dummyBaseY - 60, 16, 120); ctx.fillRect(dummyBaseX - 6, dummyBaseY - 50, 12, 100);
// Armor Breastplate // Armor Breastplate
ctx.fillStyle = '#6c757d'; ctx.fillStyle = '#6c757d';
ctx.strokeStyle = '#e5b948'; ctx.strokeStyle = '#e5b948';
ctx.lineWidth = 3; ctx.lineWidth = 3;
ctx.beginPath(); ctx.beginPath();
ctx.arc(dummyBaseX, dummyBaseY - 10, 32, 0, Math.PI * 2); ctx.arc(dummyBaseX, dummyBaseY - 10, 28, 0, Math.PI * 2);
ctx.fill(); ctx.fill();
ctx.stroke(); ctx.stroke();
// Armor Helmet // Armor Helmet
ctx.fillStyle = '#495057'; ctx.fillStyle = '#495057';
ctx.beginPath(); ctx.beginPath();
ctx.arc(dummyBaseX, dummyBaseY - 50, 20, 0, Math.PI * 2); ctx.arc(dummyBaseX, dummyBaseY - 45, 18, 0, Math.PI * 2);
ctx.fill(); ctx.fill();
ctx.stroke(); ctx.stroke();
@@ -345,15 +379,15 @@
ctx.shadowBlur = 15; ctx.shadowBlur = 15;
ctx.lineWidth = 2; ctx.lineWidth = 2;
ctx.beginPath(); ctx.beginPath();
ctx.arc(dummyBaseX, dummyBaseY - 10, 42 + Math.sin(Date.now() * 0.008) * 4, 0, Math.PI * 2); ctx.arc(dummyBaseX, dummyBaseY - 10, 38 + Math.sin(Date.now() * 0.008) * 4, 0, Math.PI * 2);
ctx.stroke(); ctx.stroke();
ctx.restore(); ctx.restore();
// Draw Spell Tracing Guide Lines (Left / Center side) // Draw Guide Lines between all nodes
if (spellNodes.length > 1 && !gameWon) { if (spellNodes.length > 1 && !gameWon) {
ctx.save(); ctx.save();
ctx.strokeStyle = 'rgba(255, 255, 255, 0.15)'; ctx.strokeStyle = 'rgba(255, 255, 255, 0.2)';
ctx.setLineDash([8, 8]); ctx.setLineDash([6, 6]);
ctx.lineWidth = 3; ctx.lineWidth = 3;
ctx.beginPath(); ctx.beginPath();
ctx.moveTo(spellNodes[0].x, spellNodes[0].y); ctx.moveTo(spellNodes[0].x, spellNodes[0].y);
@@ -364,7 +398,23 @@
ctx.restore(); ctx.restore();
} }
// Draw Player's Drawn Line // Draw Completed Connected Lines between hit nodes
if (nextNodeIdx > 0 && !gameWon) {
ctx.save();
ctx.strokeStyle = '#2ecc71';
ctx.lineWidth = 5;
ctx.shadowColor = '#2ecc71';
ctx.shadowBlur = 15;
ctx.beginPath();
ctx.moveTo(spellNodes[0].x, spellNodes[0].y);
for (let i = 1; i < nextNodeIdx; i++) {
ctx.lineTo(spellNodes[i].x, spellNodes[i].y);
}
ctx.stroke();
ctx.restore();
}
// Draw Active Player Finger Path
if (userPath.length > 1) { if (userPath.length > 1) {
ctx.save(); ctx.save();
ctx.strokeStyle = spell.color; ctx.strokeStyle = spell.color;
@@ -382,21 +432,21 @@
ctx.restore(); ctx.restore();
} }
// Draw Spell Nodes (Rune Stars to connect) // Draw Spell Nodes (Stars with large numbers)
if (!gameWon) { if (!gameWon) {
spellNodes.forEach((node, idx) => { spellNodes.forEach((node, idx) => {
ctx.save(); ctx.save();
const isNext = (idx === nextNodeIdx); const isNext = (idx === nextNodeIdx);
const isHit = node.hit; const isHit = node.hit;
ctx.shadowColor = isHit ? '#2ecc71' : (isNext ? spell.color : '#888'); ctx.shadowColor = isHit ? '#2ecc71' : (isNext ? spell.color : '#666');
ctx.shadowBlur = isNext ? 20 : 8; ctx.shadowBlur = isNext ? 22 : 8;
ctx.fillStyle = isHit ? '#2ecc71' : (isNext ? '#ffffff' : '#332a42'); ctx.fillStyle = isHit ? '#2ecc71' : (isNext ? '#ffffff' : '#221a30');
ctx.strokeStyle = isNext ? spell.color : '#e5b948'; ctx.strokeStyle = isHit ? '#2ecc71' : (isNext ? spell.color : '#8c6e3b');
ctx.lineWidth = isNext ? 4 : 2; ctx.lineWidth = isNext ? 4 : 2;
const r = node.radius + (isNext ? Math.sin(Date.now() * 0.01) * 3 : 0); const r = node.radius + (isNext ? Math.sin(Date.now() * 0.012) * 3 : 0);
ctx.beginPath(); ctx.beginPath();
ctx.arc(node.x, node.y, r, 0, Math.PI * 2); ctx.arc(node.x, node.y, r, 0, Math.PI * 2);
ctx.fill(); ctx.fill();
@@ -404,7 +454,7 @@
// Number label // Number label
ctx.fillStyle = isHit ? '#000' : (isNext ? '#000' : '#e5b948'); ctx.fillStyle = isHit ? '#000' : (isNext ? '#000' : '#e5b948');
ctx.font = 'bold 14px sans-serif'; ctx.font = 'bold 16px sans-serif';
ctx.textAlign = 'center'; ctx.textAlign = 'center';
ctx.textBaseline = 'middle'; ctx.textBaseline = 'middle';
ctx.fillText(idx + 1, node.x, node.y); ctx.fillText(idx + 1, node.x, node.y);
+28 -17
View File
@@ -1,4 +1,4 @@
// Wichtel-Panik / Cornish Pixies Arcade Engine // Wichtel-Panik / Cornish Pixies Arcade Engine (Mobile First)
(function() { (function() {
let score = 0; let score = 0;
const targetScore = 10; const targetScore = 10;
@@ -10,12 +10,12 @@
// DOM Elements // DOM Elements
const scoreEl = document.getElementById('pixieScore'); const scoreEl = document.getElementById('pixieScore');
const timerEl = document.getElementById('pixieTimer'); const timerEl = document.getElementById('pixieTimer');
const startBtn = document.getElementById('startPixieBtn');
const startOverlay = document.getElementById('startOverlay'); const startOverlay = document.getElementById('startOverlay');
const startBtn = document.getElementById('startPixieBtn');
const successPanel = document.getElementById('pixieSuccess'); const successPanel = document.getElementById('pixieSuccess');
const holes = document.querySelectorAll('.pixie-hole'); const holes = document.querySelectorAll('.pixie-hole');
const activeTargets = new Map(); // holeIndex -> { type: 'pixie'|'neville', timer: id } const activeTargets = new Map(); // holeIndex -> { isNeville: bool, timer: id, clicked: bool }
window.startPixieHunt = function() { window.startPixieHunt = function() {
if (gameRunning) return; if (gameRunning) return;
@@ -25,10 +25,11 @@
scoreEl.innerText = score; scoreEl.innerText = score;
timerEl.innerText = timeLeft; timerEl.innerText = timeLeft;
startOverlay.style.display = 'none'; if (startOverlay) startOverlay.style.display = 'none';
if (successPanel) successPanel.style.display = 'none'; if (successPanel) successPanel.style.display = 'none';
if (window.soundFX) window.soundFX.playWhoosh(); if (window.soundFX) window.soundFX.playWhoosh();
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate(30);
// Start countdown // Start countdown
timerInterval = setInterval(() => { timerInterval = setInterval(() => {
@@ -45,7 +46,7 @@
function scheduleNextSpawn() { function scheduleNextSpawn() {
if (!gameRunning) return; if (!gameRunning) return;
const delay = Math.random() * 400 + 400; // 400ms - 800ms const delay = Math.random() * 350 + 400; // 400ms - 750ms
spawnTimeout = setTimeout(() => { spawnTimeout = setTimeout(() => {
spawnTarget(); spawnTarget();
scheduleNextSpawn(); scheduleNextSpawn();
@@ -66,13 +67,13 @@
const targetEl = document.getElementById(`target${holeIdx}`); const targetEl = document.getElementById(`target${holeIdx}`);
if (!targetEl) return; if (!targetEl) return;
// 15% chance Neville, 85% chance Pixie // 12% chance Neville, 88% chance Pixie
const isNeville = Math.random() < 0.15; const isNeville = Math.random() < 0.12;
targetEl.className = 'pixie-target active'; targetEl.className = 'pixie-target active';
targetEl.innerText = isNeville ? '👦' : '🧚'; targetEl.innerText = isNeville ? '👦' : '🧚';
if (isNeville) targetEl.classList.add('neville'); if (isNeville) targetEl.classList.add('neville');
const stayTime = Math.random() * 400 + 850; // 850ms - 1250ms const stayTime = Math.random() * 450 + 900; // 900ms - 1350ms (forgiving for mobile)
const hideTimer = setTimeout(() => { const hideTimer = setTimeout(() => {
hideTarget(holeIdx); hideTarget(holeIdx);
@@ -95,11 +96,11 @@
activeTargets.delete(holeIdx); activeTargets.delete(holeIdx);
} }
// Touch / Click Handler on holes // Pointerdown handler on holes (zero delay on touch devices!)
holes.forEach(hole => { holes.forEach(hole => {
const idx = parseInt(hole.dataset.idx, 10); const idx = parseInt(hole.dataset.idx, 10);
function handleTap(e) { function onHoleTrigger(e) {
if (!gameRunning) return; if (!gameRunning) return;
e.preventDefault(); e.preventDefault();
@@ -113,10 +114,12 @@
if (targetData.isNeville) { if (targetData.isNeville) {
// Clicked Neville -> Penalty! // Clicked Neville -> Penalty!
if (window.soundFX) window.soundFX.playWhoosh(); if (window.soundFX) window.soundFX.playWhoosh();
if (window.navigator && window.navigator.vibrate) window.navigator.vibrate([40, 40]);
score = Math.max(0, score - 2); score = Math.max(0, score - 2);
scoreEl.innerText = score; scoreEl.innerText = score;
targetEl.style.transform = 'scale(1.3) rotate(15deg)'; targetEl.style.transform = 'scale(1.25) rotate(15deg)';
if (window.showFloatingToast) { if (window.showFloatingToast) {
window.showFloatingToast("🤕 <strong>Neville:</strong> »Aua! Ich bin doch kein Wichtel!« (-2 Pkt)"); window.showFloatingToast("🤕 <strong>Neville:</strong> »Aua! Ich bin doch kein Wichtel!« (-2 Pkt)");
} }
@@ -132,6 +135,9 @@
if (window.soundFX) { if (window.soundFX) {
window.soundFX.playKeyChime(); window.soundFX.playKeyChime();
} }
if (window.navigator && window.navigator.vibrate) {
window.navigator.vibrate(35);
}
score++; score++;
scoreEl.innerText = score; scoreEl.innerText = score;
@@ -139,13 +145,13 @@
if (score >= targetScore) { if (score >= targetScore) {
endGame(true); endGame(true);
} else { } else {
setTimeout(() => hideTarget(idx), 400); setTimeout(() => hideTarget(idx), 380);
} }
} }
} }
hole.addEventListener('click', handleTap); // Use pointerdown for instant touch & mouse response without delay
hole.addEventListener('touchstart', handleTap, { passive: false }); hole.addEventListener('pointerdown', onHoleTrigger);
}); });
async function endGame(won) { async function endGame(won) {
@@ -159,6 +165,9 @@
if (won) { if (won) {
if (window.soundFX) window.soundFX.playMagicSuccess(); if (window.soundFX) window.soundFX.playMagicSuccess();
if (window.navigator && window.navigator.vibrate) {
window.navigator.vibrate([50, 100, 150]);
}
try { try {
const res = await fetch('/api/pixies/complete', { const res = await fetch('/api/pixies/complete', {
@@ -178,10 +187,12 @@
} else { } else {
if (window.soundFX) window.soundFX.playWhoosh(); if (window.soundFX) window.soundFX.playWhoosh();
startOverlay.style.display = 'block'; if (startOverlay) {
startBtn.innerText = "Erneut versuchen 🔄"; startOverlay.style.display = 'flex';
if (startBtn) startBtn.innerText = "Erneut versuchen 🔄";
}
if (window.showFloatingToast) { if (window.showFloatingToast) {
window.showFloatingToast("⏰ Die Zeit ist abgelaufen! Die Wichtel haben gewonnen. Versuch es noch einmal!"); window.showFloatingToast("⏰ Die Zeit ist abgelaufen! Versuch es noch einmal.");
} }
} }
} }
+1 -1
View File
@@ -8,7 +8,7 @@
<link rel="preconnect" href="https://fonts.googleapis.com"> <link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Caveat:wght@500;700&family=MedievalSharp&display=swap" rel="stylesheet"> <link href="https://fonts.googleapis.com/css2?family=Caveat:wght@500;700&family=MedievalSharp&display=swap" rel="stylesheet">
<link rel="stylesheet" href="/static/css/escape.css?v=2.0"> <link rel="stylesheet" href="/static/css/escape.css?v=3.0">
{% block head %}{% endblock %} {% block head %}{% endblock %}
</head> </head>
<body> <body>
+36 -32
View File
@@ -5,10 +5,9 @@
{% block content %} {% block content %}
<div class="parchment-scroll"> <div class="parchment-scroll">
<h1 class="parchment-title">⚗️ Kammer III: Die Zaubertrank-Brauküche ⚗️</h1> <h1 class="parchment-title">⚗️ Kammer III: Die Zaubertrank-Brauküche ⚗️</h1>
<p class="riddle-poem" style="font-size: 1.25rem;"> <p class="riddle-poem" style="font-size: 1.15rem; margin: 0.3rem 0;">
"Dichte Dämpfe steigen aus dem massiven Kupferkessel auf.<br> "Snapes Kupferkessel dampft im Halbdunkel des Kerkers.<br>
Um das nächste Kerkertor aufzuschmelzen, musst du einen legendären Trank vollenden:<br> Braue das flüssige Gold des Glücks: <strong>Felix Felicis</strong>!"
<strong>Felix Felicis – Das flüssige Gold des Glücks!</strong>"
</p> </p>
</div> </div>
@@ -16,11 +15,11 @@
<!-- Recipe Instruction Scroll --> <!-- Recipe Instruction Scroll -->
<div class="recipe-book"> <div class="recipe-book">
<span id="stepBadge" class="recipe-step-badge">Schritt 1: Zutaten zugeben</span> <span id="stepBadge" class="recipe-step-badge">Schritt 1: Zutaten zugeben</span>
<h3 id="stepInstruction" style="color: var(--gold); margin: 0.25rem 0; font-size: 1.35rem;"> <h3 id="stepInstruction" style="color: var(--gold); margin: 0.25rem 0; font-size: 1.25rem;">
Gib die 4 Essenzen in den Kessel! Gib die 4 Essenzen in den Kessel!
</h3> </h3>
<p id="stepSubtext" style="color: var(--text-dim); font-size: 0.95rem; margin: 0;"> <p id="stepSubtext" style="color: var(--text-dim); font-size: 0.9rem; margin: 0;">
Tippe auf die Zutaten im Regal, um sie in den brodelnden Sud zu geben. Tippe auf die Zutaten unten, um sie in den Kessel zu werfen.
</p> </p>
</div> </div>
@@ -28,8 +27,7 @@
<div class="cauldron-wrapper" id="cauldronZone"> <div class="cauldron-wrapper" id="cauldronZone">
<!-- Interactive Stir Ring Overlay --> <!-- Interactive Stir Ring Overlay -->
<div id="stirCircle" class="stir-circle"> <div id="stirCircle" class="stir-circle">
<span class="stir-arrow-hint">↻</span> <span class="stir-arrow-hint">🥄</span>
<div id="stirTracker" style="width: 20px; height: 20px; background: var(--gold); border-radius: 50%; box-shadow: 0 0 10px #fff;"></div>
</div> </div>
<div class="cauldron-pot"> <div class="cauldron-pot">
@@ -38,11 +36,6 @@
<div class="cauldron-fire">🔥</div> <div class="cauldron-fire">🔥</div>
</div> </div>
<!-- Stir Status Hint -->
<div id="stirCounterText" style="display: none; color: var(--gold); font-size: 1.2rem; font-weight: bold;">
Rühre im Uhrzeigersinn: <span id="stirCount">0</span> / 3 Runden
</div>
<!-- Step 1: Ingredient Shelf --> <!-- Step 1: Ingredient Shelf -->
<div id="ingredientsShelf" class="ingredients-shelf"> <div id="ingredientsShelf" class="ingredients-shelf">
<button type="button" class="ingredient-btn" id="ingDragon" onclick="addIngredient('dragon')"> <button type="button" class="ingredient-btn" id="ingDragon" onclick="addIngredient('dragon')">
@@ -62,44 +55,55 @@
</button> </button>
</div> </div>
<!-- Step 2: Stir Control Panel (Mobile Friendly!) -->
<div id="stirPanel" style="display: none; flex-direction: column; align-items: center; gap: 0.5rem; width: 100%;">
<button type="button" id="stirBtn" class="btn-magical" style="padding: 0.9rem 1.8rem; font-size: 1.15rem; width: 100%; max-width: 320px;" onclick="doStir()">
🥄 Kessel umrühren! (<span id="stirCount">0</span> / 3)
</button>
<span style="color: var(--text-dim); font-size: 0.85rem;">Tippe auf den Button oder wische über den Kessel</span>
</div>
<!-- Step 3: Heat Control Panel --> <!-- Step 3: Heat Control Panel -->
<div id="heatPanel" class="heat-control-panel"> <div id="heatPanel" class="heat-control-panel">
<div style="color: var(--text-light); font-size: 0.95rem;"> <div style="color: var(--text-light); font-size: 0.95rem; text-align: center;">
🌡️ Halte die Kesseltemperatur für <strong>4 Sekunden</strong> im grünen Bereich: 🌡️ Halte die Temperatur mit dem Blasebalg im grünen Bereich:
</div> </div>
<div class="temp-bar-container"> <div class="temp-bar-container">
<div class="temp-ideal-zone"></div> <div class="temp-ideal-zone"></div>
<div id="tempIndicator" class="temp-indicator"></div> <div id="tempIndicator" class="temp-indicator"></div>
</div> </div>
<div style="display: flex; justify-content: space-between; width: 100%; max-width: 320px; font-size: 0.8rem; color: var(--text-dim);"> <div style="display: flex; justify-content: space-between; width: 100%; max-width: 320px; font-size: 0.8rem; color: var(--text-dim);">
<span>Kalt (0°C)</span> <span>Kalt</span>
<span style="color: #2ecc71; font-weight: bold;">Ideal (70-90°C)</span> <span style="color: #2ecc71; font-weight: bold;">Ideal (50% - 85%)</span>
<span>Überhitzt (120°C)</span> <span>Zu heiß!</span>
</div> </div>
<div style="color: var(--gold); font-weight: bold; margin-top: 0.25rem;"> <div style="color: var(--gold); font-weight: bold; margin-top: 0.25rem;">
Ideale Hitze gehalten: <span id="heatTimer">0.0</span> / 4.0s Ideale Hitze gehalten: <span id="heatTimer">0.0</span> / 3.0s
</div> </div>
<button type="button" id="bellowsBtn" class="bellows-btn" onclick="pumpHeat()"> <button type="button" id="bellowsBtn" class="bellows-btn" onclick="pumpHeat()">
🔥 Blasebalg drücken! 🔥 Blasebalg pumpen!
</button> </button>
</div> </div>
<!-- Success Container --> <!-- Success Container -->
<div id="successPanel" style="display: none; text-align: center; margin-top: 1rem;"> <div id="successPanel" style="display: none; text-align: center; margin-top: 1rem; width: 100%;">
<h2 style="color: var(--gold); font-size: 1.8rem; margin-bottom: 0.5rem;"> <div class="dungeon-card" style="border-color: #2ecc71;">
✨ Felix Felicis vollendet! ✨ <div style="font-size: 3rem; margin-bottom: 0.5rem;">🧪✨🍀</div>
</h2> <h2 style="color: var(--gold); font-size: 1.8rem; margin-bottom: 0.5rem;">
<p style="color: var(--text-light); max-width: 500px; margin: 0 auto 1.25rem auto;"> Felix Felicis vollendet!
Der Kessel erstrahlt in goldenem Sonnenlicht! Eine Phiole des reinen flüssigen Glücks fließt magisch in deinen Zauberbeutel. </h2>
</p> <p style="color: var(--text-light); max-width: 500px; margin: 0 auto 1.25rem auto;">
<div style="display: flex; gap: 1rem; justify-content: center; flex-wrap: wrap;"> Der Kessel erstrahlt in gleißendem Gold! Eine Phiole des reinen flüssigen Glücks wandert in deinen <strong>Zauberbeutel</strong>.
<a href="/cryptex" class="btn-magical">Zur nächsten Kammer: Das Drehschloss 🔐➔</a> </p>
<a href="/" class="btn-control">Zurück zur Übersicht 🏰</a> <div style="display: flex; gap: 1rem; justify-content: center; flex-wrap: wrap;">
<a href="/cryptex" class="btn-magical">Zur nächsten Kammer: Das Drehschloss 🔐➔</a>
<a href="/" class="btn-control">Zurück zur Übersicht 🏰</a>
</div>
</div> </div>
</div> </div>
</div> </div>
{% endblock %} {% endblock %}
{% block scripts %} {% block scripts %}
<script src="/static/js/brew.js?v=1.0"></script> <script src="/static/js/brew.js?v=2.0"></script>
{% endblock %} {% endblock %}
+1 -1
View File
@@ -20,7 +20,7 @@
<div id="comboVal" style="color: #00ffff; font-weight: bold; min-width: 80px;"></div> <div id="comboVal" style="color: #00ffff; font-weight: bold; min-width: 80px;"></div>
</div> </div>
<canvas id="broomCanvas"></canvas> <canvas id="broomCanvas" style="touch-action: none; -webkit-user-select: none; user-select: none; width: 100%; display: block;"></canvas>
</div> </div>
<!-- Mobile Flight Cockpit & D-Pad --> <!-- Mobile Flight Cockpit & D-Pad -->
+25 -27
View File
@@ -5,12 +5,9 @@
{% block content %} {% block content %}
<div class="parchment-scroll"> <div class="parchment-scroll">
<h1 class="parchment-title">🔐 Kammer IV: Das Runen-Drehschloss 🔐</h1> <h1 class="parchment-title">🔐 Kammer IV: Das Runen-Drehschloss 🔐</h1>
<p class="riddle-poem" style="font-size: 1.25rem;"> <p class="riddle-poem" style="font-size: 1.15rem; margin: 0.3rem 0;">
"Vor dir ragt ein gewaltiges Tresortor mit einem massiven Messing-Zylinderschloss.<br> "Vor dir ragt das Tresortor der vier Gründer mit vier rotierenden Messingwalzen.<br>
In die Steinwand über dem Schloss ist ein altes Gründer-Rätsel gemeißelt:<br><br> <em>»Der <strong>Löwe</strong> wacht am Himmelstor,<br>
<em>»Vier Siegel schloss der Gründer Rat,<br>
bevor man je die Kammer betrat.<br>
Der <strong>Löwe</strong> wacht am Himmelstor,<br>
wo nachts die <strong>Silbersichel</strong> glimmt,<br> wo nachts die <strong>Silbersichel</strong> glimmt,<br>
das ew’ge <strong>Feuer</strong> niemals stirbt,<br> das ew’ge <strong>Feuer</strong> niemals stirbt,<br>
bis der <strong>Zauberstab</strong> die Siegel bricht.«</em>" bis der <strong>Zauberstab</strong> die Siegel bricht.«</em>"
@@ -26,64 +23,65 @@
<div class="cryptex-box"> <div class="cryptex-box">
<div class="cryptex-frame-line"></div> <div class="cryptex-frame-line"></div>
<div class="cryptex-rings-row"> <div class="cryptex-rings-row">
<!-- Dial 1 --> <!-- Dial 0 -->
<div class="cryptex-dial" id="dialCol0"> <div class="cryptex-dial" id="dialCol0">
<button type="button" class="dial-step-btn" onclick="stepDial(0, -1)" title="Vorheriges Symbol">▲</button> <button type="button" class="dial-step-btn" onclick="stepDial(0, -1)" aria-label="Vorheriges Symbol">▲</button>
<div class="dial-cylinder" onclick="stepDial(0, 1)"> <div class="dial-cylinder" id="cylinder0" onclick="stepDial(0, 1)">
<div class="dial-symbol" id="sym0">🦁</div> <div class="dial-symbol" id="sym0">🦁</div>
<div class="dial-label" id="lbl0">Löwe</div> <div class="dial-label" id="lbl0">Löwe</div>
</div> </div>
<button type="button" class="dial-step-btn" onclick="stepDial(0, 1)" title="Nächstes Symbol">▼</button> <button type="button" class="dial-step-btn" onclick="stepDial(0, 1)" aria-label="Nächstes Symbol">▼</button>
</div> </div>
<!-- Dial 2 --> <!-- Dial 1 -->
<div class="cryptex-dial" id="dialCol1"> <div class="cryptex-dial" id="dialCol1">
<button type="button" class="dial-step-btn" onclick="stepDial(1, -1)" title="Vorheriges Symbol">▲</button> <button type="button" class="dial-step-btn" onclick="stepDial(1, -1)" aria-label="Vorheriges Symbol">▲</button>
<div class="dial-cylinder" onclick="stepDial(1, 1)"> <div class="dial-cylinder" id="cylinder1" onclick="stepDial(1, 1)">
<div class="dial-symbol" id="sym1">☀️</div> <div class="dial-symbol" id="sym1">☀️</div>
<div class="dial-label" id="lbl1">Sonne</div> <div class="dial-label" id="lbl1">Sonne</div>
</div> </div>
<button type="button" class="dial-step-btn" onclick="stepDial(1, 1)" title="Nächstes Symbol">▼</button> <button type="button" class="dial-step-btn" onclick="stepDial(1, 1)" aria-label="Nächstes Symbol">▼</button>
</div> </div>
<!-- Dial 3 --> <!-- Dial 2 -->
<div class="cryptex-dial" id="dialCol2"> <div class="cryptex-dial" id="dialCol2">
<button type="button" class="dial-step-btn" onclick="stepDial(2, -1)" title="Vorheriges Symbol">▲</button> <button type="button" class="dial-step-btn" onclick="stepDial(2, -1)" aria-label="Vorheriges Symbol">▲</button>
<div class="dial-cylinder" onclick="stepDial(2, 1)"> <div class="dial-cylinder" id="cylinder2" onclick="stepDial(2, 1)">
<div class="dial-symbol" id="sym2">💧</div> <div class="dial-symbol" id="sym2">💧</div>
<div class="dial-label" id="lbl2">Wasser</div> <div class="dial-label" id="lbl2">Wasser</div>
</div> </div>
<button type="button" class="dial-step-btn" onclick="stepDial(2, 1)" title="Nächstes Symbol">▼</button> <button type="button" class="dial-step-btn" onclick="stepDial(2, 1)" aria-label="Nächstes Symbol">▼</button>
</div> </div>
<!-- Dial 4 --> <!-- Dial 3 -->
<div class="cryptex-dial" id="dialCol3"> <div class="cryptex-dial" id="dialCol3">
<button type="button" class="dial-step-btn" onclick="stepDial(3, -1)" title="Vorheriges Symbol">▲</button> <button type="button" class="dial-step-btn" onclick="stepDial(3, -1)" aria-label="Vorheriges Symbol">▲</button>
<div class="dial-cylinder" onclick="stepDial(3, 1)"> <div class="dial-cylinder" id="cylinder3" onclick="stepDial(3, 1)">
<div class="dial-symbol" id="sym3">🗝️</div> <div class="dial-symbol" id="sym3">🗝️</div>
<div class="dial-label" id="lbl3">Schlüssel</div> <div class="dial-label" id="lbl3">Schlüssel</div>
</div> </div>
<button type="button" class="dial-step-btn" onclick="stepDial(3, 1)" title="Nächstes Symbol">▼</button> <button type="button" class="dial-step-btn" onclick="stepDial(3, 1)" aria-label="Nächstes Symbol">▼</button>
</div> </div>
</div> </div>
</div> </div>
<!-- Unlock Action Button --> <!-- Unlock Action Button -->
<div style="margin-top: 0.5rem; width: 100%; display: flex; justify-content: center;"> <div style="margin-top: 0.5rem; width: 100%; display: flex; flex-direction: column; align-items: center; gap: 0.4rem;">
<button type="button" id="unlockCryptexBtn" class="btn-magical" style="padding: 0.9rem 2rem; font-size: 1.2rem;" onclick="checkCryptex()"> <button type="button" id="unlockCryptexBtn" class="btn-magical" style="padding: 0.9rem 2.2rem; font-size: 1.25rem; width: 100%; max-width: 320px;" onclick="checkCryptex()">
🔓 Siegel entriegeln 🔓 Siegel entriegeln
</button> </button>
<span style="color: var(--text-dim); font-size: 0.85rem;">Tippe auf ▲/▼ oder wische auf den Walzen</span>
</div> </div>
<!-- Success Panel --> <!-- Success Panel -->
<div id="cryptexSuccess" style="display: none; text-align: center; margin-top: 1rem; width: 100%;"> <div id="cryptexSuccess" style="display: none; text-align: center; margin-top: 1rem; width: 100%;">
<div class="dungeon-card" style="border-color: #2ecc71;"> <div class="dungeon-card" style="border-color: #2ecc71;">
<div style="font-size: 3rem; margin-bottom: 0.5rem;">🗝️✨</div> <div style="font-size: 3rem; margin-bottom: 0.5rem;">🗝️✨🏆</div>
<h2 style="color: var(--gold); font-size: 1.8rem; margin-bottom: 0.5rem;"> <h2 style="color: var(--gold); font-size: 1.8rem; margin-bottom: 0.5rem;">
Das Tor der Gründer steht offen! Das Tor der Gründer steht offen!
</h2> </h2>
<p style="color: var(--text-light); max-width: 500px; margin: 0 auto 1.25rem auto;"> <p style="color: var(--text-light); max-width: 500px; margin: 0 auto 1.25rem auto;">
Die Messingbolzen schnappen lautstark zurück! Der uralte <strong>Schlüssel der Gründer</strong> fällt in deine Hand und liegt nun in deinem Beutel. Die Messingbolzen schnappen lautstark zurück! Der uralte <strong>Schlüssel der Gründer</strong> wandert in deinen <strong>Zauberbeutel</strong>.
</p> </p>
<div style="display: flex; gap: 1rem; justify-content: center; flex-wrap: wrap;"> <div style="display: flex; gap: 1rem; justify-content: center; flex-wrap: wrap;">
<a href="/pixies" class="btn-magical">Zur nächsten Prüfung: Wichtel-Panik 🧚➔</a> <a href="/pixies" class="btn-magical">Zur nächsten Prüfung: Wichtel-Panik 🧚➔</a>
@@ -95,5 +93,5 @@
{% endblock %} {% endblock %}
{% block scripts %} {% block scripts %}
<script src="/static/js/cryptex.js?v=1.0"></script> <script src="/static/js/cryptex.js?v=2.0"></script>
{% endblock %} {% endblock %}
+11 -12
View File
@@ -5,10 +5,9 @@
{% block content %} {% block content %}
<div class="parchment-scroll"> <div class="parchment-scroll">
<h1 class="parchment-title">🪄 Kammer II: Das Zauberspruch-Duell ⚡</h1> <h1 class="parchment-title">🪄 Kammer II: Das Zauberspruch-Duell ⚡</h1>
<p class="riddle-poem" style="font-size: 1.25rem; margin: 0.5rem 0;"> <p class="riddle-poem" style="font-size: 1.15rem; margin: 0.3rem 0;">
"Eine uralte verzauberte Rüstung bewacht die Pforte zur Flammenkammer.<br> "Zücke deinen Zauberstab! Verbinde die Runensterne <strong>1 bis 4</strong> (durch Ziehen oder Antippen),
Zücke deinen Zauberstab! Verbinde die leuchtenden Runensterne mit dem Finger oder der Maus,<br> um die Sprüche zu wirken und die verzauberte Rüstung zu bezwingen!"
um mächtige Hogwarts-Zaubersprüche zu entfesseln und die Rüstung zu bezwingen!"
</p> </p>
</div> </div>
@@ -22,22 +21,22 @@
<canvas id="spellCanvas" style="touch-action: none; -webkit-user-select: none; user-select: none; width: 100%; display: block;"></canvas> <canvas id="spellCanvas" style="touch-action: none; -webkit-user-select: none; user-select: none; width: 100%; display: block;"></canvas>
</div> </div>
<div class="dungeon-card" style="margin-top: 1.5rem; text-align: center;"> <div class="dungeon-card" style="margin-top: 1rem; text-align: center; padding: 0.75rem 1rem;">
<p id="spellDesc" style="font-size: 1.15rem; color: var(--gold); margin-bottom: 0.6rem;"> <p id="spellDesc" style="font-size: 1.1rem; color: var(--gold); margin-bottom: 0.4rem;">
Verbinde die leuchtenden Runensterne von 1 bis 4, um den Zauber zu wirken! Verbinde die leuchtenden Runensterne von 1 bis 4, um den Zauber zu wirken!
</p> </p>
<p style="color: var(--text-dim); font-size: 0.95rem;"> <p style="color: var(--text-dim); font-size: 0.9rem; margin: 0;">
💡 <em>Tipp: Ziehe deinen Finger oder die Maus flüssig durch die nummerierten Sterne auf dem Bildschirm.</em> 💡 <em>Tipp: Ziehe mit dem Daumen über die Sterne oder tippe sie einfach der Reihe nach (1 ➔ 2 ➔ 3 ➔ 4) an!</em>
</p> </p>
</div> </div>
<div style="text-align: center; margin-top: 1.5rem;"> <div style="text-align: center; margin-top: 1.25rem;">
<a href="/bottles" class="btn-magical"> <a href="/brew" class="btn-magical">
Direkt weiter zu Snapes Flammenkammer 🧪 ➔ Direkt weiter zur Brauküche ⚗️ ➔
</a> </a>
</div> </div>
{% endblock %} {% endblock %}
{% block scripts %} {% block scripts %}
<script src="/static/js/duel.js?v=1.0"></script> <script src="/static/js/duel.js?v=2.0"></script>
{% endblock %} {% endblock %}
+63 -56
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@@ -5,9 +5,8 @@
{% block content %} {% block content %}
<div class="parchment-scroll"> <div class="parchment-scroll">
<h1 class="parchment-title">🧚 Kammer V: Wichtel-Panik 🧚</h1> <h1 class="parchment-title">🧚 Kammer V: Wichtel-Panik 🧚</h1>
<p class="riddle-poem" style="font-size: 1.25rem;"> <p class="riddle-poem" style="font-size: 1.15rem; margin: 0.3rem 0;">
"Lockharts Eisenkäfig ist aufgeplatzt! Ein Schwarm frecher kornischer Wichtel wirbelt durch den Raum.<br> "Lockharts Käfig ist zerbrochen! Banne <strong>10 Wichtel mit dem Einfrier-Zauber <em>»Immobilus!«</em> ❄️</strong>!<br>
Banne <strong>10 Wichtel mit dem Einfrier-Zauber <em>»Immobilus!«</em> ❄️</strong> mit schnellen Fingern!<br>
<span style="color: #e74c3c;">Vorsicht: Tippe nicht auf Neville Longbottom (👦), der an der Decke baumelt!</span>" <span style="color: #e74c3c;">Vorsicht: Tippe nicht auf Neville Longbottom (👦), der an der Decke baumelt!</span>"
</p> </p>
</div> </div>
@@ -23,60 +22,68 @@
</div> </div>
</div> </div>
<!-- 3x3 Magical Grid Arena --> <!-- Arena Container with Center Start Overlay -->
<div class="pixies-arena" id="pixieArena"> <div style="position: relative; width: 100%;">
<!-- Hole 0 --> <!-- Start & Restart Overlay (Directly over the arena!) -->
<div class="pixie-hole" data-idx="0"> <div id="startOverlay" class="arena-start-overlay">
<span class="hole-decor">📚</span> <div style="font-size: 2.8rem; margin-bottom: 0.4rem;">🧚⚡❄️</div>
<div class="pixie-target" id="target0">🧚</div> <h3 style="color: var(--gold); margin: 0 0 0.4rem 0; font-size: 1.4rem;">Bist du bereit?</h3>
<p style="color: var(--text-light); font-size: 0.95rem; margin: 0 0 1.25rem 0; text-align: center; max-width: 280px;">
Tippe schnell auf die blauen Wichtel (🧚), um sie einzufrieren! Verschone Neville (👦)!
</p>
<button type="button" id="startPixieBtn" class="btn-magical" style="padding: 0.9rem 2.2rem; font-size: 1.25rem;" onclick="startPixieHunt()">
⚡ Jagd starten!
</button>
</div> </div>
<!-- Hole 1 -->
<div class="pixie-hole" data-idx="1">
<span class="hole-decor">🗝️</span>
<div class="pixie-target" id="target1">🧚</div>
</div>
<!-- Hole 2 -->
<div class="pixie-hole" data-idx="2">
<span class="hole-decor">🕯️</span>
<div class="pixie-target" id="target2">🧚</div>
</div>
<!-- Hole 3 -->
<div class="pixie-hole" data-idx="3">
<span class="hole-decor">🧪</span>
<div class="pixie-target" id="target3">🧚</div>
</div>
<!-- Hole 4 -->
<div class="pixie-hole" data-idx="4">
<span class="hole-decor">📦</span>
<div class="pixie-target" id="target4">🧚</div>
</div>
<!-- Hole 5 -->
<div class="pixie-hole" data-idx="5">
<span class="hole-decor">🪟</span>
<div class="pixie-target" id="target5">🧚</div>
</div>
<!-- Hole 6 -->
<div class="pixie-hole" data-idx="6">
<span class="hole-decor">📜</span>
<div class="pixie-target" id="target6">🧚</div>
</div>
<!-- Hole 7 -->
<div class="pixie-hole" data-idx="7">
<span class="hole-decor">🕸️</span>
<div class="pixie-target" id="target7">🧚</div>
</div>
<!-- Hole 8 -->
<div class="pixie-hole" data-idx="8">
<span class="hole-decor">🕰️</span>
<div class="pixie-target" id="target8">🧚</div>
</div>
</div>
<!-- Start & Status Overlay --> <!-- 3x3 Magical Grid Arena -->
<div id="startOverlay" style="text-align: center; margin-top: 0.5rem; width: 100%;"> <div class="pixies-arena" id="pixieArena">
<button type="button" id="startPixieBtn" class="btn-magical" style="padding: 0.9rem 2.2rem; font-size: 1.25rem;" onclick="startPixieHunt()"> <!-- Hole 0 -->
⚡ Jagd beginnen! <div class="pixie-hole" data-idx="0">
</button> <span class="hole-decor">📚</span>
<div class="pixie-target" id="target0">🧚</div>
</div>
<!-- Hole 1 -->
<div class="pixie-hole" data-idx="1">
<span class="hole-decor">🗝️</span>
<div class="pixie-target" id="target1">🧚</div>
</div>
<!-- Hole 2 -->
<div class="pixie-hole" data-idx="2">
<span class="hole-decor">🕯️</span>
<div class="pixie-target" id="target2">🧚</div>
</div>
<!-- Hole 3 -->
<div class="pixie-hole" data-idx="3">
<span class="hole-decor">🧪</span>
<div class="pixie-target" id="target3">🧚</div>
</div>
<!-- Hole 4 -->
<div class="pixie-hole" data-idx="4">
<span class="hole-decor">📦</span>
<div class="pixie-target" id="target4">🧚</div>
</div>
<!-- Hole 5 -->
<div class="pixie-hole" data-idx="5">
<span class="hole-decor">🪟</span>
<div class="pixie-target" id="target5">🧚</div>
</div>
<!-- Hole 6 -->
<div class="pixie-hole" data-idx="6">
<span class="hole-decor">📜</span>
<div class="pixie-target" id="target6">🧚</div>
</div>
<!-- Hole 7 -->
<div class="pixie-hole" data-idx="7">
<span class="hole-decor">🕸️</span>
<div class="pixie-target" id="target7">🧚</div>
</div>
<!-- Hole 8 -->
<div class="pixie-hole" data-idx="8">
<span class="hole-decor">🕰️</span>
<div class="pixie-target" id="target8">🧚</div>
</div>
</div>
</div> </div>
<!-- Success Panel --> <!-- Success Panel -->
@@ -99,5 +106,5 @@
{% endblock %} {% endblock %}
{% block scripts %} {% block scripts %}
<script src="/static/js/pixies.js?v=1.0"></script> <script src="/static/js/pixies.js?v=2.0"></script>
{% endblock %} {% endblock %}